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    Patch 5.4 Unofficial Notes

    New Loading Screen



    New Maps


    Achievement Changes
    Originally Posted by MMO-Champion
    Arena
    Player vs. Player
    • World Wide Winner Win a ranked arena match in Blade's Edge, Nagrand, The Ring of Valor, Dalaran Sewers, the Ruins of Lordaeron, and Tol'Viron Arena. 10 points. Tol'Viron Arena and the Tiger's Peak. 10 points.

    Battle
    Pet Battles

    Cataclysm Raid
    Dungeons & Raids
    • Holding Hands Destroy the final Crystal Conductor during Hagara's lightning phase on Normal or Heroic Difficulty, while all raid members players present are part of the final Lightning Conduit. 10 points.

    Collect
    Pet Battles

    Dungeons & Raids

    Guild

    Feats of Strength

    Guild Feats of Strength
    Guild

    Pandaria
    Exploration

    Quests

    Reputation

    Pandaria Raid
    Dungeons & Raids
    • Celestial Challenge (New) Complete the trials of all four Celestials, besting them each in combat on the Timeless Isle. 10 points.
    • Celestial Challenge Guild Run (New) Complete the trials of all four Celestials, besting them each in combat on the Timeless Isle, while in a raid with at least 8 guild members. 10 points.
    • Conqueror of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Conqueror of Orgrimmar. 10 points.
    • Criss Cross (New) Complete the Spoils of Pandaria encounter in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty without any raid member defeating both a Mantid and a Mogu enemy. 10 points.
    • Downfall (New) Defeat the bosses within Garrosh's inner sanctum in the Siege of Orgrimmar raid. 10 points.
    • Fire in the Hole! (New) Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • Gamon Will Save Us! (New) Defeat General Nazgrim while Gamon is alive and participating in the battle in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • Gates of Retribution (New) Defeat the bosses in the exterior of Orgrimmar in the Siege of Orgrimmar raid. 10 points.
    • Giant Dinosaur vs. Mega Snail (New) Open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty, and then allow its inhabitant to feast upon Thok's corpse once you have defeated the encounter. 10 points.
    • Go Long (New) Transfer the Mark of Anguish to at least 5 unique players over a total of 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • Heroic: Fallen Protectors (New) Defeat the Fallen Protectors in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Galakras (New) Defeat Galakras in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Garrosh Hellscream (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Heroic difficulty. Title Reward: Hellscream's Downfall. 10 points.
    • Heroic: Garrosh Hellscream Guild Run (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Heroic difficulty while in a guild group. 10 points.
    • Heroic: General Nazgrim (New) Defeat General Nazgrim in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Immerseus (New) Defeat Immerseus in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Iron Juggernaut (New) Defeat the Iron Juggernaut in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Kor'kron Dark Shaman (New) Defeat the Kor'kron Dark Shaman in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Malkorok (New) Defeat Malkorok in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Norushen (New) Complete Norushen's trial in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Paragons of the Klaxxi (New) Defeat the Klaxxi Paragons in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Sha of Pride (New) Defeat the Sha of Pride in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Siegecrafter Blackfuse (New) Defeat Siegecrafter Blackfuse in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Spoils of Pandaria (New) Complete the Spoils of Pandaria event in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Heroic: Thok the Bloodthirsty (New) Defeat Thok the Bloodthirsty in Siege of Orgrimmar on Heroic difficulty. 10 points.
    • Lasers and Magnets and Drills! Oh My! (New) Defeat Siegecrafter Blackfuse without destroying each of the following weapons in Siege of Orgrimmar on Flexible, Normal or Heroic difficulty: 10 points.
    • Liberator of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Liberator of Orgrimmar. 10 points.
    • No More Tears (New) Defeat Immerseus after killing 10 Tears of the Vale in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • None Shall Pass (New) Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • Now We are the Paragon (New) Defeat the Paragons after assuming the mantle of three different Paragons in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • Ordos (New) Defeat Ordos, Fire-God of the Yaungol, atop the Timeless Isle. 10 points.
    • Ordos Guild Run (New) Defeat Ordos, Fire-God of the Yaungol, atop the Timeless Isle, while in a raid with at least 8 guild members. 10 points.
    • Rescue Raiders (New) Rescue a set of caged prisoners, a group of unwilling combat participants, and Ji Firepaw before defeating the Kor'kron Dark Shaman in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • Siege of Orgrimmar Guild Run (New) Defeat the bosses in the Siege of Orgrimmar while in a guild group. 10 points.
    • Strike! (New) Kill 18 Kor'kron Warbringers with a single Iron Star and then defeat Garrosh in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • Swallow Your Pride (New) Defeat the Sha of Pride in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty after no player has gained Pride from Manifestations of Pride while Norushen is alive. 10 points.
    • The Immortal Vanguard (New) Defeat Galakras without having allowed a single friendly NPC to perish in battle in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
    • The Underhold (New) Defeat the bosses at the entrance to Garrosh's secret compound in the Siege of Orgrimmar raid. 10 points.
    • Unlimited Potential (New) Transform a Corrupted Skullsplitter into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar on Flexible, Normal or Heroic difficulty. 10 points.
    • Vale of Eternal Sorrows (New) Defeat the bosses in the scarred Vale of Eternal Blossoms in the prelude to the Siege of Orgrimmar. 10 points.

    Player vs. Player

    Proving Grounds
    Scenarios

    Rated Battleground
    Player vs. Player
    • Hero of the Alliance End a PvP season in the top 0.5% of the rated battleground ladder (requires 50 games played won in the current season). Title Reward: Hero of the Alliance. 10 points.
    • Hero of the Horde End a PvP season in the top 0.5% of the rated battleground ladder (requires 50 games played won in the current season). Title Reward: Hero of the Horde. 10 points.

    Winter Veil
    World Events



    Spell Changes
    Keep in mind that many of the Patch 5.3 hotfixes will also show up as tooltip changes below.

    Originally Posted by MMO-Champion
    Mounts
    Flying
    • Grievous Gladiator's Cloud Serpent (New) Summons and dismisses a rideable Grievous Gladiator's Cloud Serpent. This is a flying mount. 1.5 sec cast.
    • Iron Warhorse Summons and dismisses a rideable Iron Warhorse. Account wide. 1.5 sec cast. Instant.
    • Prideful Gladiator's Cloud Serpent (New) Summons and dismisses a rideable Prideful Gladiator's Cloud Serpent. This is a flying mount. 1.5 sec cast.
    • Sky Claw Mount a Sky Claw copter Golem, allowing you to fly very fast. The claws are surprisingly delicate and can carry an ally herbalists can use them to pick herbs. This is a flying mount. Account wide. 1.5 sec cast.
    • Spawn of Galakras (New) Summons and dismisses a rideable Spawn of Galakras. This is a flying mount. Account wide. 1.5 sec cast.
    • Stormcrow (New) Summons and dismisses a Stormcrow. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
    • Thundering Onyx Cloud Serpent (New) Summons and dismisses a rideable Thundering Onyx Cloud Serpent. This is a flying mount. Requires Cloud Serpent Riding from the Order of the Cloud Serpent. Account wide. 1.5 sec cast.
    • Tyrannical Gladiator's Cloud Serpent (New) Summons and dismisses a rideable Tyrannical Gladiator's Cloud Serpent. This is a flying mount. 1.5 sec cast.

    Ground
    • Ashhide Mushan Beast (New) Summons and dismisses a rideable Ashhide Mushan Beast. Account wide. 1.5 sec cast.
    • Dreadsteed (New) Summons a Dreadsteed, which serves as a mount. Summon. 1.5 sec cast.
    • Felsteed (New) Summons a Felsteed, which serves as a mount. Summon. 1.5 sec cast.
    • Furious Ashhide Mushan (New) Summons a ridable but uncontrollable Furious Ashhide Mushan. This is a very, VERY fast mount. Account wide. Instant.
    • Kafa-Crazed Goat Summons a ridable but kafa-crazed goat. This is a very, VERY fast mount. Only works outdoors in Kun-Lai Summit. Account wide. Instant. Account wide. Instant.
    • Kor'kron Juggernaut (New) Summons and dismisses the Kor'kron Juggernaut. Account wide. 1.5 sec cast.
    • Kor'kron War Wolf (New) Summons and dismisses a rideable Kor'kron War Wolf. Account wide. 1.5 sec cast.
    • Moonfang (New) Summons and dismisses a rideable Moonfang. This mount's speed changes depending on your Riding skill. Account wide. 1.5 sec cast.
    • Rampaging Yak Summons a ridable rampaging yak. This is a very, VERY fast mount. Only works outdoors in Dread Wastes. Account wide. Instant. Account wide. Instant.
    • Unruly Behemoth Summons a ridable but unruly Sungraze Behemoth. This is a very, VERY fast mount. Only works outdoors in Valley of the Four Winds. Account wide. Instant. Account wide. Instant.
    • Vicious Skeletal Warhorse (New) Summons and dismisses a rideable Vicious Skeletal Warhorse. 1.5 sec cast.
    • Vicious Warsaber (New) Summons and dismisses a rideable Vicious Warsaber. 1.5 sec cast.

    Companions

    Item Set Bonuses
    • Firebolt 5% chance of dealing 20 2,630 Fire damage on a successful melee attack.
    • Fortitude (New) Increases Resilence by 2,600.
    • Frostflame Weapon Increases the damage of your Lava Lash by 40% if your off-hand weapon is enchanted with Frostbrand. While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec.
    • Improved Lightning Shield When your Lightning Shield is triggered by being hit by a hostile spell or attack, a charge will be generated, up to a maximum of 7. Your Lightning Shield can now be triggered once every 1.5 sec instead of once every 3 sec.
    • Improved Mana Gems You gain 25% more mana when you use a mana gem. In addition, using a mana gem grants you 225 5,130 spell power for 15 sec.
    • Item - Death Knight T15 DPS 2P Bonus Your attacks have a chance to raise the spirit of a fallen Zandalari as your Death Knight minion for 15 sec.Approximately 1.15 procs per minute)
    • Item - Death Knight T16 Blood 2P Bonus (New) Every 10 Heart Strikes, Rune Strikes, Death Coils, Soul Reapers, or Blood Boils will add one charge to your next Bone Shield.
    • Item - Death Knight T16 Blood 4P Bonus (New) Dancing Rune Weapon will reactivate all Frost and Unholy runes and convert them to Death runes.
    • Item - Death Knight T16 DPS 2P Bonus (New) Killing Machine and Sudden Doom grant 500 Haste or Mastery, whichever is highest, for [ 200% of hnd + 4 ] sec, stacking up to 10 times.
    • Item - Death Knight T16 DPS 4P Bonus (New) Death Coil increases the duration of Dark Transformation by 2.0 sec per cast. Special attacks while Pillar of Frost is active will impale your target with an icy spike.
    • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Nightmare, increasing your Agility by 5 17, stacking up to 50 times.
    • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Suffering, increasing your Agility by 2 7, stacking up to 50 times.
    • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Shadows of the Destroyer, increasing your Agility by 17 57, stacking up to 50 times. Each application past 30 grants an increasing chance to trigger Fury of the Destroyer, which immediately grants 5 combo points and causes your finishing moves to generate 5 combo points. Lasts 6 sec.
    • Item - Druid T16 Balance 2P Bonus (New) Arcane spells cast while in Lunar Eclipse will shoot a single Lunar Bolt at the target. Nature spells cast while in a Solar Eclipse will shoot a single Solar Bolt at the target.
    • Item - Druid T16 Balance 4P Bonus (New) Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 8%.
    • Item - Druid T16 Feral 2P Bonus (New) Omen of Clarity increases damage of Shred, Mangle, Swipe, and Ravage by 50% for 6 sec.
    • Item - Druid T16 Feral 4P Bonus (New) After using Tiger's Fury, your next finishing move will restore 3 combo points on your current target after being used.
    • Item - Druid T16 Guardian 2P Bonus (New) When Barkskin fades, Savage Defense is automatically activated, and a 20 Rage Frenzied Regeneration is automatically cast.
    • Item - Druid T16 Guardian 4P Bonus (New) Activating Frenzied Regeneration and Savage Defense will cause a heal over time on yourself based on 30% of your Attack Power over 8 sec.
    • Item - Druid T16 Restoration 2P Bonus (New) Rejuvenation ticks have a 12% chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.
    • Item - Druid T16 Restoration 4P Bonus (New) Targets of your Wild Growth spell are instantly healed for [ 25% of Spell Power ].
    • Item - Hunter T15 2P Bonus Your Steady Shot and Cobra Shot have a chance to summon a Thunderhawk to fight for you for the next 10 sec.Approximately 1.00 procs per minute)
    • Item - Hunter T15 4P Bonus Your Arcane Shot, Multi-Shot, and Aimed Shot have a chance to trigger a Lightning Arrow at the target, dealing 100% weapon damage as Nature.Approximately 3.00 procs per minute)
    • Item - Hunter T16 2P Bonus (New) Aimed Shot, Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 8 seconds per cast.
    • Item - Hunter T16 4P Bonus (New) Explosive Shot casts have a 40% chance to not consume a charge of Lock and Load. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage you deal by 4% and all damage dealt by your pet by 2%, stacking up to 5 times.
    • Item - Mage T16 2P Bonus (New) Arcane Missiles causes your next Arcane Blast within 10 sec to cost 25% less mana, stacking up to 4 times. Consuming Brain Freeze increases the damage of your next Ice Lance, Frostbolt, Frostfire Bolt, or Cone of Cold by 20%. Consuming Pyroblast! increases your haste by 750 for 5 sec, stacking up to 5 times.
    • Item - Mage T16 4P Bonus (New) Arcane Missiles has a 15% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 30% chance to drop an icy boulder on your target. Inferno Blast also causes your next Pyroblast to be a critical strike.
    • Item - Monk T15 Brewmaster 2P Bonus After Elusive Brew expires, the amount of damage you Stagger is increased by 12% 6%. This effect lasts 1 sec per stack of Elusive Brew consumed.
    • Item - Monk T15 Windwalker 4P Bonus You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew. Increases the damage of your Tigereye Brew by 0.5% per stack consumed.
    • Item - Monk T16 Brewmaster 2P Bonus (New) When your Black Ox statue Guards another player, you also get a Guard for 8% of that amount.
    • Item - Monk T16 Brewmaster 4P Bonus (New) Purifying Brew also heals you for 15% of the amount of staggered damage cleared.
    • Item - Monk T16 Mistweaver 2P Bonus (New) When Gift of the Serpent spheres heal a player, they gain an absorb for 45% of the amount healed.
    • Item - Monk T16 Mistweaver 4P Bonus (New) When your Renewing Mist heals a target, you have a 4% chance to cast a Mist Wave healing bolt at a nearby low health friendly target.
    • Item - Monk T16 Windwalker 2P Bonus (New) Combo Breaker: Tiger Palm increases the damage of Tiger Palm by 40%. Combo Breaker: Blackout Kick increases the damage of Blackout Kick by 40%.
    • Item - Monk T16 Windwalker 4P Bonus (New) Every 10 stacks of Tigereye Brew consumed cause your next Rising Sun Kick, Blackout Kick, or Fists of Fury to consume 1 less Chi.
    • Item - Paladin T16 Holy 2P Bonus (New) Infusion of Light also increases the healing done by Holy Light, Divine Light, and Holy Radiance by 25%.
    • Item - Paladin T16 Holy 4P Bonus (New) Reduces the cooldown of Divine Favor by 60 sec. While Divine Favor is active, Mastery is increased by 4,500.
    • Item - Paladin T16 Protection 2P Bonus (New) While Divine Protection is active, 75% of the damage taken is converted into a heal over time that activates when Divine Protection fades.
    • Item - Paladin T16 Protection 4P Bonus (New) While at 3 or more stacks of Bastion of Glory, your next Word of Glory will consume no Holy Power and count as if 3 Holy Power were consumed.
    • Item - Paladin T16 Retribution 2P Bonus (New) When Art of War activates, all damage is increased by 5% for 6 sec.
    • Item - Paladin T16 Retribution 4P Bonus (New) Holy Power consumers have a 25% chance to make your next Divine Storm free and deal 50% more damage.
    • Item - Priest T16 Healer 2P Bonus (New) Serendipity also increases the healing of your next Greater Heal or Prayer of Healing by 50% per stack. While Archangel is active, your critical chance is increased by 10%.
    • Item - Priest T16 Healer 4P Bonus (New) Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word: Serenity by 33% and your Holy Word: Chastise and Sanctuary spells by 75%, stacking up to 3 times. While Spirit Shell is active, you gain 10% haste and 3,500 mastery.
    • Item - Priest T16 Shadow 2P Bonus (New) Shadowy Recall effects have their critical damage bonus increased by 40%.
    • Item - Priest T16 Shadow 4P Bonus (New) Each Shadow Orb consumed for Devouring Plague increases the damage of your next Mind Blast, Shadow Word: Death, or Mind Spike cast within 12 sec by 20%.
    • Item - Rogue T15 4P Bonus Shadow Blades also reduces the cost of all your abilities by 40%. 15%.
    • Item - Rogue T16 2P Bonus (New) When you generate a combo point from Revealing Strike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 15. Stacks up to 5 times.
    • Item - Rogue T16 4P Bonus (New) Killing Spree deals 10% more damage every time it strikes a target. Abilities against a target with Vendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every time you Backstab, you have a 4% chance to replace your Backstab with Ambush that can be used regardless of Stealth.
    • Item - Shaman T16 Elemental 2P Bonus (New) Fulmination increases all Fire and Nature damage dealt to that target from the Shaman by 4% for 2 sec per Lightning Shield charge consumed.
    • Item - Shaman T16 Elemental 4P Bonus (New) Your Lightning Bolt and Chain Lightning spells have a chance to summon a Lightning Elemental to fight by your side for 10 sec.
    • Item - Shaman T16 Enhancement 2P Bonus (New) For 10 sec after using Unleash Elements, your attacks have a chance to unleash a random weapon imbue.
    • Item - Shaman T16 Enhancement 4P Bonus (New) When Flame Shock deals periodic damage, you have a 5% chance to gain 5 stacks of Searing Flames and reset the cooldown of Lava Lash.
    • Item - Shaman T16 Restoration 2P Bonus (New) When Earth Shield heals a target, the target will gain 300% of the amount healed as an absorb.
    • Item - Shaman T16 Restoration 4P Bonus (New) Spiritwalker's Grace will also summon a spiritual version of yourself that will mimic all cast time targeted healing spells for 15 sec.
    • Item - Warlock PvP Set 4P Bonus Increases damage done by your Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%. Your allies can use your Demonic Gateway again 15 sec sooner.
    • Item - Warlock T14 4P Bonus Reduces the cooldown of your Dark Soul abilities by 40 sec. While Dark Soul is active, your damage is increased by 10%.
    • Item - Warlock T16 2P Bonus (New) Conflagrate critical strikes have a 20% chance to increase the critical strike chance of Immolate and Incinerate by 10%. Unstable Affliction critical hits have a 50% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 15% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.
    • Item - Warlock T16 4P Bonus (New) When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 10% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 8% chance to also cast Hand of Gul'dan at the target.
    • Item - Warrior T16 DPS 2P Bonus (New) Special attacks against a target with your Colossus Smash debuff generate 5 Rage.
    • Item - Warrior T16 DPS 4P Bonus (New) Your Mortal Strike and Bloodthirst have a chance to activate Death Sentence, allowing Execute to be used above 20% target health. Below 20% target health, Death Sentence makes Execute free.
    • Item - Warrior T16 Protection 2P Bonus (New) You heal for 30% of all damage blocked with a shield and 30% of all damage absorbed by Shield Barrier.
    • Item - Warrior T16 Protection 4P Bonus (New) For 10 sec after Demoralizing Shout falls off your targets, you gain Rage from taking damage.
    • Sin and Punishment When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 6 yards are is instantly feared in horror for 3 sec.

