Poll: Does this concept seem to have its own identity?

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  1. #41
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    Quote Originally Posted by Cooper View Post
    Meh, I hate these threads because the vast majority of us are not game designers, if any of us are at all, but I have to say, no, this doesn't really feel like a Demon Hunter.

    First off, maces? I don't believe Demon Hunters have to always use warglaives forever but I do think slashing weapons are kind of a requirement. Fist weapons are okay, and daggers because Demon Hunters fight in close, but maces are... meh.

    Second off, this design is WAY too dependent on Metamorphosis. Meta is not the end all and be all of Demon Hunters, and if you're going to make it basically a rotation-required buff then there really is little difference between it and Demonology's Metamorphosis. Even in game, modern Demon Hunters like Telrius Voidstrider use it as a damage reduction cooldown. It should be something Demon Hunters use in extreme circumstances, like Icebound Fortitude or other such tanking abilities, not just more-or-less another rotation button.
    The guy just wants to play his Dark and Edgy Ninja character who transforms into his demon from within just like himself!

    You'd really think he'd aproach the Demon Hunter as anything other than lorefapping?

  2. #42
    Quote Originally Posted by The Fiend View Post
    So basically, I know nothing about Demon hunter Lore, yet you are saying Illidan will train Night Elf Demon Hunters... when he is dead.

    You humored me nothing, you answered no questions, you merely deflected them.

    Answer my question first.

    Tell me what Demon Hunter's add to the Warcraft classes? Because all it does is remove the theme from Warlocks a little bit more.
    When hes brought back? And lol i didnt deflect anything. Warlocks cant tank, melee dps. Demon hunters absorb demons not command them. But like i said, this isnt a "what class is next" thread. It's to see if a demon hunter can be unique enough, and you think its not unique enough. Cool. No need to troll a thread.

    - - - Updated - - -

    Quote Originally Posted by Cooper View Post
    Meh, I hate these threads because the vast majority of us are not game designers, if any of us are at all, but I have to say, no, this doesn't really feel like a Demon Hunter.

    First off, maces? I don't believe Demon Hunters have to always use warglaives forever but I do think slashing weapons are kind of a requirement. Fist weapons are okay, and daggers because Demon Hunters fight in close, but maces are... meh.

    Second off, this design is WAY too dependent on Metamorphosis. Meta is not the end all and be all of Demon Hunters, and if you're going to make it basically a rotation-required buff then there really is little difference between it and Demonology's Metamorphosis. Even in game, modern Demon Hunters like Telrius Voidstrider use it as a damage reduction cooldown. It should be something Demon Hunters use in extreme circumstances, like Icebound Fortitude or other such tanking abilities, not just more-or-less another rotation button.
    Same thing as i said to The Fiend. It's my take on the class. If you dont like it, thats fine. Im not saying they will ever be implemented and this is how they will be implemented. Im just trying to make it unique.

  3. #43
    Deleted
    Quote Originally Posted by Riarden View Post
    When hes brought back? And lol i didnt deflect anything. Warlocks cant tank, melee dps. Demon hunters absorb demons not command them. But like i said, this isnt a "what class is next" thread. It's to see if a demon hunter can be unique enough, and you think its not unique enough. Cool. No need to troll a thread.
    Demon hunter's don't absorb demons at all you braindead cunt. They use Fel Energy against Demons. True, Warlocks cannot tank and cannot Melee DPS. But the way you described Demon Hunter's here is hilariously like a Combat Rogue and a Blood Deathknight respectively.

    Also, when did the term "troll" mean "disagree with me and not sit in my hugbox"?

    Infracted.
    Last edited by Zaelsino; 2013-09-10 at 07:37 PM.

  4. #44
    Quote Originally Posted by The Fiend View Post
    The guy just wants to play his Dark and Edgy Ninja character who transforms into his demon from within just like himself!

    You'd really think he'd aproach the Demon Hunter as anything other than lorefapping?
    Man you are just in the wrong thread.

    - - - Updated - - -

    Quote Originally Posted by The Fiend View Post
    Demon hunter's don't absorb demons at all you braindead cunt. They use Fel Energy against Demons. True, Warlocks cannot tank and cannot Melee DPS. But the way you described Demon Hunter's here is hilariously like a Combat Rogue and a Blood Deathknight respectively.

