Originally Posted by
wholol
Ok this will sound blunt, but you're doing it wrong, kjc nerfed sure, you don't even need to cast anything besides fear and haunt atm, MG only when you're not the target, tbh you shouldn't be feeling the threat in 2s at all as affli/ boomkin, my only conclusion is that you need to get used to not casting fear while moving which is fine tbh since it's always been the case prio-KJC.
So let's start with this, i will presume you are using double DS talent as well as SL ,eternal resolve glyph and siphon life glyph as well.
where's the casting problem ? the fight starts with u placing your gates/ circle, pop DS / SB :SS first target and haunt it if u can.
Now judging from the point you've given you are facing a healer/ melee ( I'd say warrior or DK ), and the melee is sitting on u ( which is natural ), you have too many tools to move and survive, 1) symbiosis rejuv from your boomy ( which should be used on cd , place it on whoever is getting focused no excuse, free heals win),
2) you have Sfury or coil , aoe fear , and against melee healer you should have blood horror since there's no real CC chains that the other team should be doing on u in all honesty ,since 2 dps should have enough pressure to force the healer to actually u know... heal more instead of CC more, so you have a lot of self peeling tools, and do not forget circle and gate.
3) the most important point, your boomkin should be helping u peel, i thought that was the basic of basics, if the warrior is on u, let him root him, move away, i honestly do not think how u cannot just stomp that melee hard with all the Cds you guys have between each other, if the healer is pillar humping u can do the following:
1- shadowfury that healer the moment he comes out of pillar and fear him ( if the melee is on u, I'd advise to have your partner root him so u can setup a proper fear without getting stomped, or a more viable option is to blood horror yourself , once the melee is horrified you can Sfury / fear the healer without fear of being interrupted, though beware good warriors will reflect it on u, so make sure u have that down before u do it).
2- pull strategy : if the enemy healer is sticking to a pillar like his life depends on it, you drag the melee AWAY from the pillar towards your side of the map, this is called zoning, you force the healer to come out to heal the melee who will probably be chocking soon enough being too far from his healer with 2 dps throwing crap up his ...
Anyways I hope that helps you a bit, the best advice is to practice more on coordination with your partner, arena is not about players playing individually , it's about a team who works as one.