    Unknown Class
    Minor Glyphs
    • Rain of Frogs (New) You summon a rain storm of frogs at your targeted location. Minor Glyph. Instant.

    Death Knight (Forums)
    • Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 25%, rune regeneration by 0%, and increasing rune regeneration rate by 0%, reducing chance to receive a critical strike by 0%, increasing base armor by 55%, and reducing damage taken by 10% and chance to receive a critical strike by 0%.
    • Blood Presence (Frost, Unholy) You assume the presence of Blood, increasing Stamina by 25% and increasing base armor by 55%, and reducing damage taken by 10%.
    • Death Gate Opens a gate which the Death Knight can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return the Death Knight back to near their departure point. 1 Unholy. 10 sec cast. 60 sec cooldown.
    • Icebound Fortitude The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 20% for 12 sec. 1 Frost. Instant. 3 min cooldown. Instant. 3 min cooldown.
    • Necrotic Strike A vicious strike that deals 150% 100% weapon damage, absorbs the next AP healing received by the target, and clouds the target's mind, slowing their casting speed by 50% (25% on player targets). Lasts 10 sec. Melee range. Instant.
    • Unholy Presence You are infused with unholy fury, increasing attack speed and rune regeneration haste by 10%, and movement speed by 15%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. Instant.

    Talents
    • Anti-Magic Zone Blood, Frost: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75% 40%. The Anti-Magic Zone lasts for 10 sec or until it absorbs at least [ 136,800 + 400% of Strength ] spell damage. Unholy: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs at least [ 136,800 + 347.8% of Strength ] spell damage 3 sec. Death Knight - LvL 30 Talent. 30 yd range. Instant. 2 min cooldown.
    • Blood Tap Each damaging Each Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune. Death Knight - LvL 75 Talent. Instant.
    • Death Siphon Deal [ 7,478 + 34% Deal [ 8,226 + 37.4% of AP ] Shadowfrost damage to an enemy, healing the Death Knight for 150% of damage dealt. Death Knight - LvL 60 Talent. 40 yd range. Instant.
    • Gorefiend's Grasp Shadowy tendrils coil around all enemies within 0 20 yards of a target (hostile or friendly), pulling them to the target's location. Death Knight - LvL 90 Talent. 30 yd range. Instant. 60 sec cooldown.
    • Plague Leech Draw forth the infection from an enemy, consuming your Blood Plague and Frost Fever diseases on the target to activate a random fully-depleted rune as a Death Rune two random fully-depleted runes as Death Runes. Death Knight - LvL 15 Talent. 30 yd range. Instant. 25 sec cooldown.

    Blood
    • Dancing Rune Weapon Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active. Death Knight - Blood Spec. 60 Runic Power. 30 yd range. Instant. 1.5 min cooldown.
    • Dark Command Commands the target to attack you, but has no effect if the target is already attacking you and increases threat that you generate against the target by 200% for 3 sec. Death Knight - Blood Spec. 30 yd range. Instant. 8 sec cooldown.
    • Riposte (New) When you dodge or parry any attack, you gain 75% of your Parry and Dodge as additional Critical Strike for 20 sec. Death Knight - Blood Spec.
    • Sanguine Fortitude Your Icebound Fortitude reduces damage taken by an additional 30%, and costs no Runic Power to activate. Death Knight - Blood Spec. Death Knight - Blood Spec.
    • Scent of Blood (New) Your successful main-hand autoattacks, dodges and parries have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power. This effect stacks up to 5 times. Death Knight - Blood Spec.
    • Scent of Blood Your successful main-hand autoattacks, dodges and parries have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power. This effect stacks up to 5 times. Death Knight - Blood Spec.
    • Soul Reaper Strikes an enemy for 100% 130% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 49,852 [ 59,822 + 120% of + AP ] additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Death Knight - Blood Spec. 1 Blood. Melee range. Instant. 6 sec cooldown.
    • Vengeance Each time you take damage, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Death Knight - Blood Spec.

    Frost
    • Frost Strike Instantly strike the enemy, causing 105% 115% weapon damage as Frost damage. Death Knight - Frost Spec. 35 Runic Power. Melee range. Instant.
    • Howling Blast Blast the target with a frigid wind, dealing [ 579 [ 665 + 85.6% of AP ] Frost damage to that foe, and [ 289 [ 332 + 42.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.
    • Might of the Frozen Wastes When wielding a two-handed weapon, your Obliterate deals 40% more damage, and all melee attacks deal an additional 20% 30% damage. Death Knight - Frost Spec.
    • Obliterate A brutal instant attack that deals 230% 250% weapon damage. Total damage is increased by 12.5% for each of your diseases on the target. Death Knight - Frost Spec. 1 Frost, 1 Unholy. Melee range. Instant.
    • Soul Reaper Strikes an enemy for 100% 130% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 49,852 [ 59,822 + 120% of + AP ] additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Death Knight - Frost Spec. 1 Frost. Melee range. Instant. 6 sec cooldown.

    Unholy
    • Improved Unholy Presence While in Unholy Presence, your attack speed and rune regeneration are haste is increased by an additional 10%. Death Knight - Unholy Spec.
    • Master of Ghouls The Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Death Knight - Unholy Spec. Also reduces the cooldown of Raise Dead by 60 sec. Death Knight - Unholy Spec.
    • Soul Reaper Strikes an enemy for 100% 130% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 49,852 [ 59,822 + 120% of + AP ] additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant. 6 sec cooldown.
    • Unholy Might Dark power courses through your limbs, increasing your Strength by 10%. Death Knight - Unholy Spec. 25%. Death Knight - Unholy Spec.

    Pets
    • Gnaw Bite and tear at a target's limbs, dealing light damage and stunning for 3 sec. 30 Energy. Melee range. Instant. 60 sec cooldown.
    • Gnaw Bite and tear at a target's limbs, stunning it for 3 sec and dealing damage. 30 Energy. Melee range. Instant. 60 sec cooldown.
    • Leap Leap behind an enemy target. 10 Energy. 5-30 yd range. Instant. 30 sec cooldown.
    • Leap Leap behind an enemy target. 10 Energy. 5-30 yd range. Instant. 30 sec cooldown.
    • Monstrous Blow Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec. 30 Energy. Melee range. Instant. 60 sec cooldown.
    • Shambling Rush Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec. 10 Energy. 5-30 yd range. Instant. 30 sec cooldown.

    Major Glyphs
    • Enduring Infection Your diseases are undispellable, but their damage dealt is reduced by 30%. Major Glyph. Instant. 15%. Major Glyph. Instant.
    • Festering Blood (New)
    • Glyph of Enduring Infection Your diseases are undispellable, but their damage dealt is reduced by 30%. Major Glyph. 15%. Major Glyph.
    • Glyph of Festering Blood (New) Blood Boil will now treat all targets as though they have Blood Plague or Frost Fever applied. Major Glyph.
    • Glyph of Mind Freeze Reduces the cooldown of your Mind Freeze ability by 2 1 sec, but also raises its cost by 20 Runic Power. Major Glyph. 10 Runic Power. Major Glyph.
    • Glyph of Outbreak Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power. Major Glyph. 30 Runic Power. Major Glyph.
    • Glyph of Pillar of Frost Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also freezing you in place reduces your movement speed by 70% while the ability is active. Major Glyph.
    • Glyph of Regenerative Magic (New) If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorbtion remaining. Major Glyph.
    • Glyph of Swift Death (New) The haste effect granted by Soul Reaper now also increases your movement speed by 30% for the duration. Major Glyph.
    • Glyph of the Loud Horn (New) Your Horn of Winter now generates an additional 10 Runic Power, but the cooldown is increased by 100%. Major Glyph.
    • Loud Horn (New)
    • Mind Freeze Reduces the cooldown of your Mind Freeze ability by 2 1 sec, but also raises its cost by 20 10 Runic Power. Major Glyph. Instant.
    • Regenerative Magic (New)
    • Swift Death (New)

    Minor Glyphs

    Druid (Forums)
    • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%. 40%.
    • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 330% and Stamina by 20%. 40%.
    • Growl Taunts the target to attack you, but has no effect if the target is already attacking you and increases threat that you generate against the target by 200% for 3 sec. 30 yd range. Instant. 8 sec cooldown.
    • Innervate Causes the target to regenerate 10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over 10 sec mana equal to 50% of the caster's Spirit(excluding short-duration Spirit bonuses) every 1 sec for 10 sec. Total mana gained will never be less than 8% of caster's maximum mana. 30 yd range. Instant. 3 min cooldown.
    • Lifebloom Heals the target for [ 9,315 + 5.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 8,150 + 75.2% of Spell Power + 75.2% of Nature Spell Power ]. This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time. 40 yd range. Instant. but all applications move to the new target when the target is changed if more than 2 sec duration remains. 40 yd range. Instant.
    • Ravage! (Balance, Restoration) Ravage the target, causing 1% 950% damage plus 78 to the target. Awards 950 combo points. Awards 1 combo points.
    • Ravage! (Feral, Guardian) Ravage the target, causing 1% 950% damage plus 78 to the target and reducing the target's movement speed by 50% for 12 sec. Awards 950 combo points. Awards 1 combo points.
    • Starfall You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing [ 577 + 33% [ 635 + 36.3% of Spell Power ] Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Unlimited range. Instant.
    • Teleport: Moonglade Teleports the caster to the Moonglade. Casting Teleport: Moonglade while in Moonglade will return the Druid back to near their departure point. 0.1% of Base Mana. 10 sec cast.
    • Wild Mushroom: Bloom Causes all of your Wild Mushrooms Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 4,466 + 41.4% [ 13,400 + 124.2% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Unlimited range. Instant.
    • Wrath (Balance) Causes [ 2,664 + 121.6% Causes [ 2,930 + 133.8% of Spell Power ] Nature damage to the target.
    • Wrath (Feral, Guardian, Restoration) Causes [ 2,664 + 121.6% Causes [ 2,930 + 133.8% of Spell Power ] Nature damage to the target.
    • Wrath 8.4% 8.8% of Base Mana.
    • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. 30 yd range. Instant.
    • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Instant.