    Also, when did the term "troll" mean "disagree with me and not sit in my hugbox"?
    First, relax.

    Second. Taken from the wiki.
    Demon hunters also possess a plethora of magical abilities, most notably the ability to metamorphose. Many abilities also tend to vary from demon hunter to demon hunter, possibly derived from the type of demon that they originally partially absorbed.
    Third. I listed like three abilities for each spec. How can you come to the conclusion its similar to a spec when those three abilities are nowhere similar to the spec?

  5. #45
    Deleted
    Just to ease this kid's pain. I'll point out the Demon Hunter's flaws.

    It has nothing to hold it as a class. All of it's unique abilities from Warcraft 3 are used by the Warlock. So right from the gate, your Demon Hunter is basically a Warlock BUT with other bells and whistles.

    Deathknights almost fell into this, But they had a large enough area to work with, IE the Undead, that they avoided merely being a Warlock in plate or a warrior doing shadow damage.

    The Demon Hunter simply does not have enough room to do so.

    - - - Updated - - -

    Quote Originally Posted by Riarden View Post
    Man you are just in the wrong thread.
    I'm sorry, I am in the wrong thread because of your ANGUISH and PAIN specs and such don't show how hilariously bad everyone is at making a Demon Hunter class?

  6. #46
    Quote Originally Posted by The Fiend View Post



    I'm sorry, I am in the wrong thread because of your ANGUISH and PAIN specs and such don't show how hilariously bad everyone is at making a Demon Hunter class?
    Being reasonables fun right? See you in a week.

  7. #47
    Quote Originally Posted by Riarden View Post
    Same thing as i said to The Fiend. It's my take on the class. If you dont like it, thats fine. Im not saying they will ever be implemented and this is how they will be implemented. Im just trying to make it unique.
    If you were "trying to make it unique" you'd actually listen to feedback instead of just brushing it off. What you really want is for people to tell you how great and awesome your idea is.

    Also, starting a hero class at any level other than 55 would be grossly unfair to DKs, unless DKs are altered to start at whatever level the new class begins, which would require redoing the DKs starting gear, and zone, and talent progression, and probably other extra work.

  8. #48
    Quote Originally Posted by Cooper View Post
    If you were "trying to make it unique" you'd actually listen to feedback instead of just brushing it off. What you really want is for people to tell you how great and awesome your idea is.

    Also, starting a hero class at any level other than 55 would be grossly unfair to DKs, unless DKs are altered to start at whatever level the new class begins, which would require redoing the DKs starting gear, and zone, and talent progression, and probably other extra work.
    I am trying to make it unique. I took maces off, thanks to you. And noone else has added anything constructive.



    With a dps cooldown, it feels too much like demonology, which im trying to step away from.

  9. #49
    Quote Originally Posted by Riarden View Post
    I am trying to make it unique. I took maces off, thanks to you. And noone else has added anything constructive.



    With a dps cooldown, it feels too much like demonology, which im trying to step away from.
    Taking maces out is a start, but the over-reliance on Metamorphosis is the real issue.

    Demonology uses Meta as a damage buff/ability unlock part of its regular rotation; changing it to a cooldown for Demon Hunters would separate it from Meta, not make it more alike. As would making it a damage reduction ability like it already is in-game for most NPC Demon Hunters.

  10. #50
    Quote Originally Posted by Cooper View Post
    Taking maces out is a start, but the over-reliance on Metamorphosis is the real issue.

    Demonology uses Meta as a damage buff/ability unlock part of its regular rotation; changing it to a cooldown for Demon Hunters would separate it from Meta, not make it more alike. As would making it a damage reduction ability like it already is in-game for most NPC Demon Hunters.
    Makes sense. Changes inc.

  11. #51
    The fiend finally got banned. Thank god. Riarden your concept was the best ive seen so far. Dont change it just because people say it should be.

    Quote Originally Posted by Simulatio View Post
    A handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

  12. #52
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    I liked the more passive way you had metamorphosis earlier to be honest, I know it isn't the go ability but controlling the balance between the demon and hunter is. I don't mind if there is a cd ability around it but that change , again only to me, feels unneeded. I do agree with the mace take out, you could probably toss in polearm and bow( for the spell casting spec)

    Also you should take out the use of Outland, try to break away from the illidari model.

