Last edited by kamuimac; 2013-09-09 at 10:46 AM.
Also, yes item upgrades were introduced in 5.1 I am well aware of that, but they didn't also introduce the legendary meta gems which absolutely SKYROCKET the performance of your raid (608 cloak is also a 15-20k DPS increase as well). I remember Durumu HC specifically. On our first kill which was without any metas, we killed it like 30 seconds before the enrage, like 9.30 kill. After like half the raid got their metas, we instantly started killing it like 2 minutes faster.
Anyway the discussion here is not going at all where I intended, there was only one person who actually got what I meant
Last edited by Valaras; 2013-09-09 at 11:59 AM.
minor ability damage nerf in a couple months, whole raid % nerf as in both other tiers in 5.5. interesting to see if the ahead of the curve achiev will become unobtainable in 6.0 or 5.5 tho (5.5 would make sense with nerfs obv.)
If Flex does ok, probably no nerfs for a while (5.5?).
If Flex disappoints, who knows what they'll do? Things could get really ugly. People who do LFR need to be able to (and wanting to) quickly move into Flex, otherwise they are at risk of ending their expansion right there.
One thing I halfway expect them to do is greatly nerf the legendary chain, if participation there falls off.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
Guys yeah the flex argument applies mostly to normal modes. HC guilds, no matter if they are good enough to clear HC content fast or not, won't really have any interest whatsoever in Flex no matter how hard the instance is on heroic.
As for Hardcore guilds clearing an expansion ending boss, and being bored: Welcome to Northrend.
No one here is arguing that T16 will be gear nerfed, but it's not going to happen anywhere near how fast you think it is for the average guild. Sure stockpiling 3k valor will help when you get a new item. IF you get the new item.
Considering Flex *is* the nerfed to 25% version of raid, I really hope gear upgrades are the only "nerfs" in line.
My guild is a semi-hardcore 10/13 25man guild, and we intend to have a look at flex first tomorrow before our thursday-raid.
Im also pretty sure gear-upgrades will still be the only "nerf" while the content is relevant.
They might throw in a nerf when the pre-expansion patch hits live or something in the lines of that.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
I dont see any valid reason to nerf HC modes ever.
Previous tiers HAVE been nerfed in MoP:
- All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
Taken from official patch notes. Something similar is written in 5.2 patch notes as well.
With how long this tier is likely to last, I'd imagine in a few months we will see a 5 percent nerf, then 10 a month later, and so on.