http://www.wolframalpha.com/input/?i...ion+since+2003
I don't need to.
Inflation figures aren't up for debate.
http://www.wolframalpha.com/input/?i...ion+since+2003
I don't need to.
Inflation figures aren't up for debate.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Ok, if you take BLS numbers as dogma, then we can agree to disagree. I think going further is far beyond the topic at hand.
My contention is that benbos is unlikely to have matched or beat real US/dollarized inflation. much would depend on where he lives, geographically, if in the US. if he paid 13 a 'few' years ago, we are close to at least 3.5 years holding period. (the oct 11 cross of 13 would not be a 'few' years.)
Last edited by Deficineiron; 2013-11-07 at 03:20 AM.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Why would they lie about it being about $5 million a year?
http://kotaku.com/5050300/how-much-h...ard-since-2004
And I looked at previously quarterly reports and annual reports, and it doesn't seem to be any "friendlier".
Last edited by Sharuko; 2013-11-07 at 03:45 AM.
I'm not the one saying D3 was better than D2 in the following regards [insert list here]. I'm just disputing them.
Sorry I hurt your feelings.
In Act I, you just follow the road and it will always take you to the next area. In Act III, you need to head north-east and until they modified the code in late LoD, there was only one "dead end" that could spawn and it was rare. The Durance at the end of Act III was really short until they expanded it to the point that it maxed out the map size. That is to say, the Durance was one big square. Act IV of course was tiny.
You're really not remembering it right, if you'd played it a few times you could easily predict the optimal path to take in D2, at least as much if not more than is the case in D3.
Eh, I found it relatively enjoyable for what it's intended to be. I think Diablo has been more about setting a tone and an atmosphere and Diablo 1 was probably the best in that respect.
Yeah they were both broken at launch, so were DHs with SS. But even on my DH I remember having to shoot mobs from beyond the screen border or they'd rush me and I'd get 1shot haha. Then again I was playing with self-found gear only and refused to use SS because it was OP.
They've nerfed it a lot since then because it really was brutal (especially after they fixed the broken abilities that trivialised it), but that's probably for the best.
I can see that some people were really attached to the stat points, but really they were effectively predetermined so they were just given to you by default. I feel like stat points gave the illusion of variety not actual variety. I can see why some people might think it's a simplification *shrug*.
Synergies were merely an attempt to make the lower abilities useful instead of a total waste. Before them you could put points into frost bolt but it was a waste, really you just wanted to save all your points until you unlocked frozen orb and just dump 20 points in that. Horrible. Synergies were like, okay so FB is crap but we'll make it buff FO... but then you're still just using all your skill points to just buff that one ability and you'll never actually cast FB once you have FO.
At the start I guess they thought you'd just put your points wherever and it's not a big deal, but of course once you figure out how it works the gameplay totally devolves. Plus you couldn't respec back then which was a shocking decision.
And remember all the junk abilities? Barb's +10% more stamina (not HP, your run bar)? LOL. I mean, you could make "exotic builds" using really underpowered and underutilised abilities, I spent a lot of time doing that but really the reason you could get away with that was because the game was so facerollicious you could beat it with anything. Remember those "pacifist" videos where a guy would try to beat the whole game without killing any monsters? Or the naked runs...
People also underestimate the variety of builds you can make in D3. Sure "everybody" uses whatever is popular right now, but that was true in D2 as well. Personally I enjoyed randomly changing my skill bars around and using abilities most people don't. Actually that's one of my personal beefs with D3 - I wish they'd remove that stupid thing where changing your skills resets your NV stacks.
I don't think it will be as bad as everyones suggesting it will be.
Hi
GW2 is free and brand new, so if you think about it it's shocking that it isn't way bigger than WoW.
P.S. Where are you getting your information? I don't think GW2 publishes active players. Apparently only about 3 million boxes have even been sold. So if what you're saying is true, every single person who bought a box would have to be currently playing.
P.P.S. WoW has 6.6 million subs. GW2 has zero. Apples and oranges.
Per NCSoft's own statistics, GW2 lost more than 80% in sales since launch. WoW makes more revenue in one month than GW2 made in its lifetime. Even Eve makes more in revenue than GW2. GW2 started off big but just like every other MMO sunk quickly, it is lucky to have 100k -150k active players at the moment.
It isn't in WoW's league, it is in SWTOR's league.
Last edited by Sharuko; 2013-11-07 at 04:32 AM.
What is this sentence supposed to mean?
I realize you must have some reason for saying all this; but GW2 has been doing very well in their gem store sales by allowing the easy exchange of gold for gems between players, their market format is looking like a keeper and one worth researching if not outright stealing for any new mmo. Being able to leverage their non-paying players desire for in game purchases to prop up the value of their in game currency has been extremely effective.
I get that there's a lot of fear and hatred of GW2 by WoW adherents, but you look goofy when you say things like this to anyone who is objective in their interest in MMOs.
o sweet i got the right result!
Nice, my guess was right
I'm sorry, but to tell that GW2's online is somewhat equal to wow's online in eu/us regions is beyond goofyness. We all realise that you like GW2 and praise it like the second coming, but don't be surprised when other people don't share your opinion in this particular matter. You can enjoy a game without having to pull numbers out of some dark, smelly places, you know.
My preditcting was a little bit off, was think more around 7 million mark, i suspect a few 100 thousand more in Q4 tho.
I think subs dont only drop because of quitters but lately its just better to play a few months into the patch, then quit till the next when before players used to keep subbed without breaks. So the numbers can fluctuate depending on when they are measured.
What does 7.6 million subscribers in Q3 even mean? The lowest point? The highest number? Or maybe the average?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I voted "Greater than 1 Million Sub Loss" just for fun