  13. #53
    I have one shining reason Demon Hunter as a playable class.


    The theme of Warcraft has always been about polarizing forces. Good and Evil. Order and Chaos. Light and Darkness. These themes are the very basis of what started the Warcraft universe: Orcs and Humans. Warcraft 2 expanded on this, bridging the war amongst multiple races, polarizing each side into the Alliance and the Horde. This war continued well into Warcraft 3, but it also saw two new races; the Scourge and the Sentinels. While the Horde might no longer be an evil race anymore in concept, it is still very much polarized against the Alliance in a new and different way. The interpersonal conflicts between the 4 factions made things a lot more interesting, yet there wasn't much material between the Sentinels and the Scourge. Not until the expansion.

    Warcraft 3 The Frozen Throne set the stage for two major characters: Arthas and Illidan. They helped polarize the idea of Undead vs Night Elf in a way that Orcs and Humans couldn't even compare to. Both were extremely powerful characters, both were champions of good who turned to the path of evil. Arthas was empowered by Ner'zhul. Illidan was empowered by the skull of Gul'dan. They were extreme opposites, yet two sides of the same coin. They defined the Death Knight and Demon Hunter heroes, and became the iconic antihero/villains of Warcraft.

    It was genius how Blizzard managed to pull off this pairing. On the outset, Death Knights and Demon Hunters have nothing to do with each other. One is a champion of the undead, the other is a warrior who hunts demons. It's not until you break down what they represent as a core that you start to see how they actually mirror each other in different ways. Death Knights are traditional plated cavalry, Demon Hunters are tattooed, exotic warriors. Death Knights use the power of cold and ice. Demon Hunters used demonic fire.

    Then came World of Warcraft. Every class has their own theme or role to play, and each are unique and different. Some classes complimented others very well. The first obvious pairing are Paladins and Shamans, originally designed as faction-exclusive classes representing Alliance and Horde. Other minor ones were pairings such as Mages and Warlocks, Warriors and Rogues, or Priests and Druids.

    With Wrath of the Lich King, we saw the introduction of the first Hero class, the Death Knight. This was the first time a Scourge hero was made playable for the Alliance and Horde. This was also the first time we saw a Hero class, one that had a backstory that fit playing an undead hero and former servant of the Lich King. Death Knights were a popular class, and are still fairly popular today (currently 4th most played class in NA/EU).

    If there were any class that would compliment the Death Knight, it would be the Demon Hunter.

  14. #54
    Deleted
    Quote Originally Posted by Thimagryn View Post
    I have one shining reason Demon Hunter as a playable class.


    The theme of Warcraft has always been about polarizing forces. Good and Evil. Order and Chaos. Light and Darkness. These themes are the very basis of what started the Warcraft universe: Orcs and Humans. Warcraft 2 expanded on this, bridging the war amongst multiple races, polarizing each side into the Alliance and the Horde. This war continued well into Warcraft 3, but it also saw two new races; the Scourge and the Sentinels. While the Horde might no longer be an evil race anymore in concept, it is still very much polarized against the Alliance in a new and different way. The interpersonal conflicts between the 4 factions made things a lot more interesting, yet there wasn't much material between the Sentinels and the Scourge. Not until the expansion.

    Warcraft 3 The Frozen Throne set the stage for two major characters: Arthas and Illidan. They helped polarize the idea of Undead vs Night Elf in a way that Orcs and Humans couldn't even compare to. Both were extremely powerful characters, both were champions of good who turned to the path of evil. Arthas was empowered by Ner'zhul. Illidan was empowered by the skull of Gul'dan. They were extreme opposites, yet two sides of the same coin. They defined the Death Knight and Demon Hunter heroes, and became the iconic antihero/villains of Warcraft.

    It was genius how Blizzard managed to pull off this pairing. On the outset, Death Knights and Demon Hunters have nothing to do with each other. One is a champion of the undead, the other is a warrior who hunts demons. It's not until you break down what they represent as a core that you start to see how they actually mirror each other in different ways. Death Knights are traditional plated cavalry, Demon Hunters are tattooed, exotic warriors. Death Knights use the power of cold and ice. Demon Hunters used demonic fire.