    Talents
    • Dream of Cenarius Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 50% or by your next 2 melee abilities by 25%. Each of these bonuses lasts 30 sec. Druid - LvL 90 Talent. The Emerald Dream grants a benefit which varies by your combat specialization. Balance Increases healing from Healing Touch by 20% and casting Healing Touch increases the damage bonus of your next Eclipse by 25%. Feral Increases healing from Healing Touch by 20% and casting Healing Touch causes your next two melee abilities to deal 30% additional damage. Guardian Increases healing from Healing Touch by 20%, Critical Strike chance of Mangle (Bear) by 10%, and your Mangle (Bear) critical strikes have a 40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, and benefit from Attack Power instead of Spell Power. Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done. Druid - LvL 90 Talent.
    • Force of Nature Summons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Casts Wrath for [ 2,052 + 37.5% of Spell Power ] Nature damage every 2 sec and will cast Entangling Roots. Feral Melees for [ 2 + 10.7% of AP ] Physical damage every 2 sec and will use Bash cast Entangling Roots. Guardian Melees for [ 1 + 2.1% of AP ] Physical damage every 2 sec and will use Taunt. Restoration Heals a nearby injured ally for [ 3,490 + 32.3% of Spell Power ] every 2.5 sec and will use Swiftmend. Druid - LvL 60 Talent. 40 yd range. Instant.
    • Heart of the Wild Increases Stamina, Agility, and Intellect by 6% at all times. When activated, increases all healing done and, dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Grants the following benefits based on current specialization: Non-Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, Vengeance granted, chance to be hit by melee critical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Non-Restoration Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%. Druid - LvL 90 Talent. Instant. 6 min cooldown.
    • Mass Entanglement Roots your target in place for 20 sec and spreads to additional nearby enemies. Affects 5 total targets. Damage caused may interrupt the effect. Useable in all shapeshift forms. Druid - LvL 45 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Nature's Vigil Increases all damage and healing done by 10% 12% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target for 25% of the damage amount done. Druid - LvL 90 Talent. Instant. 1.5 min cooldown.
    • Soul of the Forest Aessina's blessing grants a benefit which varies by your combat specialization. Balance When a Lunar Eclipse ends you gain 40 Solar Energy and when a Solar Eclipse ends you gain 40 Lunar Energy Your Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly grant 100 Lunar or Solar Power. Feral Your finishing moves grant 4 Energy per combo point. Guardian Mangle now generates an additional 3 Rage. Restoration You gain 75% Bear) now generates 30% more Rage and deals 15% more damage. Restoration You gain 100% haste for your next spell when you cast Swiftmend. Druid - LvL 60 Talent.
    • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Druid - LvL 30 Talent. 100 yd range.

    Balance
    • Eclipse Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 15%. Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 15% and transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 35% 50% of your maximum mana. Druid - Balance Spec.
    • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and reducing all damage you take by 15%. The Druid cannot cast healing spells while shapeshifted increasing your armor by 60%. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects. Druid - Balance Spec. 9.3% of Base Mana. Instant.
    • Shooting Stars You have a 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant. Druid - Balance Spec. This chance is reduced against multiple targets. Druid - Balance Spec.
    • Starfall You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing [ 577 + 33% [ 635 + 36.3% of Spell Power ] Arcane damage. Maximum 20 stars. Lasts 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Druid - Balance Spec. 32.6% of Base Mana. Instant. 1.5 min cooldown.
    • Starfire (Balance) Causes [ 4,434 + 196.9% Causes [ 4,878 + 216.6% of Spell Power ] Arcane damage to the target.
    • Starfire (Feral, Guardian, Restoration) Causes [ 4,434 + 196.9% Causes [ 4,878 + 216.6% of Spell Power ] Arcane damage to the target.
    • Starfire 10.3% 15.5% of Base Mana.
    • Starsurge You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 4,970 + 238.8% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you. Druid - Balance Spec. 10.3% 15.5% of Base Mana. 40 yd range. 2 sec cast. 15 sec cooldown.
    • Wild Mushroom Balance, Feral, Guardian: Grow magical mushrooms with 5 health at the target location. After 6 sec, the mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 mushrooms can be placed at one time. Restoration: Grow magical mushrooms with 5 health at the target location. After 6 sec, the mushrooms will become invisible. The mushrooms grow larger as they each accumulate healing power from 50% of overhealing done by your Rejuvenation, up to a maximum of 67% of your health in bonus healing per mushroom. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 mushrooms can be placed at one time. Druid - Balance & Restoration Druid - Balance Spec. 40 yd range. Instant.

    Feral
    • Predatory Swiftness Your finishing moves have a 20% chance per combo point to make your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant, free, and castable in all forms. Druid - Feral Spec.

    Guardian
    • Savage Defense Increases chance to dodge by 45% for 6 sec. Maximum 3 charges. Druid - Guardian Spec. 60 Rage. Instant. 1.5 sec cooldown.
    • Thick Hide Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%. Druid - Guardian Spec. Also reduces the cooldown on Barkskin by 30 sec. Druid - Guardian Spec.
    • Vengeance Each time you take damage while in Bear Form, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Entering Cat Form will cancel this effect. Druid - Guardian Spec.

    Restoration
    • Genesis (New) Targets all party or raid members within 60 yards and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Druid - Restoration Spec. 14.5% of Base Mana. 40 yd range. Instant.
    • Lifebloom Heals the target for [ 9,315 + 5.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 8,150 + 75.2% of Spell Power + 75.2% of Nature Spell Power ]. This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time. but all applications move to the new target when the target is changed if more than 2 sec duration remains. Druid - Restoration Spec. 5.9% of Base Mana. 40 yd range. Instant.
    • Wild Mushroom (New) Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Druid - Restoration Spec. 40 yd range. Instant. 3 sec cooldown.
    • Wild Mushroom: Bloom Causes all of your Wild Mushrooms Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 4,466 + 41.4% [ 13,400 + 124.2% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Druid - Restoration Spec. 10.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.

    Restoration & Balance
    • Nature's Swiftness When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%. Druid - LvL 30 Talent. Instant. 60 sec cooldown. Restoration & Balance Spec. Instant. 60 sec cooldown.

    Major Glyphs
    • Glyph of Efflorescence (New) The Efflorescence effect is now caused by your Wild Mushroom instead of by Swiftmend, and lasts as long as the Wild Mushroom is active. Additionally, increases the healing done by Swiftmend by 20%. Major Glyph.
    • Glyph of Ferocious Bite Your Ferocious Bite ability heals you for 1% 2% of your maximum health for each 10 Energy used. Major Glyph.
    • Glyph of Frenzied Regeneration For 6 sec after activating Frenzied Regeneration, healing effects on you are 40% more powerful. However, your Frenzied Regeneration now always costs 60 50 Rage and no longer converts Rage into health. Major Glyph.
    • Glyph of Guided Stars (New) Your Starfall only hits targets affected by your Moonfire or Sunfire. Major Glyph.
    • Glyph of Healing Touch When you cast Healing Touch, the cooldown on your Swiftmend is reduced by 1 sec. Major Glyph. Nature's Swiftness is reduced by 3 sec. Major Glyph.
    • Glyph of Innervate When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec. Major Glyph. target other than the caster, both the caster and target will benefit, but at 40% reduced effect. Major Glyph.
    • Glyph of Nature's Grasp Reduces the cooldown of Nature's Grasp by 30 sec. Major Glyph. 45 sec. Major Glyph.
    • Glyph of Pounce Increases the range of your Pounce by 3 yards. Major Glyph. 8 yards. Major Glyph.
    • Glyph of Skull Bash Increases the duration of your Skull Bash interrupt by 4 2 sec, but increases the cooldown by 10 sec. Major Glyph. 5 sec. Major Glyph.
    • Glyph of the Master Shapeshifter Reduces the mana cost of all shapeshifts by 90%. Major Glyph. 100%. Major Glyph.

    Minor Glyphs

    Hunter (Forums)
    • Arcane Shot An instant shot that causes 100% weapon damage plus 2,306 as Arcane damage. 20 Focus. 40 yd range. 125% weapon damage plus 2,882 as Arcane damage. 30 Focus. 40 yd range.
    • Counter Shot (New) A shot that interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. 40 yd range. Instant. 24 sec cooldown.
    • Deterrence When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec. Instant. 2 min cooldown. 5 sec cooldown.
    • Disengage You attempt to disengage from combat, leaping backwards. Can only be used while in combat. Unlimited range. Instant. 25 sec cooldown. leap backwards. Unlimited range. Instant. 20 sec cooldown.
    • Distracting Shot Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts and increases threat that you generate against the target by 200% for 6 sec. 40 yd range. Instant. 8 sec cooldown.
    • Explosive Trap Place a fire trap that explodes when an enemy approaches, causing [ 247 + 5.46% [ 124 + 3.82% of AP ] Fire damage and burning all enemies within 10 yards for [ 320 + 54.6% [ 270 + 38.2% of AP ] additional Fire damage over 20 sec. Trap will exist for 60 sec. Fire. Instant. 30 sec cooldown.
    • Stampede Summons all of your pets to fight your current target for 20 sec. Your pets deal 25% of their normal damage in Arenas and Battlegrounds while summoned this way. 40 yd range. Instant. 5 min cooldown.
    • Steady Shot A steady shot that causes 60% weapon damage plus 1,436 66% weapon damage plus 1,737. Generates 14 Focus. Useable while moving. 40 yd range. 2 sec cast.

    Talents
    • Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 15% 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.
    • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Hunter - Marksmanship Spec LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Lynx Rush Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for [ 330 + 14.5% [ 430 + 19% of AP ] damage over 15 sec, stacking up to 9 times. The pet must be within 10 yards of the target to Lynx Rush. Hunter - LvL 75 Talent. 100 yd range. Instant. 1.5 min cooldown.
    • Spirit Bond While your pet is active, you and your pet will regenerate 2% 3% of total health every 2 sec. Hunter - LvL 45 Talent.
    • Wyvern Sting A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. Only one Sting per Hunter can be active on the target at a time. Hunter - LvL 30 Talent. 35 40 yd range. Instant. 45 sec cooldown.

    Beast Mastery
    • Exotic Beasts You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 1%. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
    • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 1,215 + 121.8% [ 1,627 + 163.2% of RAP ] damage to its target and apply the Hunter's Mark effect.
    • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 1,047 + 105% [ 1,403 + 140.7% of RAP ] damage to its target and apply the Hunter's Mark effect.

    Beast Mastery & Survival
    • Cobra Shot Deals 70% Deals 77% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus. Useable while moving. Hunter - Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.

    Marksmanship
    • Aimed Shot A powerful aimed shot that deals 350% ranged weapon damage plus 9,597 450% ranged weapon damage plus 12,339. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
    • Silencing Shot A shot that silences the target and interrupts spellcasting for 3 sec. Hunter - LvL 30 Talent Replaces Counter Shot. Hunter - Marksmanship Spec. 40 yd range. Instant. 24 sec cooldown.

    Survival
    • Black Arrow Fires a Black Arrow at the target, dealing [ 1,570 + 12.6% of AP ] damage over 20 sec. Black Arrow shares a cooldown with other Fire Trap spells. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
    • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 384 + 30.8% [ 488 + 39.1% of RAP ] Fire damage initially and every second for 2 sec and applying the Hunter's Mark effect. Hunter - Survival Spec. 25 Focus. 40 yd range. 6 sec cooldown.
    • Lock and Load You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec. Hunter - Survival Spec.

    Pets
    • Growl Your pet growls at the target, generating threat and taunting the target to attack the pet, and increasing threat that your pet generates against the target by 200% for 3 sec. Basic Ability. Melee range. Instant. 8 sec cooldown.

    Major Glyphs
    • Enduring Deceit (New)
    • Glyph of Enduring Deceit (New) Camouflage also reduces spell damage taken by 10%. Major Glyph.
    • Glyph of Mend Pet Gives your Mend Pet ability a 50% 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick. Major Glyph.
    • Glyph of Mending Increases the total amount of healing done by your Mend Pet ability by 60%. Major Glyph. Your Mend Pet now heals every 1 sec, and heals for an additional 25% of your pet's health over its duration. Major Glyph.
    • Glyph of No Escape Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%. Major Glyph. 100%. Major Glyph.
    • Glyph of the Lean Pack (New) Reduces the radius of Aspect of the Pack by 33 yards. Major Glyph.
    • Lean Pack (New)

    Minor Glyphs

    Mage (Forums)
    • Conjure Mana Gem Conjures a Mana Gem that can be used to instantly restore 165 45,000 mana, and holds up to 3 charges. Conjured Items Conjured items disappear if logged out for more than 15 minutes. 18% of Base Mana. 3 sec cast.
    • Frost Bomb Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing [ 4,600 + 344.68% of Spell Power ] Frost damage to the primary target, and [ 2,301 + 172.5% of Spell Power ] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. Unlimited range. Instant. This spell is strongest when it can hit 5 or more targets with the explosion. Unlimited range. Instant.
    • Frostbolt Heals your Water Elemental for [ 1,729 + 166.1% [ 1,561 + 150% of Spell Power ]. 40 yd range. 2 sec cast.
    • Ice Lance Deals [ 260 + 25% Deals [ 348 + 33.5% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is quadrupled against frozen targets. 1% of Base Mana. 40 yd range. Instant.
    • Living Bomb The target becomes a Living Bomb, taking [ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 429 + 8% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell is strongest when applied to 1 or 2 targets. This spell has a 1.0 sec global cooldown. Unlimited range. Instant.
    • Nether Tempest Places a Nether Tempest on the target which deals [ 3,900 + 24.36% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. Unlimited range. Instant. This spell is strongest when applied to 3 or 4 targets. Unlimited range. Instant.

    Talents
    • Frost Bomb Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing [ 4,600 + 344.68% of Spell Power ] Frost damage to the primary target, and [ 2,301 + 172.5% of Spell Power ] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. This spell is strongest when it can hit 5 or more targets with the explosion. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
    • Ice Floes Allows you to move while casting and channeling the next 2 Mage spells that have Mage spell that has a base cast or channel time less than 4 sec. This spell may be cast while a cast time spell is in progress and is not on the global cooldown. and accumulates up to 3 charges. Lasts 15 sec. Mage - LvL 15 Talent. Instant. 45 sec cooldown.
    • Living Bomb The target becomes a Living Bomb, taking [ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 429 + 8% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell is strongest when applied to 1 or 2 targets. This spell has a 1.0 sec global cooldown. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
    • Nether Tempest Places a Nether Tempest on the target which deals [ 3,900 + 24.36% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. This spell is strongest when applied to 3 or 4 targets. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
    • Rune of Power Places a Rune of Power on the ground, which lasts for 60 sec. While standing in within 5 yds of your own Rune of Power, your mana regeneration is increased by 75% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. Replaces Evocation. Mage - LvL 90 Talent. 30 yd range. 1.5 sec cast.
    • Temporal Shield Envelops you in a temporal shield for 4 sec, reducing all damage taken by 15%. 100% of the. Damage taken while shielded will be healed back over 6 sec. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown. Mage - LvL 30 Talent. 3% of Base Mana. Instant. 25 sec cooldown.

    Fire
    • Combustion Instantly deals 1,040 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half 20% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

    Frost
    • Frostbolt Launches a bolt of frost at the enemy, causing [ 1,728 + 166.1% [ 1,562 + 150% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt, stacking up to 3 times. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
    • Mastery: Frostburn All your spells deal 16% increased damage against Frozen targets. Increases the damage done by your Water Elemental by 16%. Mage - Frost Spec. When you damage enemies with Frostbolt and Frostfire Bolt, 16% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec.
    • Summon Water Elemental Summon a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for [ 1,729 + 166.1% [ 1,561 + 150% of Spell Power ]. Mage - Frost Spec. 3% of Base Mana. 1.5 sec cast. 60 sec cooldown.

