Last edited by kamuimac; 2013-09-09 at 10:46 AM.
Ok yeah I meant there was no percentage nerf while the tier is still relevant.
You say the things that you say yet I'm the ignorant one? I get the feeling that you don't even read what I type, you understand your own thing and comment based on that. Yes there are guilds that cleared ToT HC without meta/cloaks, but that was mostly the top 50 in the world (which my guild happens to be part of). What I was talking about is guilds that just recently cleared ToT (say in the past month or so). Go check on wowprogress any guild around world 1000. Maybe there are a couple of exceptions but most of those had an average guild ilvl close to 540 and yeah that includes legendary meta and cloak, maybe very few chars didn't have it cause they were a reroll/took a break from the game but that's it.
Also, yes item upgrades were introduced in 5.1 I am well aware of that, but they didn't also introduce the legendary meta gems which absolutely SKYROCKET the performance of your raid (608 cloak is also a 15-20k DPS increase as well). I remember Durumu HC specifically. On our first kill which was without any metas, we killed it like 30 seconds before the enrage, like 9.30 kill. After like half the raid got their metas, we instantly started killing it like 2 minutes faster.
Anyway the discussion here is not going at all where I intended, there was only one person who actually got what I meant
Last edited by mmoc4d46af2f3d; 2013-09-09 at 11:59 AM.
minor ability damage nerf in a couple months, whole raid % nerf as in both other tiers in 5.5. interesting to see if the ahead of the curve achiev will become unobtainable in 6.0 or 5.5 tho (5.5 would make sense with nerfs obv.)
If Flex does ok, probably no nerfs for a while (5.5?).
If Flex disappoints, who knows what they'll do? Things could get really ugly. People who do LFR need to be able to (and wanting to) quickly move into Flex, otherwise they are at risk of ending their expansion right there.
One thing I halfway expect them to do is greatly nerf the legendary chain, if participation there falls off.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Guys yeah the flex argument applies mostly to normal modes. HC guilds, no matter if they are good enough to clear HC content fast or not, won't really have any interest whatsoever in Flex no matter how hard the instance is on heroic.
Of course they will, otherwise the PTR wouldn't have been scaled to 520ilvl for normal testing. The OP has clearly forgotten that Blizzard tunes around the average player, not the above average ones.
As for Hardcore guilds clearing an expansion ending boss, and being bored: Welcome to Northrend.
No one here is arguing that T16 will be gear nerfed, but it's not going to happen anywhere near how fast you think it is for the average guild. Sure stockpiling 3k valor will help when you get a new item. IF you get the new item.
Considering Flex *is* the nerfed to 25% version of raid, I really hope gear upgrades are the only "nerfs" in line.
My guild is a semi-hardcore 10/13 25man guild, and we intend to have a look at flex first tomorrow before our thursday-raid.
Im also pretty sure gear-upgrades will still be the only "nerf" while the content is relevant.
They might throw in a nerf when the pre-expansion patch hits live or something in the lines of that.
I dont see any valid reason to nerf HC modes ever.
Previous tiers HAVE been nerfed in MoP:
- All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
Taken from official patch notes. Something similar is written in 5.2 patch notes as well.
With how long this tier is likely to last, I'd imagine in a few months we will see a 5 percent nerf, then 10 a month later, and so on.