    Then came World of Warcraft. Every class has their own theme or role to play, and each are unique and different. Some classes complimented others very well. The first obvious pairing are Paladins and Shamans, originally designed as faction-exclusive classes representing Alliance and Horde. Other minor ones were pairings such as Mages and Warlocks, Warriors and Rogues, or Priests and Druids.

    With Wrath of the Lich King, we saw the introduction of the first Hero class, the Death Knight. This was the first time a Scourge hero was made playable for the Alliance and Horde. This was also the first time we saw a Hero class, one that had a backstory that fit playing an undead hero and former servant of the Lich King. Death Knights were a popular class, and are still fairly popular today (currently 4th most played class in NA/EU).

    If there were any class that would compliment the Death Knight, it would be the Demon Hunter.
    This is first sane post about DH as a hero class... I mean, comparing to DK as hero class, the only class which can be second hero class, or in fact, a new class overall is DH... I mean, Arthas and Illidan lore were implemented at the same time, both had almost same lore expansion, DK got his class, DH didn't... I think there is still enough room in shadow/fire/melee area to make a decent DH concept... And I do expect DH as a hero class sometimes, maybe not in the next expansion, but in the one after that.. For example, everyone is talking about TBC v2, where we fight against Kil'Jaeden on his home planet... DH fits this expansion just like DK did in WotLK...

  15. #55
    Quote Originally Posted by nightguard View Post
    I liked the more passive way you had metamorphosis earlier to be honest, I know it isn't the go ability but controlling the balance between the demon and hunter is. I don't mind if there is a cd ability around it but that change , again only to me, feels unneeded. I do agree with the mace take out, you could probably toss in polearm and bow( for the spell casting spec)

    Also you should take out the use of Outland, try to break away from the illidari model.
    Well i had them kind of tricking the illidari. But thanks man.

  16. #56
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    We don't need any more tank spec classes in the game.

  17. #57
    Stood in the Fire Arberian's Avatar
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    Quote Originally Posted by Riarden View Post
    Demon Hunters.


    Intro.

    So, upon lurking the general discussion here, ive seen countless demon hunter vs technology class threads. One of the arguments of the people against demon hunters, is that all of the demon hunter abilities have been given to other classes. (Metamorph, immolation, mana burn, evasion.) Now while this is true, im a firm believer that since blizzard is a billion dollar company, they have the means to create a demon hunter class that is unique, yet holds the feel of the demon hunter hero unit from wc3. Now keep in mind, this is big here i cant stress this enough, im in no way saying that demon hunter has a set place in the wow class list, nor am i saying that demon hunters will ever be added. This is merely an experiment, more for myself, maybe some other people out there, to see if a demon hunter class can be further developed into a playable class that fits into the scheme of wow.

    You guys are my witnesses to the hypothesis that it can be done, but well see how it goes. If you bother reading, i dont really care. If you do, id like constructive comments. Remember, this is an experiment.



    Guess ill start from the beginning.

    Playable Races
    -Blood elves - Trained by Illidan
    -Night elves - the og demon hunters.
    -Orcs - Orcs hate demons, fact.
    -Humans - there are human demon hunters shown in hyjal, and mainly for gameplay balance.
    You could argue demon hunters would only be blood elves and night elves, would make sense, but people might argue that the beloved orcs and humans cant be the new class.

    Weapon Proficiency
    -1h swords.
    -1h axes.
    -daggers
    -fist weapons

    And for people that think dhs can only be useful for demons.
    From wiki.
    These blades appear as a strange cross between a small buckler and a sharp-looking, curved, two-bladed short sword. The demon hunters of the night elves wear these blades while they hunt the minions of the Scourge, the Burning Legion or other dark adversaries worthy of such weaponry

    Armor Proficiency
    -Leather,mail.



    Starting Zone
    Now, some fans might argue this should be a hero class, but im all in favor of starting at level one, because if you remember, the majority of dks were made fun of for skipping 58 levels in the beginning of wotlk, and didnt really know how to play their class upon reaching end game content. Guilty.
    So option A: Throw them in the original race starting zones, let them level up like everyone else.

    But, for the sake of the thread, im going to declare them as a hero class, even though blizzard would like to step away from hero classes. And since option A is boring,
    Option B: Demon Hunters start at level 65 at a lower level, phased version of the Ruins of Karabor, on top of black temple. Better known as the illidari demon hunter training ground.