    Major Glyphs
    • Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. Instant. 8 yards. Major Glyph. Instant.
    • Glyph of Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. 8 yards. Major Glyph.
    • Glyph of Ice Lance Your Ice Lance now hits and Icicles now hit 1 additional target for 50% damage. Major Glyph.
    • Glyph of Rapid Displacement (New) Blink now has 2 charges, gaining a charge every 15 sec, but no longer frees the caster from stuns and bonds. Major Glyph.
    • Glyph of Remove Curse Increases the damage you deal by 10% 15% for 10 sec after you successfully remove a curse. Major Glyph.
    • Glyph of Spellsteal Spellsteal now also heals you for 3% 5% of your maximum health when it successfully steals a spell. Major Glyph.

    Minor Glyphs
    • Condensation (New) Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. Minor Glyph. Instant.
    • Evaporation (New) Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. Minor Glyph. Instant.
    • Glyph of Condensation (New) Increases the size of your Water Elemental by 40%. Minor Glyph.
    • Glyph of Evaporation (New) Reduces the size of your Water Elemental by 40%. Minor Glyph.
    • Glyph of the Penguin Your Polymorph: Sheep spell polymorphs the target into a penguin instead. Minor Glyph.
    • Glyph of the Porcupine Your Polymorph: Sheep spell polymorphs the target into a porcupine instead. Minor Glyph.
    • Glyph of the Unbound Elemental (New) Your Water Elemental is replaced by an Unbound Water Elemental. Minor Glyph.
    • Unbound Elemental (New) Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. Minor Glyph. Instant.

    Monk (Forums)
    • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 256% of Mainhand Min DPS + 128% of Offhand Min DPS + 64.7% of AP - 7 ] to [ 256% of Mainhand Max DPS + 128% of Offhand Max DPS + 64.7% [ 640% of Mainhand Min DPS + 320% of Offhand Min DPS + 50.9% of AP - 7 ] to [ 640% of Mainhand Max DPS + 320% of Offhand Max DPS + 50.9% of AP + 7 ] Physical damage.
    • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 256% of Mainhand Min DPS + 128% of Offhand Min DPS + 64.7% of AP - 7 ] to [ 256% of Mainhand Max DPS + 128% of Offhand Max DPS + 64.7% [ 640% of Mainhand Min DPS + 320% of Offhand Min DPS + 50.9% of AP - 7 ] to [ 640% of Mainhand Max DPS + 320% of Offhand Max DPS + 50.9% of AP + 7 ] Physical damage.
    • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 256% of Mainhand Min DPS + 128% of Offhand Min DPS + 64.7% of AP - 7 ] to [ 256% of Mainhand Max DPS + 128% of Offhand Max DPS + 64.7% [ 640% of Mainhand Min DPS + 320% of Offhand Min DPS + 50.9% of AP - 7 ] to [ 640% of Mainhand Max DPS + 320% of Offhand Max DPS + 50.9% of AP + 7 ] Physical damage.
    • Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it at the target forward, up to 40 yds, dealing [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
    • Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it at the target forward, up to 40 yds, dealing [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
    • Chi Burst 40 100 yd range.
    • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.
    • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.
    • Fists of Fury Brewmaster: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 240% of Mainhand Min DPS + 120% of Offhand Min DPS + 60.7% of AP - 7 ] to [ 240% of Mainhand Max DPS + 120% of Offhand Max DPS + 60.7% of AP + 7 ] damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets. Windwalker: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 600% of Mainhand Min DPS + 300% of Offhand Min DPS + 47.7% of AP - 7 ] to [ 600% of Mainhand Max DPS + 300% of Offhand Max DPS + 47.7% of AP + 7 ] damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets. Mistweaver: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 900% of Mainhand Min DPS + 47.7% of AP - 7 ] to [ 900% of Mainhand Max DPS + 47.7% of AP + 7 ] damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets. Melee range. Instant.
    • Gift of the Serpent You form a Healing Sphere out of healing mists at the target location for 60 sec. If allies walk through it, they consume the sphere, healing themselves for 9,986. Maximum of 3 Healing Spheres can be active by the Monk at any given time You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for 9,986. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect. Unlimited range. Instant.
    • Healing Elixirs Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal Healing Elixirs heals you for 15% of your total health. Instant. the next time a damaging attack brings you below 35% of your maximum health, or you drink a Brew or Tea while injured. Instant.
    • Jab Brewmaster: You Jab the target, dealing [ 53.9% of Mainhand Min DPS + 27% of Offhand Min DPS + 13.6% of AP - 2 ] to [ 53.9% of Mainhand Max DPS + 27% of Offhand Max DPS + 13.6% of AP + 2 ] damage and generating 1 Chi. Windwalker: You Jab the target, dealing [ 134.8% of Mainhand Min DPS + 67.4% of Offhand Min DPS + 10.7% of AP - 2 ] to [ 134.8% of Mainhand Max DPS + 67.4% of Offhand Max DPS + 10.7% of AP + 2 ] damage and generating 1 Chi. Mistweaver: You Jab the target, dealing [ 202.2% of Mainhand Min DPS + 10.7% of AP - 2 ] to [ 202.2% of Mainhand Max DPS + 10.7% of AP + 2 ] damage and generating 1 Chi. 8% of Base Mana / 40 Energy. Melee range. Instant.
    • Swift Reflexes Brewmaster: Increases your chance to parry by 5%. Whenever you parry an attack, you reflexively strike back at the enemy for [ 10.8% of Mainhand Min DPS + 5.4% of Offhand Min DPS + 2.7% of AP ] to [ 10.8% of Mainhand Max DPS + 5.4% of Offhand Max DPS + 2.7% of AP ] damage. This effect has a 1 sec cooldown. Windwalker: Increases your chance to parry by 5%. Whenever you parry an attack, you reflexively strike back at the enemy for [ 27% of Mainhand Min DPS + 13.5% of Offhand Min DPS + 2.1% of AP ] to [ 27% of Mainhand Max DPS + 13.5% of Offhand Max DPS + 2.1% of AP ] damage. This effect has a 1 sec cooldown. Mistweaver: Increases your chance to parry by 5%. Whenever you parry an attack, you reflexively strike back at the enemy for [ 40.4% of Mainhand Min DPS + 2.1% of AP ] to [ 40.4% of Mainhand Max DPS + 2.1% of AP ] damage. This effect has a 1 sec cooldown. Passive.
    • Tiger Palm Brewmaster: Attack with the palm of your hand, dealing [ 107.9% of Mainhand Min DPS + 53.9% of Offhand Min DPS + 27.3% of AP - 3 ] to [ 107.9% of Mainhand Max DPS + 53.9% of Offhand Max DPS + 27.3% of AP + 3 ] damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec. Windwalker: Attack with the palm of your hand, dealing [ 269.7% of Mainhand Min DPS + 134.8% of Offhand Min DPS + 21.4% of AP - 3 ] to [ 269.7% of Mainhand Max DPS + 134.8% of Offhand Max DPS + 21.4% of AP + 3 ] damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec. Mistweaver: Attack with the palm of your hand, dealing [ 809% of Mainhand Min DPS + 42.9% of AP - 6 ] to [ 809% of Mainhand Max DPS + 42.9% of AP + 6 ] damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec. 1 Chi. Melee range. Instant.
    • Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
    • Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.
    • Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
    • Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.
    • Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
    • Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.

    Talents
    • Chi Brew Instantly restores all of your Chi Brewmaster: Instantly restores 2 Chi, and generates 5 stacks of Elusive Brew. Maximum 2 charges. Windwalker: Instantly restores 2 Chi, and generates 2 stacks of Tigereye Brew. Maximum 2 charges. Mistweaver: Instantly restores 2 Chi, and generates 2 stacks of Mana Tea. Maximum 2 charges. Monk - LvL 45 Talent. Instant. 1.5 min cooldown.
    • Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it at the target forward, up to 40 yds, dealing [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
    • Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it at the target forward, up to 40 yds, dealing [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
    • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. and travels farther than Roll. Monk - LvL 90 Talent. Instant.
    • Healing Elixirs Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal Healing Elixirs heals you for 15% of your total health. Monk - LvL 75 Talent. the next time a damaging attack brings you below 35% of your maximum health, or you drink a Brew or Tea while injured. Monk - LvL 75 Talent.
    • Invoke Xuen, the White Tiger Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 6 1 sec to 3 nearby enemies within 10 yards dealing [ 1,605 + 50.5% of AP ] damage over 5 sec [ 321 + 50.5% of AP ] damage. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him. Monk - LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Power Strikes Every 20 sec, you gain Power Strikes, causing your next Jab, Soothing Mist, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning to generate 1 additional Chi. If you are already at maximum Chi, a Chi Sphere will be summoned near you. Monk - LvL 45 Talent.
    • Ring of Peace Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 3 sec. In addition, enemies who attack or cast spells on allies within the ring of peace 4 sec. In addition, enemies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 3 4 sec. Ring of Peace lasts for 8 sec. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
    • Rushing Jade Wind You summon a whirling tornado that travels 0 yards in front of you, dealing 5,540 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30% for 8 sec. Brewmaster Causes Shuffle when cast. Mistweaver Increases the healing done by your Spinning Crane Kick by 50% for 12 sec. Monk - LvL 90 Talent. 2 Chi. Instant. 30 sec cooldown. Brewmaster: You summon a whirling tornado around you which deals [ 50.3% of Mainhand Min DPS + 25.2% of Offhand Min DPS + 12.7% of AP - 1 ] to [ 50.3% of Mainhand Max DPS + 25.2% of Offhand Max DPS + 12.7% of AP + 1 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 6 sec. Replaces Spinning Crane Kick. Windwalker: You summon a whirling tornado around you which deals [ 125.8% of Mainhand Min DPS + 62.9% of Offhand Min DPS + 10% of AP - 1 ] to [ 125.8% of Mainhand Max DPS + 62.9% of Offhand Max DPS + 10% of AP + 1 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 6 sec. Replaces Spinning Crane Kick. Mistweaver: You summon a whirling tornado around you which deals [ 188.8% of Mainhand Min DPS + 10% of AP - 1 ] to [ 188.8% of Mainhand Max DPS + 10% of AP + 1 ] damage to all nearby enemies and 2,809 healing to nearby allies every 0.75 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 6 sec. Replaces Spinning Crane Kick. Monk - LvL 90 Talent. 7.15% of Base Mana / 40 Energy. Instant. 6 sec cooldown.
    • Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
    • Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.

    Brewmaster
    • Keg Smash Brewmaster: You smash a keg of brew on the target, dealing [ 292% of Mainhand Min DPS + 146% of Offhand Min DPS + 73.8% of AP - 8 ] to [ 292% of Mainhand Max DPS + 146% of Offhand Max DPS + 73.8% of AP + 8 ] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze and applies the Weakened Blows effect. Generates 2 Chi. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. Windwalker: You smash a keg of brew on the target, dealing [ 729.9% of Mainhand Min DPS + 364.9% of Offhand Min DPS + 58% of AP - 8 ] to [ 729.9% of Mainhand Max DPS + 364.9% of Offhand Max DPS + 58% of AP + 8 [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 71.4% of AP - 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 71.4% of AP + 10 ;] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze and applies the Weakened Blows effect. Generates 2 Chi. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. Mistweaver: You smash a keg of brew on the target, dealing [ 1,094.8% of Mainhand Min DPS + 58% of AP - 8 ] to [ 1,094.8% of Mainhand Max DPS + 58% of AP + 8 [ 1,348.3% of Mainhand Min DPS + 71.4% of AP - 10 ] to [ 1,348.3% of Mainhand Max DPS + 71.4% of AP + 10 ;] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze and applies the Weakened Blows effect. Generates 2 Chi. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. Monk - Brewmaster Spec. 40 Energy. Melee range. Instant. 8 sec cooldown.
    • Vengeance Each time you take damage, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Monk - Brewmaster Spec.

    Mistweaver
    • Mana Tea Restores 4% of your maximum mana per stack of Mana Tea active. Mana Tea must be channeled, lasting 1 0.5 sec per stack. Cancelling the channel will not waste stacks. Monk - Mistweaver Spec. Instant (Channeled).
    • Mastery: Gift of the Serpent You have a 9.6% 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for 9,986. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect. Monk - Mistweaver Spec.
    • Revival Instantly heals all party and raid members within 100 yards for [ 13,684 + 500% [ 9,579 + 350% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 7.7% of Base Mana. Instant. 3 min cooldown.

    Windwalker
    • Brewing: Tigereye Brew For each 3 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60% increased damage 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 26.00% 60% increased damage. Monk - Windwalker Spec.
    • Fists of Fury Brewmaster: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 240% of Mainhand Min DPS + 120% of Offhand Min DPS + 60.7% of AP - 7 ] to [ 240% of Mainhand Max DPS + 120% of Offhand Max DPS + 60.7% of AP + 7 ] damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets. Windwalker: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 600% of Mainhand Min DPS + 300% of Offhand Min DPS + 47.7% of AP - 7 ] to [ 600% of Mainhand Max DPS + 300% of Offhand Max DPS + 47.7% of AP + 7 ] damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets. Mistweaver: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 900% of Mainhand Min DPS + 47.7% of AP - 7 ] to [ 900% of Mainhand Max DPS + 47.7% of AP + 7 ] damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets. Monk - Windwalker Spec. 3 Chi. Melee range. 4 sec cast (Channeled). 25 sec cooldown.
    • Mastery: Bottled Fury Grants an additional 1.60% damage per Tigereye Brew stack. Monk - Windwalker Spec. When you generate Tigereye Brew charges, you have a 20% chance to generate an additional charge. Monk - Windwalker Spec.
    • Rising Sun Kick Brewmaster: You kick upwards, dealing [ 460.8% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 116.5% of AP - 13 ] to [ 460.8% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 116.5% of AP + 13 ] damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 20% damage from your abilities for 15 sec. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Windwalker: You kick upwards, dealing [ 1,152% of Mainhand Min DPS + 576% of Offhand Min DPS + 91.5% of AP - 13 ] to [ 1,152% of Mainhand Max DPS + 576% of Offhand Max DPS + 91.5% of AP + 13 ] damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 20% damage from your abilities for 15 sec. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Mistweaver: You kick upwards, dealing [ 1,728% of Mainhand Min DPS + 91.5% of AP - 13 ] to [ 1,728% of Mainhand Max DPS + 91.5% of AP + 13 ] damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 20% damage from your abilities for 15 sec. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Monk - Windwalker Spec. 2 Chi. Melee range. Instant. 8 sec cooldown.
    • Spinning Fire Blossom Brewmaster: Deals [ 75.5% of Mainhand Min DPS + 37.8% of Offhand Min DPS + 19.1% of AP - 2 ] to [ 75.5% of Mainhand Max DPS + 37.8% of Offhand Max DPS + 19.1% of AP + 2 ] Fire damage to the first enemy target in front of you within 0 yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec. Windwalker: Deals [ 188.8% of Mainhand Min DPS + 94.4% of Offhand Min DPS + 15% of AP - 2 ] to [ 188.8% of Mainhand Max DPS + 94.4% of Offhand Max DPS + 15% of AP + 2 ] Fire damage to the first enemy target in front of you within 0 yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec. Mistweaver: Deals [ 283.1% of Mainhand Min DPS + 15% of AP - 2 ] to [ 283.1% of Mainhand Max DPS + 15% of AP + 2 ] Fire damage to the first enemy target in front of you within 0 yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec. Monk - Windwalker Spec. 1 Chi. 50 yd range. Instant.
    • Storm, Earth, and Fire The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60% 70% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45% 55% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable. Monk - Windwalker Spec. 10 Energy. 40 yd range. Instant.
    • Tigereye Brew Increases damage done by 2.60% and healing done by 6% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec. For each 3 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60% increased damage 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 26.00% 60% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown. 5 sec cooldown.

