0-100k Sub Loss
100k - 500k Sub Loss
500k - 1M Sub Loss
Greater than 1 Million Sub Loss
To move it back to the topic, could someone post screens of the new event on their server? It'd be nice to see how many people are around to enjoy it, the casual stuff seems like a good change, and how people respond to it is probably important to this conversation.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
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This thread is of Epicness:
- First off, the Title is Negative-LITERALLY
- Second, Jaylock bro, Nah-Dood. Naw
- Third, WoW is the most polished MMO in History, has made more world headlines, and more money than any mmo we will EVER see in the history of EVER.
Get over the fact that Sub Loss is always going to happen with an CIRCA 9 year old game (WOW RELEASED WITH HALO2?!?!?) - Get over it already
Most polished is a matter of opinion....I think quite a few other mmo's are more polished. Can't really compare Wow to halo 2 since they are two different types of games. As for the 9 yr old myth "9 year old game really means nothing. Mop is a year old...wow today and wow in 2004 are two different things. The 9 yr old game argument would work if they never dated it. So let me ask this How was the game gaining subs when it was a 1 -6 year old game and did not start losing more subs than it was gaining till Cataclysm? "All of a sudden oh shit the game is 7 years old it starts losing subs" Of course this has nothing to do with Blizzards actions"
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Let's not forget they pushed back cr. I know several people that have taken the free seven days, seen that their server is still dead and said screw this game. People on the larger servers are getting to enjoy long ques and lag island. They have done a terrible job at server population for both ends.
Final patch usually brings with it an influx of players who left a month after launch of the expansion.
Players get to play at the beginning doing all the quest zones. leave, and come back to fill in what they missed, then leave again until the next expansion. This type of wow players plays a total of 3-4 months out of each expansion, and yet gets to experience (especially now with lfr) almost the entire content (the exception being battlefield barrens this time).
If you like the game, but you are not totally addicted to it as a way of life, then this sub model works for most people.