    The quest line will involve a resurrected Illidan (He was mostly demon, its possible. Blues have said they want to bring him back.) training demon hunters to aid the burning legion like in burning crusade. Altrius the sufferer and the dark embrace realize there need to be more individuals trained in the art of demon hunting to fend off the coming invasion. Your job is to be trained by illidan, and take over the training of the fresh demon hunters.

    Ill come up with quest ideas during the day. But heres a few.
    Outland: Altrius the Sufferer wants you to become Acquainted with Illidan.
    Bloodlust:You must prove yourself to Altrius as a recruit. Choose and kill one of the other trainees.
    What needs to be done:Experience the demon hunter ritual. (Ripping eyes out, replacing them with spectral sight.)

    This quest will grant the cosmetic blindfold for demon hunters. Does not add stats, purely cosmetic. They can wear helmets just fine.
    Completing the quest line will level you to 68, allowing you to jump right into Northrend.

    Class Quests
    For those of you who played monks, blizzard nailed it. The class zone, the quests, all truly an awesome experience.

    The demon hunters will have a similar leveling process. They will return to Karabor for a new quest for training every ten levels, and the quests will award blindfolds with stats, increasing every ten levels. The quest will be daily and give an experience buff like the monks. In the zone will be a vendor for warglaive style swords, similar to the vendors on kun-lai summit with fist weapons and staves.

    Specializations
    Ill add abilities on a later occasion, im kind of pressed for time.
    Agony.


    This spec focuses on melee dps, enhancing your physical abilities with fire.
    Mastery-dealing fire damage increases weapon speed by x% and decreases fire damage by y%. Dealing weapon damage increases your fire damage by x% and decreases weapon damage by y%. 10 stacks of each causes you to metamorph, dealing 10% more damage.



    Curse of Flames
    Shear
    Agonizing Flames
    Flame Crash
    Chaos Blast

    Deception.


    This spec is the tank spec, based on dodge and parry.
    Mastery-upon dodging or parrying an attack, you will gain a stack of evasion, increasing dodge chance by x%. At ten stacks, you will unleash a parallel metamorphed version of yourself to absorb the next five attacks that deal more than 4% of your total health.



    Draw Soul
    Deflection
    Spellbreaker
    Debilitating Strike

    Gloom.


    This spec (bear with me) is a shadow/arcane caster spec.
    Mastery- every time you deal shadow damage, you gain a stack of insanity, increasing shadow damage and cast time by 10%. Every time you deal arcane damage you gain a stack of guidance, decreasing damage and cast time by 10%. At 10 stacks you will metamorph, Increases arcane spell damage by 20%. Reduces Shadow spell cast time by 20%.



    Shadow Crash
    Arcane Bolt
    Shadowfury

    Dh meta. Different from warlock.

    States
    This is the demon hunter version of stances/presence/aspect.
    Dread state-increases damage done and movement speed by 10%. Enemies within 5 yards take x fire damage every 1second.
    Vengeance state-taking damage causes your next melee attack to do 25% of total damage taken.
    Sage state- taking damage during spellcasting causes your next spell under two seconds to be instant.
    Conclusion

    Class design is hard, ill come up with more during the day for abilites, actual quests, and a talent grid.
    Let me know what you think, help my experiment. More edits to come. I'm also a fan of the ranger idea. I'd like to do class concepts if you suggest them too.

    -9/7 class made. 1:00 mastery made
    Good job, because some people still are so stupid and cant understand that Demon Hunters may have their own rotation , their own style and their unique gameplay.

    Infracted, don't necro old threads.
    Last edited by Lochton; 2014-02-06 at 12:38 AM.
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    Demon Hunter Class Idea
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  18. #58
    Banned Teriz's Avatar
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    Quote Originally Posted by Arberian View Post
    Good job, because some people still are so stupid and cant understand that Demon Hunters may have their own rotation , their own style and their unique gameplay.
    Gameplay: Demonic-based magic and abilities. Covered by Warlocks.
    Style: Demonic-based: Covered by Warlocks.
    Rotation: Performs spells and abilities that eventually lead into demonic transformation. Covered by Warlocks.

    I'm not seeing the uniqueness here. Heck, some of the "abilities" are Warlock abilities.

  19. #59
    Deleted
    I like it.

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