    Major Glyphs
    • Glyph of Afterlife Increases the chance to summon a Healing Sphere when you kill an enemy while gaining experience or honor by 25%. Major Glyph. to 100%. Major Glyph.
    • Glyph of Detox (New) Detox heals your target for 5% when it successfully removes a harmful effect. Major Glyph.
    • Glyph of Fortuitous Spheres (New) Falling below 25% health will automatically summon a healing sphere near you at no cost. This effect cannot occur more often than once every 30 seconds. Major Glyph.
    • Glyph of Nimble Brew (New) Clearing an effect with Nimble Brew heals you for 10% of your maximum health. Major Glyph.
    • Glyph of Rapid Rolling (New) For 5 sec seconds after using Roll or Chi Torpedo, your next Roll or Chi Torpedo will go 30% farther. Major Glyph.
    • Glyph of Targeted Expulsion (New) Expel Harm can now be used on other allies, but the healing is reduced by 50% on them. Major Glyph.
    • Glyph of Transcendence Increases the range Reduces the cooldown of your Transcendence: Transfer spell by 10 yards. Major Glyph. 5 sec. Major Glyph.

    Paladin (Forums)
    • Beacon of Light The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed. 60 yd range. Instant.
    • Crusader Strike An instant strike that causes 125% weapon damage plus 791. Applies the Weakened Blows effect. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. 15% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
    • Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
    • Hammer of the Righteous An instant strike that causes 125% weapon damage plus 791. Unlimited range. Instant. Applies the Weakened Blows effect. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. Unlimited range. Instant.
    • Judgment 5% 12% of Base Mana.
    • Light of the Ancient Kings Heals the target of your last single-target heal and allies within 10 yards of the target. Every time the Guardian heals, it increases your haste by 10%. 100 yd range. Instant. heals for 30% of the amount healed. 100 yd range. Instant.
    • Reckoning Taunts the target to attack you, but has no effect if the target is already attacking you and increases threat that you generate against the target by 200% for 3 sec. 3.5% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
    • Sanctity of Battle (Holy) Melee haste effects lower the cooldown and global cooldown of your Holy Shock, Judgment, Crusader Strike, and Hammer of Wrath.
    • Seal of Insight (Holy) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [ 18.8% of AP + 18.8% of Holy Spell Power ] and restore 4% of base mana.
    • Seal of Insight (Protection, Retribution) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ] and restore 4% of base mana.
    • Seal of Insight (Holy) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [ 18.8% of AP + 18.8% of Holy Spell Power ] and restore 4% of base mana.
    • Seal of Insight (Protection, Retribution) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ] and restore 4% of base mana.
    • Stay of Execution A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
    • Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. 10.5% of Base Mana. 20 yd range. 1.5 sec cast.15 sec cooldown.

    Talents
    • Burden of Guilt Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec. Paladin - LvL 30 Talent. Your Turn Evil now also affects Humanoids and Beasts. Paladin - LvL 30 Talent.
    • Eternal Flame Holy: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 5,538 + 49% of Spell Power ] and an additional [ 508 + 5.85% [ 711 + 8.19% of Spell Power ] every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 100% if used on the Paladin. Replaces Word of Glory. Periodic healing from this spell does not cause Illuminated Healing. Protection, Retribution: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 5,538 + 49% of Spell Power ] and an additional [ 711 + 8.19% of Spell Power ] every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 100% if used on the Paladin. Replaces Word of Glory. Paladin - LvL 45 Talent. 1 Holy Power. 40 yd range. Instant. 1.5 sec cooldown.
    • Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Hand of Purity Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodic effects by an additional 70% 80% (less for some creature attacks for 6 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - LvL 60 Talent. 7% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Sacred Shield Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to [ 343 + 117% [ 240 + 81.9% of Holy Spell Power ] damage every 6 sec. Can be active only on one target at a time. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.
    • Sanctified Wrath Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Holy Reduces the cooldown of Holy Shock by 50%. and increases the critical strike chance of Holy Shock by 20%. Protection Reduces the cooldown of Judgment by 50%, and causes Judgment to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%. Retribution Reduces the cooldown of Hammer of Wrath by 50%. Paladin - LvL 75 Talent.
    • Selfless Healer Holy: Your successful Judgments generate a charge of Holy Power and reduce the cast time and mana cost of your next Flash of Light, Divine Light, or Holy Radiance by 35% per stack and improves its effectiveness by 20% per stack when used to heal others. Stacks up to 3 times. Protection, Retribution: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others. Stacks up to 3 times. Paladin - LvL 45 Talent.
    • Unbreakable Spirit When Reduces the cooldown of your Divine Shield, Divine Protection or Lay on Hands are on cooldown, spending Holy Power will reduce the remaining cooldown by 1% per Holy Power spent, up to a maximum of 50% reduction. Paladin - LvL 60 Talent. and Lay on Hands by 50%. Paladin - LvL 60 Talent.

    Holy
    • Beacon of Light The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed. Paladin - Holy Spec. 60 yd range. Instant. 3 sec cooldown.
    • Divine Plea You gain 12% of your total mana over 9 sec, but the amount healed by your healing spells is reduced by 50% Causes the Paladin to regenerate mana equal to 135% of Spirit(excluding short-duration Spirit bonuses) every 3 sec for 9 sec. Total mana gained will never be less than 12% of caster's maximum mana. Paladin - Holy Spec. Instant. 2 min cooldown.
    • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to help you heal for 30 15 sec. The Guardian of Ancient Kings will heal the target of your next 5 single-target heals, and nearby friendly targets for 10% of the amount healed. Every time the Guardian heals, it increases your haste by 10% targets of your heals for an additional 100% of the amount healed and grants you 10% haste for its duration. Paladin - Holy Spec. 30 yd range. Instant. 5 min cooldown. 3 min cooldown.
    • Holy Insight Increases the effectiveness of your healing by 25% and your Word of Glory, Eternal Flame and Light of Dawn by 50%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%. Paladin - Holy Spec.
    • Holy Shock Blasts the target with Holy energy, causing [ 1,428 + 136% of Spell Power ] Holy damage to an enemy, or [ 9,388 + 83.3% of Spell Power ] healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike. Paladin - Holy Spec. 16% 8% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
    • Sacred Shield Overridde (Holy) (New)

    Protection
    • Grand Crusader When you dodge or parry a melee attack, or hit with Crusader Strike or Hammer of the Righteous, you have a 12% you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec. Paladin - Protection Spec.
    • Guarded by the Light Increases your total Stamina by 25% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is no longer on the global cooldown. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% 15% of your maximum mana every 2 sec. Paladin - Protection Spec.
    • Vengeance Each time you take damage, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Paladin - Protection Spec.

    Retribution
    • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to help you deal damage for 30 sec. The Guardian of Ancient Kings will attack your current enemy. Both your attacks and the attacks of the Guardian will infuse you with Ancient Power that is unleashed as Ancient Fury when the Guardian departs. Paladin - Retribution Spec. 30 yd range. Instant. 5 min cooldown. 3 min cooldown.
    • Inquisition Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. Lasts 10 20 sec per charge of Holy Power consumed. Paladin - Retribution Spec. 1 Holy Power. Instant.

    Major Glyphs
    • Divine Plea Reduces the healing penalty by 118,730% and mana return by 118,730% 50% and mana return by 50% of Divine Plea. Major Glyph. Instant.
    • Divine Shield (New)
    • Glyph of Denounce Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec. Major Glyph. 0.5 sec. This effect stacks up to 3 times. Major Glyph.
    • Glyph of Devotion Aura (New) Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 60 sec. Major Glyph.
    • Glyph of Divine Plea Divine Plea now has a 5 sec cast time, but you receive 12% of your total mana instantly and your healing is not reduced. Major Glyph. returns 50% less mana but has a 50% shorter cooldown. Major Glyph.
    • Glyph of Divine Shield (New) Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 50% of your maximum health. Major Glyph.
    • Glyph of Hand of Sacrifice (New) Hand of Sacrifice no longer redirects damage to the Paladin. Major Glyph.
    • Glyph of Holy Wrath Your Holy Wrath now also stuns Elementals and Dragonkin. Major Glyph. Dragonkin, and Aberrations. Major Glyph.
    • Glyph of Immediate Truth Increases the instant damage done by Seal of Truth by 30% 40%, but decreases the damage done by Censure by 50%. Major Glyph.
    • Glyph of Inquisition Reduces the damage bonus of Inquisition by 15% but increases its duration by 100%. Major Glyph. When you land a killing blow on an opponent that yields experience or honor, the duration of your Inquisition is increased by 30 sec. Major Glyph.
    • Glyph of the Alabaster Shield Your successful blocks increase the damage of your next Shield of the Righteous by 20% 10%. Stacks up to 3 times. Major Glyph.
    • Glyph of the Battle Healer Using melee attacks while using Seal of Insight heals a nearby injured friendly target, excluding the Paladin, within 30 yards for 20% of damage dealt. Major Glyph. Melee attacks from Seal of Insight heal the most wounded member of your raid or party for 30% of the normal heal instead of you. Major Glyph.
    • Glyph of Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. Major Glyph. Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 2 sec. Major Glyph.
    • Hand of Sacrifice (New)
    • Inquisition Reduces the damage bonus of Inquisition by 15% 30% but increases its duration by 100% Major Glyph. Instant. 30% Major Glyph. Instant.
    • Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. Major Glyph. Instant. 0 sec. Major Glyph. Instant.

    Minor Glyphs

    Priest (Forums)
    • Holy Nova Causes an explosion of holy light around the caster, causing [ 332 + 14.3% of Spell Power ] Holy damage to all nearby enemy targets within 10 yards and healing up to 5 targets within 10 yards for [ 2,564 + 24.7% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Instant. nearby targets within 10 yards for [ 524 + 5% of Spell Power ]. Instant.
    • Shadow Word: Death (Discipline, Holy) A word of dark binding that inflicts [ 2,183 + 187.6% [ 2,510 + 215.7% of Spell Power ] Shadow damage to the target.
    • Shadow Word: Death (Shadow) A word of dark binding that inflicts [ 2,183 + 187.6% [ 2,510 + 215.7% of Spell Power ] Shadow damage to the target and grants a Shadow Orb. This effect has a 6 sec cooldown. 9 sec cooldown.
    • Shadow Word: Pain A word of darkness that causes [ 623 + 29.3% [ 780 + 36.6% of Spell Power ] Shadow damage instantly, and an additional 3,115 3,900 Shadow damage over 18 sec. 100 yd range. Instant.
    • Shadow Word: Pain A word of darkness that causes [ 623 + 29.3% [ 780 + 36.6% of Spell Power ] Shadow damage instantly, and an additional 3,115 3,900 Shadow damage over 18 sec. 4.4% of Base Mana. 40 yd range. Instant.
    • Vampiric Touch Causes [ 310 + 34.6% Causes [ 375 + 41.5% of Spell Power ] Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 2% of maximum mana. 100 yd range. 1.5 sec cast.

    Talents
    • Angelic Feather Place a feather at the target location. If allies walk through it, they gain 60% 80% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Maximum 3 charges. Priest - LvL 30 Talent. 40 yd range. Instant.
    • Divine Insight Discipline: When you cast Penance, there is a 40% 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal or Prayer of Healing, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent.
    • From Darkness, Comes Light Discipline, Holy: Surge of Light You have a 15% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal or cast a healing spell to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Shadow: Surge of Darkness Periodic damage from your Vampiric Touch has a 15% 20% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges. Priest - LvL 45 Talent.
    • Mindbender Creates a Mindbender to attack the target. Caster receives 1.46% 1.75% mana when the Mindbender attacks. Lasts 15 sec. Replaces Shadowfiend. Priest - LvL 45 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Power Infusion Infuses the Priest with power, increasing spell casting speed haste by 20%, all damage by 5%, and reducing the mana cost of all spells by 20%. Lasts 20 sec. Priest - LvL 75 Talent. Instant. 2 min cooldown.
    • Solace and Insanity Discipline, Holy: You gain the Power Word: Solace ability. Shadow: Your Devouring Plague increases the damage of Mind Flay by 33% per orb consumed Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague. Strike an enemy with the power of the heavens, dealing [ 1,136 + 111% of Spell Power ] Holy damage and an additional [ 399 + 3.12% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire. Priest - LvL 45 Talent.
    • Twist of Fate After damaging or healing a target below 20% 35% health, you deal 15% increased damage and healing for 10 sec. Priest - LvL 75 Talent.

    Discipline
    • Rapture Removes the cooldown on Power Word: Shield and reduces its mana cost by 25%. In addition, when your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 150% of your Spirit (excluding short-duration Spirit bonuses refunded 100% of its mana cost). This effect can only occur once every 12 sec. Priest - Discipline Spec.
    • Spirit Shell For the next 15 10 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec. Priest - Discipline Spec. Instant. 60 sec cooldown.

    Holy
    • Lightspring Creates a Holy Lightspring. Every 1 sec the Lightspring Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 17,205 + 55.3% of Spell Power ] over [ 5,735 + 55.3% of Spell Power ] every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightspring Lightwell lasts for 3 min or until 15 heals are expended. Priest - Holy Spec. 5.4% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
    • Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10% 20%. Stacks up to 2 times. Lasts 20 sec. Priest - Holy Spec.

    Shadow
    • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, reducing all damage done to you by 15% increasing your armor by 60%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells except for Renew, Prayer of Mending, and Leap of Faith while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.
    • Shadowy Apparitions Discipline, Holy: When you deal critical periodic damage with your Shadow Word: Pain, you have a 100% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal [ 393 + 37.5% of Shadow Spell Power ] Shadow damage. You can have up to 3 Shadowy Apparitions active at a time. Shadow: When you deal critical periodic damage with your Shadow Word: Pain, you have a 100% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal [ 394 + 45% of Shadow Spell Power ] Shadow damage. You can have up to 3 Shadowy Apparitions active at a time. Priest - Shadow Spec. also create a shadowy version of yourself that floats towards the target and deals [ 393 + 37.5% of Spell Power ] Shadow damage. Priest - Shadow Spec.
    • Vampiric Touch Causes [ 310 + 34.6% Causes [ 375 + 41.5% of Spell Power ] Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 2% of maximum mana. Priest - Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast.

    Major Glyphs
    • Glyph of Fear Ward Reduces the cooldown and duration of Fear Ward by 60 sec. Major Glyph.
    • Glyph of Focused Mending (New) Causes your Prayer of Mending to only bounce between the target and the caster. Major Glyph.
    • Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 332 + 14.3% of Spell Power ] Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for [ 2,564 + 24.7% [ 524 + 5% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.
    • Glyph of Lightspring Transforms your Lightwell into a Lightspring. Lightspring Creates a Holy Lightspring. Every 1 sec the Lightspring will attempt to heal party and raid members lower than 50% health for [ 17,205 + 55.3% of Spell Power ] over 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightspring lasts for 3 min or until 15 heals are expended. Major Glyph. Your Lightwell no longer automatically heals nearby targets, but can be clicked by players to deal 50% more healing than normal. Major Glyph.
    • Glyph of Purify Your Purify spell also heals your target for 3% 5% of maximum health when you successfully dispel a magical effect or disease. Major Glyph.
    • Glyph of Reflective Shield Causes 45% Causes 70% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat. Major Glyph.
    • Purify Your Purify spell also heals your target for 3% 5% of maximum health. Major Glyph. Instant.

    Minor Glyphs

    Rogue (Forums)
    • Evasion Increases your dodge chance by 50% for 15 sec. Instant. 3 min cooldown. 100% for 10 sec. Instant. 2 min cooldown.
    • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 1,350 + 16% of AP ] to [ 2,089 + 16% [ 1,214 + 18% of AP ] to [ 1,879 + 18% of AP ] damage 2 points: [ 2,330 + 32% of AP ] to [ 3,069 + 32% [ 2,095 + 36% of AP ] to [ 2,760 + 36% of AP ] damage 3 points: [ 3,310 + 48% of AP ] to [ 4,049 + 48% [ 2,976 + 54% of AP ] to [ 3,641 + 54% of AP ] damage 4 points: [ 4,290 + 64% of AP ] to [ 5,029 + 64% [ 3,857 + 72% of AP ] to [ 4,522 + 72% of AP ] damage 5 points: [ 5,270 + 80% of AP ] to [ 6,009 + 80% of AP ] damage [ 4,738 + 90% of AP ] to [ 5,403 + 90% of AP ] damage
    • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 1,585 + 19.8% of AP ] to [ 2,324 + 19.8% [ 1,425 + 22.3% of AP ] to [ 2,090 + 22.3% of AP ] damage 2 points: [ 2,800 + 39.7% of AP ] to [ 3,539 + 39.7% [ 2,518 + 44.6% of AP ] to [ 3,183 + 44.6% of AP ] damage 3 points: [ 4,016 + 59.5% of AP ] to [ 4,755 + 59.5% [ 3,610 + 67% of AP ] to [ 4,275 + 67% of AP ] damage 4 points: [ 5,231 + 79.4% of AP ] to [ 5,970 + 79.4% [ 4,703 + 89.3% of AP ] to [ 5,368 + 89.3% of AP ] damage 5 points: [ 6,446 + 99.2% of AP ] to [ 7,185 + 99.2% of AP ] damage [ 5,795 + 111.6% of AP ] to [ 6,460 + 111.6% of AP ] damage
    • Fan of Knives Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing [ 1,246 + 14% [ 1,558 + 17.5% of AP ] Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target. 35 Energy. Instant.
    • Hemorrhage An instant strike that deals 140% weapon damage (203% 160% weapon damage (232% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
    • Mutilate Instantly attacks with both weapons for 200% 280% weapon damage plus an additional 446 874 with each weapon. Awards 2 combo points. Melee range. Instant.
    • Mutilate Off-Hand Instantly attacks with both weapons for 200% 280% weapon damage plus an additional 446 874 with each weapon. Awards 2 combo points. Melee range. Instant.
    • Recuperate Finishing move that consumes combo points on any nearby target to restore 3% 4% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy. 100 yd range. Instant.
    • Sinister Strike An instant strike that causes 322 damage in addition to 145% 672 damage in addition to 240% of your normal weapon damage. 40 Energy. Melee range. Instant. 50 Energy. Melee range. Instant.

    Talents
    • Burst of Speed Increases movement speed by 70% for 4 sec and removes any movement-slowing effects. Does not break stealth. Rogue - LvL 60 Talent. 30 Energy. Instant. 15 Energy. Instant.
    • Cheat Death An attack that would otherwise be fatal will instead reduce you to no less than 10% of your maximum health, and damage taken will be reduced by 80% 85% for 3 sec. This effect cannot occur more than once per 90 seconds. Rogue - LvL 45 Talent.
    • Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 20 40 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.
    • Nerve Strike A successful Kidney Shot or Cheap Shot also reduces the damage dealt by the target by 50% and healing done by the target by 10% for 6 sec seconds after the effect fades. Rogue - LvL 30 Talent.
    • Nightstalker Increases your movement speed while stealthed by 20%, and the damage your abilities deal while stealthed by 25%. Rogue - LvL 15 Talent. 50%. Rogue - LvL 15 Talent.
    • Paralytic Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 20% chance of poisoning the enemy for 15 sec. Stacks up to 5 4 times on a single target, and upon a fifth fourth application, the enemy will be stunned for 4 seconds. Rogue - LvL 75 Talent. 3 sec cast.
    • Shadowstep Step through the shadows and appear behind a target. Movement speed is increased by 70% for 2 sec afterwards. Rogue - LvL 60 Talent. 25 yd range. Instant. 24 sec cooldown. 20 sec cooldown.

    Assassination
    • Dispatch A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 460% weapon damage plus 2,576 645% weapon damage plus 5,057 to the target. Requires a dagger in the main hand. Awards 1 combo points. Replaces Sinister Strike. Rogue - Assassination Spec. 30 Energy. Melee range. Instant.
    • Mutilate Instantly attacks with both weapons for 200% 280% weapon damage plus an additional 446 874 with each weapon. Awards 2 combo points. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

    Combat
    • Adrenaline Rush Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec. While Adrenaline Rush is active, the global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture reduced by 0.2 sec Rogue - Combat Spec. Instant. 3 min cooldown.
    • Killing Spree Step through the shadows from enemy to to an enemy within 10 yards, attacking an enemy it every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
    • Revealing Strike An instant strike that deals 125% 160% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 24 sec. Awards 1 combo points. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
    • Ruthlessness (New) Gives your finishing moves a 20% chance per combo point to add a combo point to your target. Rogue - Combat Spec.
    • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 30%. Rogue - Combat Spec. 40%. Rogue - Combat Spec.

    Subtlety
    • Backstab Backstab the target, causing 275% weapon damage plus 1,053 380% weapon damage plus 1,744 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
    • Find Weakness Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 100% of that enemy's armor for 10 sec. Rogue - Subtlety Spec. Bypasses less armor on players. Rogue - Subtlety Spec.
    • Hemorrhage An instant strike that deals 140% weapon damage (203% 160% weapon damage (232% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.
    • Sanguinary Vein Increases the damage of your Rupture ability by 50% and causes you to deal 20% 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

    Major Glyphs
    • Glyph of Blind Your Blind ability also removes all damage over time effects from the target. Major Glyph. that would cause Blind to break early. Major Glyph.
    • Glyph of Cheap Shot Increases the duration of your Cheap Shot by 1 sec. Major Glyph. 0.5 sec. Major Glyph.
    • Glyph of Hemorrhaging Veins (New) Your Sanguinary Veins ability now also increases damage done to targets affected by your Hemorrhage. Major Glyph.
    • Glyph of Recovery (New) While Recuperate is active, you receive 20% increased healing from other sources. Major Glyph.
    • Glyph of Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph.
    • Glyph of Redirect (New) Reduces the cooldown of Redirect by 50 seconds. Major Glyph.
    • Glyph of Sharpened Knives (New) Your Fan of Kinves also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target. Major Glyph.
    • Glyph of Shiv Reduces the cooldown of your Shiv ability by 2 sec. Major Glyph. 3 sec. Major Glyph.
    • Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph. Instant.

    Minor Glyphs

    Shaman (Forums)
    • Chain Heal Heals the friendly target for [ 7,590 + 68.76% of Spell Power ], then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets. 22.5% of Base Mana. 40 yd range. 2.5 sec cast.
    • Far Sight Changes the caster's viewpoint to the targeted location. Lasts 60 sec. Only useable outdoors. 3.5% of Base Mana. 500 1,000 yd range. 60 sec cast (Channeled).
    • Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [ 875 + 16.4% [ 1,600 + 30% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.
    • Healing Rain Healing rains blanket the area, restoring [ 2,604 + 23.64% [ 1,824 + 16.5% of Spell Power ] health to the Shaman's allies. 100 yd range. Instant.
    • Healing Rain Calls forth healing rains to blanket the area targeted by the Shaman, restoring [ 2,604 + 23.64% [ 1,824 + 16.5% of Spell Power ] health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 36.635% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
    • Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 12 in 25 player instances) most injured party or raid members within 40 yards for [ 4,932 + 48.4% of Spell Power ]. Shaman - LvL 75 Talent. 8% of Base Mana. Instant. 3 min cooldown.
    • Searing Totem Summons a Fire Totem with 5 health at your feet the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 70 + 11% of Spell Power ] Fire damage. 5.9% of Base Mana. Instant.
    • Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
    • Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. 100 yd range. Instant.
    • Stormblast Off-Hand Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. 100 yd range. Instant.
    • Stormstrike Instantly strike an enemy with both weapons, dealing 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Melee range. Instant.
    • Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Melee range. Instant.

    Talents
    • Astral Shift Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec. Shaman - LvL 15 Talent. Instant. 2 min cooldown. 1.5 min cooldown.
    • Conductivity When you cast Healing Wave, Greater Healing Wave, or Healing Surge, allies within your Healing Rain share healing equal to 30% of the initial healing done. If your Healing Surge, or Chain Heal, your Healing Rain's duration is increased by 4.00 sec. When you cast Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy, allies within your Healing Rain share healing equal to 50% of the initial damage done. Shaman - LvL 75 Talent. use Stormstrike, your Healing Rain's duration is increased by 4.00 sec. This cannot cause Healing Rain to last longer than 40 sec. Shaman - LvL 75 Talent.
    • Rushing Streams (New) Your Healing Stream Totem now heals two targets at once for 15% additional healing. Shaman - LvL 75 Talent.
    • Totemic Restoration When a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown. Shaman - LvL 45 Talent. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one totem may benefit from this effect at a time. Does not affect Fire totems. Shaman - LvL 45 Talent.
    • Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 20% 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Frostbrand Weapon You leech heat from the enemy target, gaining 50% movement speed for 4 sec. Rockbiter Weapon You take 40% reduced damage from the enemy target for 5 sec. Shaman - LvL 90 Talent.

    Enhancement
    • Fire Nova Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals [ 875 + 16.4% [ 1,600 + 30% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman - Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4 sec cooldown.
    • Stormstrike Instantly strike an enemy with both weapons, dealing 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.

    Restoration
    • Purification Increases the effectiveness of your healing spells by 25%, and the healing done by your Water totems by an additional 50%, and the healing done by your Healing Rain by an additional 100%. In addition, heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health. Shaman - Restoration Spec.
    • Riptide Heals a friendly target for [ 3,735 + 33.9% of Spell Power ] and another [ 10,584 + 16% of Spell Power ] over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. Shaman - Restoration Spec. 16% 12% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

    Major Glyphs
    • Cleansing Waters When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% 5% of your maximum health. Major Glyph. Instant.
    • Eternal Earth (New) When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph. Instant.
    • Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. Instant. 50%. Major Glyph. Instant.
    • Glyph of Chaining Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4 sec cooldown. Major Glyph. 2 sec cooldown. Major Glyph.
    • Glyph of Cleansing Waters When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% 5% of your maximum health. Major Glyph.
    • Glyph of Eternal Earth (New) Your Lightning Bolt has a chance to add a charge to your currently active Earth Shield. This cannot cause Earth Shield to exceed 9 charges. Major Glyph.
    • Glyph of Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. 50%. Major Glyph.
    • Glyph of Frost Shock Increases the duration of Decreases the cooldown incurred by your Frost Shock by 2 sec. Major Glyph.
    • Glyph of Grounding Totem Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 35 sec. Major Glyph. 20 sec. Major Glyph.
    • Glyph of Healing Storm Each application of Maelstrom Weapon also increases your direct healing done by 20%. Major Glyph.
    • Glyph of Purging (New) Successfully Purging a target now grants a stack of Maelstrom Weapon. Major Glyph.
    • Glyph of Riptide Removes the cooldown of Riptide, but reduces the initial direct healing by 90%. Major Glyph. 75%. Major Glyph.
    • Grounding Totem Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 35 sec. Major Glyph. Instant. 20 sec. Major Glyph. Instant.
    • Healing Storm Each application of Maelstrom Weapon also increases your direct healing done by 20%. Major Glyph. Instant.
    • Purging (New) When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph. Instant.

    Minor Glyphs

    Warlock (Forums)
    • Agony Inflicts increasing agony on the target, causing up to [ 3,360 + 26% [ 3,840 + 30% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. 100 yd range. Instant.
    • Corruption (Affliction, Destruction) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Demonology) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Affliction, Destruction) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Demonology) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (New) Affliction, Destruction: Corrupts the target, causing [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec. Demonology: Corrupts the target, causing [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec. Generates 4 Demonic Fury each time it deals damage. 40 yd range. Instant.
    • Demonic Gateway Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 10 seconds and lasts 15 min. 10% of Base Mana. 20-70 yd range. 3 sec cast.10 sec cooldown.
    • Fel Armor Reduces damage taken by 10%. Increases total health by 10% and the amount of health generated through spells and effects by 10%. Passive.
    • Fel Flame (Affliction) Deals [ 801 + 75% Deals [ 908 + 85% of Spell Power ] Shadowflame damage to an enemy and increases the duration of Corruption and Unstable Affliction by 6 sec.
    • Fel Flame (Demonology) Deals [ 801 + 75% Deals [ 908 + 85% of Spell Power ] Shadowflame damage to an enemy and increases the duration of Corruption by 6 sec. Generates 15 Demonic Fury. Generates [ 863 + 85% of Spell Power ] Demonic Fury.
    • Fel Flame (Destruction) Deals [ 801 + 75% Deals [ 908 + 85% of Spell Power ] Shadowflame damage to an enemy and increases the duration of Immolate by 6 sec.
    • Fel Flame 5% 3% of Base Mana.
    • Howl of Terror Howl, causing 5 enemies within 10 yds to flee in fear for 20 sec. Damage caused may cancel Howl of Terror. When hit by a damaging attack, the cooldown on Howl of Terror is reduced by 1 sec. Warlock - LvL 30 Talent. Instant. 40 sec cooldown. Instant. 40 sec cooldown.
    • Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.
    • Soul Swap (Affliction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.
    • Soul Swap (Demonology, Destruction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.
    • Unstable Affliction Shadow energy slowly destroys the target, causing [ 1,792 + 24% [ 2,170 + 29% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 2,048 + 192% [ 2,480 + 232% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. 100 yd range. 1.5 sec cast.
    • Voidwalker: Suffering Grants your Voidwalker the ability to cast Suffering. The Voidwalker taunts the target to attack it, but has no effect if the target is already attacking the Voidwalker and increases threat that it generates against the target by 200% for 5 sec. Auto-Cast: Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master. (Right-Click to toggle) Passive.

    Talents
    • Archimonde's Vengeance Causes an enemy to suffer 25% of all damage you take. Lasts 8 sec. Passive: Enemies who attack you suffer 5% of all damage they deal to you. This effect is disabled while on cooldown. Warlock - LvL 90 Talent. 40 yd range. Instant. 2 min cooldown. Your Dark Soul spells have two charges. Warlock - LvL 90 Talent.
    • Breath of Gul'dan Demonic breath deals 1,068 Shadow damage and applies Shadowflame to all enemies in a 10 yard cone in front of the caster. Shadowflame Reduces movement speed by 30% and deals [ 876 + 13.7% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage Sends a cone of dark energy before you, reducing the movement speed by 50% of all enemy targets within 10 yards for 6 sec. Warlock - LvL 30 Talent. 6% of Base Mana / 100 Demonic Fury. Instant.20 sec cooldown.
    • Grimoire of Sacrifice (Affliction) You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 30% 20% and regenerate 2% of maximum health every 5 sec.
    • Harvest Life Affliction: Drains the life from all enemies within 15 yards of the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Soulburn: Healing increased by 33%. Demonology: Drains the life from all enemies within 15 yards of the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Destruction: Drains the life from all enemies within 15 yards of the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Warlock - LvL 15 Talent. 1% of Base Mana, plus 1% per sec / 30 Demonic Fury, plus 30 per sec. 40 yd range. Instant (Channeled). Increases the damage of your Drain Life spell by 50% and the healing of your Drain Life spell by 150%. Warlock - LvL 15 Talent. 40 yd range.
    • Kil'jaeden's Cunning You can cast and channel while moving, but each cast reduces your movement speed by 15% for 6 sec, stacking up to 2 times. Warlock - LvL 90 Talent. Malefic Grasp, Incinerate and Shadow Bolt while moving. Warlock - LvL 90 Talent.
    • Mannoroth's Fury Increases the area of your area of effect damage spells by 500%. Warlock - LvL 90 Talent. by 500% and damage by 100% of your Seed of Corruption, Hellfire, Immolation Aura and Rain of Fire for 10 sec. Warlock - LvL 90 Talent. Instant. 60 sec cooldown.
    • Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.
    • Soul Link When active, all damage and healing you and your demon take is shared, but your demon's health is reduced by 50%. Recasting this spell cancels the effect. Replaces Health Funnel 20% of all damage taken is split with your summoned demon. Additionally, 3% of all damage you deal is converted to healing on you and your summoned demon. Warlock - LvL 45 Talent. 100 yd range. Instant. 10 sec cooldown.

    Affliction
    • Agony Inflicts increasing agony on the target, causing up to [ 3,360 + 26% [ 3,840 + 30% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
    • Drain Soul Drains the soul of the target, causing [ 417 + 37.5% [ 275 + 25.7% of Spell Power ] Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% 60% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
    • Haunt You send a ghostly soul into the target, dealing [ 1,869 + 175% [ 2,804 + 262.5% of Spell Power ] Shadow damage and increasing all periodic damage done by your spells on the target by 30% 45% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
    • Malefic Grasp Binds the target in twilight, causing [ 856 + 20% [ 564 + 13.2% of Spell Power ] Shadow damage over 4 sec. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% 30% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
    • Nightfall Gives your Corruption spell a 5% chance Your most recently applied Corruption has a 10% chance when it deals damage to cause you to regain a Soul Shard. Warlock - Affliction Spec.
    • Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
    • Soul Swap (Affliction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.
    • Soul Swap (Demonology, Destruction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.
    • Soulburn: Soul Swap Grants the Soulburn empowerment to your Soul Swap. Soul Swap will instantly apply your Corruption, Unstable Affiction Affliction, and Agony to your current target without requiring them to be removed from a previous target. Warlock - Affliction Spec.
    • Unstable Affliction Shadow energy slowly destroys the target, causing [ 1,792 + 24% [ 2,170 + 29% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 2,048 + 192% [ 2,480 + 232% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

    Demonology
    • Dark Soul: Knowledge Your soul is infused with demonic knowledge, increasing your Mastery by 18,000 the effects of Mastery: Master Demonologist by an additional 30% for 20 sec. Warlock - Demonology Spec. 5% of Base Mana. Instant. 2 min cooldown.
    • Metamorphosis: Void Ray While using Metamorphosis, your Fel Flame spell transforms into Void Ray. Deals [ 561 + 21% 24% of Spell Power ] Shadowflame damage to all enemies in a 20 yard line and increases the duration of Corruption by 4 sec. Warlock - Demonology Spec. Warlock - Demonology Spec.
    • Wild Imps Every 20 sec, you gain Demonic Calling, causing Your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether. This effect can occur every 20 sec. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury. Warlock - Demonology Spec.

    Destruction
    • Chaos Bolt (Affliction, Demonology) Unleashes a blast of chaos, causing [ 2,682 + 279% [ 3,085 + 320.9% of Spell Power ] Shadow damage.
    • Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 2,682 + 279% [ 3,085 + 320.9% of Spell Power ] Shadow damage.
    • Immolate (Affliction, Demonology) Burns the enemy for [ 456 + 42.7% [ 502 + 47% of Spell Power ] Fire damage and then an additional [ 2,280 + 42.7% [ 2,510 + 47% of Spell Power ] Fire damage over 15 sec.
    • Immolate (Destruction) Burns the enemy for [ 456 + 42.7% [ 502 + 47% of Spell Power ] Fire damage and then an additional [ 2,280 + 42.7% [ 2,510 + 47% of Spell Power ] Fire damage over 15 sec.

    Pets
    • Suffering The Voidwalker taunts the target to attack it, but has no effect if the target is already attacking the Voidwalker and increases threat that it generates against the target by 200% for 5 sec. Auto-Cast: Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master. (Right-Click to toggle) Special Ability. 40 Energy. 30 yd range. Instant. 10 sec cooldown.

    Major Glyphs
    • Glyph of Curse of the Elements (New) Curse of the Elements hits 2 additional nearby targets. Major Glyph.
    • Glyph of Drain Life Increases the healing of your Drain Life by 30%. Increases the healing from Harvest Life generated by your primary target by 20%. Major Glyph. Major Glyph.
    • Glyph of Eternal Resolve (New) Unending Resolve can no longer be activated, but passively provides 10% damage reduction from all sources. Major Glyph.
    • Glyph of Fear Your Fear causes the target to tremble in place instead of fleeing in fear, but now causes Fear to have a 5 sec cooldown. Major Glyph. Major Glyph.
    • Glyph of Havoc (New) Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds. Major Glyph.
    • Glyph of Imp Swarm Teaches you the ability Imp Swarm. Requires Demonology. Imp Swarm Summons 5 4 Wild Imps from the Twisting Nether to attack the target. The Wild Imps passive effect is disabled while Imp Swarm is on cooldown. Imp Swarm's cooldown is reduced by spell haste. Also increases Wild Imp's cooldown by 4 sec. Major Glyph.
    • Glyph of Unending Resolve (New) The damage reduction of Unending Resolve is reduced by 20%, but the cooldown is reduced by 60 sec. Major Glyph.

    Warrior (Forums)
    • Battle Stance now has a 1.5 sec cooldown, down from 3 sec.
    • Berserker Stance now has a 1.5 sec cooldown, down from 3 sec.
    • Bladestorm Arms: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 180% weapon damage. Fury, Protection: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 120% weapon damage. Instant.
    • Bloodbath Your target bleeds for an additional 30% damage of the triggering attack For the next 12 sec, causes your melee special attacks to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed. 100 yd range. Instant.
    • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for [ 1,090 + 24% [ 1,800 + 39.6% of AP ] Physical damage over 15 sec. 100 yd range. Instant.
    • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for [ 1,090 + 24% [ 1,800 + 39.6% of AP ] Physical damage over 15 sec.
    • Defensive Stance A tanking combat stance. Decreases damage taken by 25%. Significantly increases threat generation. Generates 1 Rage every 3 sec while in combat. Instant. 3 sec cooldown. 1.5 sec cooldown.
    • Enrage Mortal Strike, Bloodthirst and Colossus Smash Colossus Smash, Devastate, and Shield Slam critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
    • Hamstring Maims the enemy, reducing movement speed by 50% for 15 sec. 10 Rage. Melee range. Instant.1 sec cooldown.
    • Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health.
    • Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health.
    • Intervene Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 25 yards. 25 yd range. Instant. 30 sec cooldown.
    • Shattering Throw 25 Rage.
    • Taunt Taunts the target to attack you, but has no effect if the target is already attacking you and increases threat that you generate against the target by 200% for 3 sec. 30 yd range. Instant. 8 sec cooldown.

    Talents
    • Bladestorm Arms, Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% 180% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities. Fury: You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 120% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities. Warrior - LvL 60 Talent. Instant. 1.5 min cooldown. Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities. Warrior - LvL 60 Talent. Instant. 60 sec cooldown.
    • Enraged Regeneration Instantly heals you for 5% 10% of your total health, and an additional 5% 10% over 5 sec. Can be used while stunned. Effects are doubled if used while Enraged. Warrior - LvL 30 Talent. Instant. 60 sec cooldown.
    • Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health.
    • Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health.
    • Storm Bolt Hurl your weapon at an enemy, causing 125% weapon damage and stunning the target for 3 sec. Deals an additional 375% 4 sec. Deals 500% weapon damage to targets that are permanently immune to stuns. Warrior - LvL 90 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Vigilance Focus your protective gaze on a party or raid member, transferring 30% of damage taken to you reducing their damage taken by 30% for 12 sec. During the duration of Vigilance, your Taunt has no cooldown. Warrior - LvL 75 Talent. 40 yd range. Instant. 2 min cooldown.
    • Warbringer Your Charge also knocks no longer stuns, instead pinning a target to the ground, stunning it for 3 and rooting it for 4 sec and reducing movement speed by 50% for 15 sec. Warrior - LvL 15 Talent.

    Arms
    • Seasoned Soldier While wielding a two-handed melee weapon, your Physical damage dealt is increased by 25%, and Whirlwind's rage cost is the Rage cost of Whirlwind and Thunder Clap are reduced by 10 Warrior - Arms Spec.
    • Slam Slams the opponent, causing 220% weapon damage plus 2,193. Warrior - Arms Spec. 20 Rage. Melee range. Instant. Arms: Slams the opponent, causing 275% weapon damage plus 3,426 to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all all other enemies within 2 yards. Fury: Slams the opponent, causing 275% weapon damage plus 3,426 to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 275% weapon damage plus 3,426 to that target. Warrior - Arms Spec. 25 Rage. Melee range. Instant.
    • Sweeping Strikes Your melee attacks strike an additional nearby opponent for 75% damage. Lasts 10 sec. Warrior - Arms Spec. 30 Rage. Instant. 10 sec cooldown.

    Arms & Protection
    • Blood and Thunder Your Thunder Clap now also hits for 50% additional damage and applies Deep Wounds. Warrior - Arms & Protection Spec. Melee range.

    Fury
    • Titan's Grip no longer lists staves and polearms restriction.

    Protection
    • Revenge Instantly attack an enemy and two additional enemies for [ 9,348 + 64% of AP ] damage. A successful dodge or parry will reset the cooldown on Revenge. Generates 15 20 Rage in Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
    • Riposte (New) When you dodge or parry any attack, you gain 75% of your Parry and Dodge as additional Critical Strike for 20 sec. Warrior - Protection Spec.
    • Shield Block Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks. Maximum 2 charges. Warrior - Protection Spec. 60 Rage. Instant. 1.5 sec cooldown.
    • Ultimatum Your Shield Slam has a 30% chance to criticals make your next Heroic Strike or Cleave cost no Rage. Warrior - Protection Spec. and be a guaranteed critical strike. Warrior - Protection Spec.
    • Vengeance Each time you take damage in Defensive Stance, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Warrior - Protection Spec.

    Major Glyphs
    • Executor (New)
    • Glyph of Blitz Your Charge stuns and snares also stuns an additional 2 nearby targets. Major Glyph.
    • Glyph of Impaling Throws (New) Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target. Major Glyph.
    • Glyph of the Executor (New) Killing an enemy with Execute grants you 30 rage. Major Glyph.
    • Glyph of Victorious Throw (New) Increases the range of Victory Rush and Impending Victory by 15 yards. Major Glyph.
    • Glyph of Victory Rush Increases the total healing provided by your Victory Rush, or the healing of Impending Victory following a kill, by 50%. Major Glyph. by 50%. This glyph has no effect if combined with the Impending Victory talent. Major Glyph.
    • Impaling Throws (New)

    Minor Glyphs

    Racials
    Goblin
    • Time is Money Cash in on a 1% increase to attack and casting speed. Goblin Racial. speed and spell haste. Goblin Racial.

    Pandaren
    • Inner Peace Your rested experience bonus lasts twice as long as normal. Pandaren Racial. You earn twice as much rested experience. Pandaren Racial.

    Professions
    Blacksmithing

    Cooking

    Enchanting
    • Enchants now scale down on lower item level items.

    Engineering
    • Frag Belt Attach a miniaturized explosive assembly to your belt, allowing you to detach and throw a thermal grenade every minute. The thermal grenade inflicts 30,000 750 to 1,000 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Tinkers. 5 sec cast. Reagents: Tinker's Kit.
    • Grounded Plasma Shield Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 18,000 16,200 to 19,800 damage. Usable once every 5 minutes. Can only be used on your own belt, and doing so will cause it to become soulbound. Requires at least 450 skill in Engineering to use. Tinkers. 5 sec cast. Reagents: Tinker's Kit.
    • Hand-Mounted Pyro Rocket Permanently attaches a hand-mounted pyro rocket launcher to your gloves, allowing a skilled engineer to deal 1,166 1,050 to 1,280 Fire damage to an enemy at long range. The rocket can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound. Tinkers. 5 sec cast. Reagents: Tinker's Kit.
    • Incendiary Fireworks Launcher Permanently attaches a mounted fireworks launcher to your gloves, allowing a skilled engineer to deal 42,000 to 63,000 Fire damage over 3 sec to an enemy at long range. The launcher can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound. Tinkers. 5 sec cast. Reagents: Tinker's Kit.
    • Rascal-Bot (New)
    • Stabilized Lightning Source Create a Stabilized Lightning peculiar energy Source from Ghost Iron Bars. This can only be done once a day. Parts. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).
    • Tazik Shocker Permanently attaches a tazik shocker to your gloves, allowing a skilled engineer to deal 4,800 4,320 to 5,280 Nature damage to an enemy at long range. The shocker can only be used once every 2 min. Can only be used on your own gloves, and doing so will cause them to become soulbound. Requires at least 450 skill in Engineering to use. Tinkers. 5 sec cast. Reagents: Tinker's Kit.

    Herbalism
    • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 240 288 haste for 20 sec. Can be used while stealthed or invisible. Rank 7. Instant. 2 min cooldown.
    • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 480 720 haste for 20 sec. Can be used while stealthed or invisible. Rank 8. Instant. 2 min cooldown.
    • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 120 144 haste for 20 sec. Can be used while stealthed or invisible. Rank 6. Instant. 2 min cooldown.
    • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 70 108 haste for 20 sec. Can be used while stealthed or invisible. Rank 5. Instant. 2 min cooldown.
    • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 5 4 haste for 20 sec. Can be used while stealthed or invisible. Rank 1. Instant. 2 min cooldown.
    • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 55 94 haste for 20 sec. Can be used while stealthed or invisible. Rank 4. Instant. 2 min cooldown.

    Inscription

    Leatherworking

    Mining
    • Toughness now grants 48 Stamina, down from 60.
    • Toughness now grants 24 Stamina, down from 30.

    Skinning

    Tailoring



    Strings Changes
    Originally Posted by MMO-Champion
    • ACTION_PARTY_KILL_UNCONSCIOUS - knocked out
    • ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT - %1$s has knocked out %4$s!
    • ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE - 0
    • ACTION_SPELL_INSTAKILL_UNCONSCIOUS - knocked out
    • ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT - %1$s %2$s knocks out %4$s.
    • ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE - %2$s knocks out %4$s.
    • ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE - 1
    • ACTION_UNIT_BECCOMES_UNCONSCIOUS - collapses
    • ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT - %4$s collapses.
    • ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE - 0
    • ALSO_QUEUED_FOR - Also queued for: %s
    • ARCHAEOLOGY_DIGSITE_COMPLETE_TOAST_FRAME_TITLE - Digsite Complete
    • ARCHAEOLOGY_DIGSITE_PROGRESS_BAR_TITLE - Digsite Progress
    • ARENA_BATTLES_2V2 - 2v2 Arena Battles
    • ARENA_BATTLES_3V3 - 3v3 Arena Battles
    • ARENA_BATTLES_5V5 - 5v5 Arena Battles
    • ARENA_TEAM_NAME_GOLD - Gold Team
    • ARENA_TEAM_NAME_GREEN - Green Team
    • BATTLE_PET_COMBAT_LOG_ABILITY_GAINED - %s %s has gained the ability %s.
    • BEST - Best
    • BINDING_NAME_FOCUSARENA1 - Focus Arena Enemy 1
    • BINDING_NAME_FOCUSARENA2 - Focus Arena Enemy 2
    • BINDING_NAME_FOCUSARENA3 - Focus Arena Enemy 3
    • BINDING_NAME_FOCUSARENA4 - Focus Arena Enemy 4
    • BINDING_NAME_FOCUSARENA5 - Focus Arena Enemy 5
    • BINDING_NAME_TARGETARENA1 - Target Arena Enemy 1
    • BINDING_NAME_TARGETARENA2 - Target Arena Enemy 2
    • BINDING_NAME_TARGETARENA3 - Target Arena Enemy 3
    • BINDING_NAME_TARGETARENA4 - Target Arena Enemy 4
    • BINDING_NAME_TARGETARENA5 - Target Arena Enemy 5
    • BLIZZARD_STORE - In-Game Store
    • BLIZZARD_STORE_ASTERISK - *
    • BLIZZARD_STORE_BAG_FULL - Bags are Full
    • BLIZZARD_STORE_BAG_FULL_DESC - Please clear some room in your bags before using the store.
    • BLIZZARD_STORE_BROWSE_BATTLE_COINS_CN - *Prices in Battle Coins
    • BLIZZARD_STORE_BROWSE_BATTLE_COINS_KR - *Prices in Battle Coins
    • BLIZZARD_STORE_BROWSE_TEST_CURRENCY - *Prices in Test Currency
    • BLIZZARD_STORE_BUY - Select
    • BLIZZARD_STORE_CANCEL_PURCHASE - Cancel
    • BLIZZARD_STORE_CHECK_BACK_LATER - Please check back later.
    • BLIZZARD_STORE_CONFIRMATION_GENERIC - Items purchased will be delivered into your inventory. If your inventory is full at the time of delivery, purchased items may be mailed to you.
    • BLIZZARD_STORE_CONFIRMATION_INSTRUCTION - Please confirm your order below:
    • BLIZZARD_STORE_CONFIRMATION_TEST - Items purchased here will use the Test Currency. You will not actually be charged.
    • BLIZZARD_STORE_CONFIRMATION_TITLE - In-Game Store Confirmation
    • BLIZZARD_STORE_CONNECTING - Connecting to In-Game Store
    • BLIZZARD_STORE_CURRENCY_BETA - %s XTS
    • BLIZZARD_STORE_CURRENCY_FORMAT_CPT_LONG - %s Battle Coins
    • BLIZZARD_STORE_CURRENCY_FORMAT_KRW_LONG - %s Battle Coins
    • BLIZZARD_STORE_CURRENCY_FORMAT_TPT - NT$%s
    • BLIZZARD_STORE_CURRENCY_RAW_ASTERISK - %s*
    • BLIZZARD_STORE_ERROR_MESSAGE_BATTLEPAY_DISABLED - An error was encountered. Please come back later.
    • BLIZZARD_STORE_ERROR_MESSAGE_INSUFFICIENT_BALANCE - You don't have enough balance for this purchase. Please visit Account Management to add balance.
    • BLIZZARD_STORE_ERROR_MESSAGE_OTHER - There was a problem with your order. Please try again.
    • BLIZZARD_STORE_ERROR_MESSAGE_PAYMENT - You don't have a valid payment method. Please visit Account Management.
    • BLIZZARD_STORE_ERROR_TITLE_BATTLEPAY_DISABLED - In-Game Store Error
    • BLIZZARD_STORE_ERROR_TITLE_INSUFFICIENT_BALANCE - Insufficient Balance
    • BLIZZARD_STORE_ERROR_TITLE_OTHER - In-Game Store Error
    • BLIZZARD_STORE_ERROR_TITLE_PAYMENT - Payment Failed
    • BLIZZARD_STORE_FINAL_BUY - Buy Now
    • BLIZZARD_STORE_FINAL_PRICE_LABEL - Total
    • BLIZZARD_STORE_INTERNAL_ERROR - Internal Error
    • BLIZZARD_STORE_INTERNAL_ERROR_SUBTEXT - The In-Game Store has encountered an error. Please try again later.
    • BLIZZARD_STORE_LICENSE_ACK_TEXT - User acknowledgement: I read and understand all the terms and conditions regarding this transaction and confirm this purchase.\n|HurlIndex:8|h|cff71d5ffRefund Policy|r|h, |HurlIndex:9|h|cff71d5ffTerms of Sales|r|h
    • BLIZZARD_STORE_LICENSE_ACK_TEXT_CN - You are purchasing the virtual items with Battle Coins. Your Battle Coins will be deducted immediately by clicking the "Buy Now" button and won't be refunded under any circumstances. Are you sure you want to purchase this?
    • BLIZZARD_STORE_LICENSE_ACK_TEXT_TW - You are purchasing the virtual items with Balance. If you do not have enough Balance, please visit the Battle.net Account Management site. By clicking "Buy Now", you agree to the |HurlIndex:10|h|cff71d5ffTerms of Sale|r|h
    • BLIZZARD_STORE_LOADING - Loading
    • BLIZZARD_STORE_NO_ITEMS - No Items Currently Available
    • BLIZZARD_STORE_NOT_AVAILABLE - In-Game Store Unavailable
    • BLIZZARD_STORE_NOT_AVAILABLE_SUBTEXT - The In-Game Store is temporarily unavailable. Please try again later.
    • BLIZZARD_STORE_ON_SALE - Sale!
    • BLIZZARD_STORE_PAYMENT_METHOD - Your default payment method on file will be used.
    • BLIZZARD_STORE_PAYMENT_METHOD_EXTRA - If you do not have a default payment setup, or would like to change your default payment method you can do so by visiting the Battle.net account site.
    • BLIZZARD_STORE_PLEASE_WAIT - Please wait...
    • BLIZZARD_STORE_PLUS_TAX - *Taxes may apply
    • BLIZZARD_STORE_PRODUCT_INDEX - Product |cffffffff%d|r of |cffffffff%d|r
    • BLIZZARD_STORE_PURCHASE_COMPLETE - Purchase Delivered!
    • BLIZZARD_STORE_PURCHASE_COMPLETE_DESC - Your item has been delivered.
    • BLIZZARD_STORE_REGION_LOCKED - Error
    • BLIZZARD_STORE_REGION_LOCKED_SUBTEXT - There is a problem with your account configuration. Please contact Customer Service.
    • BLIZZARD_STORE_SECOND_CHANCE_KR - Duration of service: Until the termination of item or until consumption.|nThis item CANNOT be refundable when even partially consumed or after 7 days from purchase.
    • BLIZZARD_STORE_TRANSACTION_IN_PROGRESS - Transaction in Progress
    • BLIZZARD_STORE_VISIT_WEBSITE - More Info
    • BLIZZARD_STORE_VISIT_WEBSITE_WARNING - Clicking "More Info" below will open your web browser.
    • COALESCED_REALM_TOOLTIP - Coalesced Realm (*)\nGroup, Whisper
    • COMBAT_TEXT_ABSORB_ADDED - +%s (Absorb)
    • CONVERSATION_INCOMPATIBLE_CLIENT - This friend is not using a client capable of conversations.
    • DUNGEON_FLOOR_ORGRIMMARRAID0 - Scarred Vale
    • DUNGEON_FLOOR_ORGRIMMARRAID1 - Pools of Power
    • DUNGEON_FLOOR_ORGRIMMARRAID10 - Chamber of the Paragons
    • DUNGEON_FLOOR_ORGRIMMARRAID11 - The Inner Sanctum
    • DUNGEON_FLOOR_ORGRIMMARRAID12 - Terrace of Endless Spring
    • DUNGEON_FLOOR_ORGRIMMARRAID13 - Temple of the Jade Serpent
    • DUNGEON_FLOOR_ORGRIMMARRAID14 - Temple of the Red Crane
    • DUNGEON_FLOOR_ORGRIMMARRAID2 - Vault of Y'Shaarj
    • DUNGEON_FLOOR_ORGRIMMARRAID3 - Gates of Orgrimmar
    • DUNGEON_FLOOR_ORGRIMMARRAID4 - The Valley of Strength
    • DUNGEON_FLOOR_ORGRIMMARRAID5 - The Cleft of Shadow
    • DUNGEON_FLOOR_ORGRIMMARRAID6 - The Descent
    • DUNGEON_FLOOR_ORGRIMMARRAID7 - Kor'Kron Barracks
    • DUNGEON_FLOOR_ORGRIMMARRAID8 - The Menagerie
    • DUNGEON_FLOOR_ORGRIMMARRAID9 - The Siegeworks
    • DUNGEON_FLOOR_TIMELESSISLE22 - Cavern of Lost Spirits
    • ERR_GUILD_INVITE_SELF - You can't invite yourself to a guild.
    • ERR_ITEM_IS_BATTLE_PAY_LOCKED - Your purchased item is still waiting to be unlocked
    • ERR_LFG_JOINED_FLEX_QUEUE - You are now queued for Flexible Raids.
    • ERR_LFG_REASON_TOO_MANY_LFG - You are queued for too many instances.
    • ERR_MAIL_CANT_SEND_REALM - You can't send mail to that realm.
    • ERR_REALM_NOT_FOUND - Cannot find that realm.
    • FLEX_RAID - Flexible Raid
    • FLEX_RAID_INFO - Flexible Raid Info
    • FLEX_RAID_LOCKOUT_LABEL - Lockout
    • FLEX_RAID_LOCKOUT_TEXT - Flexible raids feature a separate lockout from all other raid lockouts.
    • FLEX_RAID_LOOT_TEXT - Flexible raids use the personal loot system and award item level 540 loot.
    • FLEX_RAID_NEED_LESS - Your group needs %d less players to start a flexible raid.
    • FLEX_RAID_NEED_MORE - Your group needs %d more |4playerlayers; to start a flexible raid.
    • FLEX_RAID_SIZE_LABEL - Raid Size
    • FLEX_RAID_SIZE_TEXT - Flexible raids are designed for groups of 10 to 25 players. The difficulty will scale based on the number of players in the raid.
    • FULL_PLAYER_NAME - %s-%s
    • GENERIC_FRACTION_STRING - %d/%d
    • INTERACTIVE_REALM_TOOLTIP - Interactive Realm (#)\nYou can interact with this player as if they were on your own realm
    • INTERACTIVE_SERVER_LABEL - (#)
    • ITEM_UPGRADE_ITEM_UPGRADED_NOTIFICATION - Item Upgraded
    • LEAVE_ALL_QUEUES - Leave All Queues
    • LEGENDARY_54_CLOAK_VALIDATION - You must be in possession of a Celestial Cloak of Virtue to use this item.
    • LOOT_ITEM_BONUS_ROLL - %s receives bonus loot: %s.
    • LOOT_ITEM_BONUS_ROLL_MULTIPLE - %s receives bonus loot: %sx%d.
    • LOOT_ITEM_BONUS_ROLL_SELF - You receive bonus loot: %s.
    • LOOT_ITEM_BONUS_ROLL_SELF_MULTIPLE - You receive bonus loot: %sx%d.
    • LOOT_ITEM_PUSHED - %s receives item: %s.
    • LOOT_ITEM_PUSHED_MULTIPLE - %s receives item: %sx%d.
    • OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_SELF - Shows a message when you gain a shield.
    • OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_TARGET - Display amount of shield you added to the target.
    • PLAYER_DIFFICULTY4 - Flexible
    • POWER_TYPE_DINO_SONIC - Resonance
    • POWER_TYPE_FOCUS - Focus
    • POWER_TYPE_OLD_GOD_ENERGY - Y'Shaarj Energy
    • POWER_TYPE_TITAN_ENERGY - Titan Energy
    • PROJECTED_CONQUEST_CAP - Projected Conquest Cap
    • PROVING_GROUNDS_SCORE - Score:
    • PROVING_GROUNDS_WAVE - Wave:
    • PVP_GAMES_PLAYED - Games Played:
    • PVP_NO_QUEUE_DISCONNECTED_GROUP - You cannot join the queue because one of your group members is disconnected.
    • RAID_INFO_WORLD_BOSS - World Boss
    • REALM_SEPARATORS - -@#*
    • SAVED_VARIABLES_TOO_LARGE - Your computer does not have enough memory to load settings from the following AddOn. Please disable some AddOns.\n\n|cffffd200%s|r
    • SHOW_COMBAT_HEALING_ABSORB_SELF - Shields
    • SHOW_COMBAT_HEALING_ABSORB_TARGET - Shields
    • SPELL_FAILED_CUSTOM_ERROR_197 - You don't have enough currency to do that.
    • SPELL_FAILED_CUSTOM_ERROR_198 - Target cannot benefit from that spell
    • SPELL_FAILED_CUSTOM_ERROR_199 - You can only have one Healing Rain active at a time.
    • SPELL_FAILED_CUSTOM_ERROR_200 - The door is locked.
    • SPELL_FAILED_CUSTOM_ERROR_201 - You need to select a customer who is waiting in line first.
    • SPELL_FAILED_CUSTOM_ERROR_202 - You may not change specialization while a trial is in progress.
    • SPELL_FAILED_CUSTOM_ERROR_203 - You must wait for customers to get in line before you can select them to be seated.
    • SPELL_FAILED_NO_DUNGEON_ENCOUNTER - Requires engaging %s
    • SPELL_FAILED_NO_TELEPORT_FROM_DUNGEON - Leave Instance Group to exit.
    • START_RAID - Start Raid
    • TRANSFER_ABORT_SOLO_PLAYER_SWITCH_DIFFICULTY - This instance is already in progress. You may only switch difficulties from inside the instance.
    • UNCONSCIOUS - Unconscious
    • UNITNAME_SUMMON_TITLE22 - %s's Pride
    • UNITNAME_SUMMON_TITLE23 - Twisted Image of %s
    • UNITNAME_SUMMON_TITLE24 - %s's Noodle Cart
    • VISITABLE_URL10 - http://tw.blizzard.com/zh-tw/company...rrencyuse.html
    • VISITABLE_URL11 - https://nydus.battle.net/WoW/enUS/cl...argetRegion=US
    • VISITABLE_URL8 - https://kr.battle.net/support/ko/art...d-games-refund
    • VISITABLE_URL9 - http://kr.blizzard.com/ko-kr/company...ofuse.html#tos
    • WHO_TAG_EXACT - x-
    • WORLD_BOSS_FOUR_CELESTIALS - The Four Celestials
    • WORLD_BOSS_GALLEON - Galleon
    • WORLD_BOSS_NALAK - Nalak
    • WORLD_BOSS_OONDASTA - Oondasta
    • WORLD_BOSS_ORDOS - Ordos
    • WORLD_BOSS_SHA_OF_ANGER - Sha of Anger
    Last edited by chaud; 2013-09-09 at 02:03 AM.

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