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  1. #41
    Scarab Lord Karizee's Avatar
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    Quote Originally Posted by zito View Post
    Yes the majority of people will be zerging and a few people who got a lucky click off get to participate in the 1 mechanic for tequatl, which isn't even interesting. It's spam the cannons 1 attack at the wall till it dies, jump off and zerg the boss.
    Ok, let us know how well that strat works out for you next week
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  2. #42
    Ok, let us know how well that strat works out for you next week
    You've been saying stuff like that since we all said, "This is all just gonna be zergy stuff." way back in beta.

    And the strat has been working just fine, thank you.

  3. #43
    Quote Originally Posted by Karizee View Post
    Ok, let us know how well that strat works out for you next week
    It's the only strat, you failing to see it doesn't mean it's not there.

    The only thing the majority will do is zerg because that's the only thing to do.

  4. #44
    Am I the only one who actually likes this update? The world bosses have been needing some retuning for quite some time, so it's good that they're being adjusted some.

    Oh, and it's good to finally have a LFG tool.

  5. #45
    Am I the only one who actually likes this update? The world bosses have been needing some retuning for quite some time, so it's good that they're being adjusted some.
    It's cool that they're updating them I guess. I'm not really bashing the idea of updating them, I'm just against this idea that suddenly Tequatl will be this insanely hard fight that requires all this group coordination (which is laughable to begin with, GW2 is really designed to have no group-play at all in PvE) and skill.

    It's mostly just Karizee that gets all my attention, since they're always spewing blatant falsehoods, misleading info, or just being an overboard ANet-Fan in general. =P

  6. #46
    Quote Originally Posted by zito View Post
    1) A coordinated group of 80 people in a single guild is not reasonable or common
    2) It will turn into a zerg event. You zerg the wall - you zerg the boss - you zerg the cannon - back to the boss. Just like it is now minus the zerging the cannon.

    I've said this a million times, open world raid events are just zergs. They are in WoW, they are in Rift, they are in FF14ARR and it's stupid and pointless.
    theres a problem with the zerg strat in that the stacks that build up to create the bone wall will be going up un headed by the cannons since the turrets since the turrets will be destroyed. So your going to get alot of bone walls depending on how fast those stacks go up. Now i dont know how long its gonna take to zerg a wall down but if Anet sees ppl just zerg wall zerg teq zerg wall zerg teq all they have to do is increase the HP on the wall so that zerging is out the window and you have to use the turrets and protect them with players in order to finish the fight in time.

    Theres also the poison. Now i dont know how much dmg it does or how long it stays or if standing in multiple puddles stacks the dmg you recieve but the only way to get rid of the poison is to use the turrets, which if your just zerging your not protecting them and people are gonna be dieing to poison clouds.

    Now Anet has what 250+ employees? Im sure they took 80+ players into that battle and zerged zerged zerged and tweeked tweeked tweeked until they put enough mechanics in so that it was un zergable this time. But time will tell.

  7. #47
    Now Anet has what 250+ employees? Im sure they took 80+ players into that battle and zerged zerged zerged and tweeked tweeked tweeked until they put enough mechanics in so that it was un zergable this time. But time will tell.
    Those same employees that originally created all these zerg fights and the horrible pve mechanics they have now and the zerg events they keep adding to the living story for the past few months.

    Don't hold ya breathe on this one.

  8. #48
    I haven't really been following GW2 since I pre-pre-ordered it, played it, and got bored... has the leveling gotten better.

    Actually, on topic, is Tequatl one of the five World Dragons, or just a random dragon.

  9. #49
    The game's combat system just is not designed to handle complex strategies in zerg encounters, no matter what ANet thinks they've done with tuning or anti-zerg stuff. (Remember how Pavilion bosses were touted as having "mechanics to counter zergs"?)

    There are ways to fix this - as has been mentioned before - but ANet either can't or won't implement any of them. They just keep on mentioning things, or giving half-assed tries at fixing issues. If Devon says, "We know about issues in WvW but the fixes we have in mind aren't safe." or something along that vein one more time I'm gonna go find him and kick him in the nuts. (Yes, Karizee, that's your ANet-Defense alarm going off. Better report this post for threatening violence!)

  10. #50
    Scarab Lord Karizee's Avatar
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    Quote Originally Posted by Zorperior View Post
    I haven't really been following GW2 since I pre-pre-ordered it, played it, and got bored... has the leveling gotten better.

    Actually, on topic, is Tequatl one of the five World Dragons, or just a random dragon.
    Tequatl is one of Zhaitan's (an elder dragon) lieutenants.
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  11. #51
    Please post without insulting each other. Putting goofy faces after the insults doesn't magically make them ok.

  12. #52
    Dreadlord Scyth's Avatar
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    Zito I'll have to disagree with you on this one. I'm going only by what I've seen on the video and on twitch when the devs streamed a bit, but the mechanics look pretty challenging to me. I don't think simply zerging Tequatl will do it, there will need to be some co-ordination and thinking. I hope it's as challenging as I think it will be as I've wanted something like that in GW2 for a long time. I've missed WoW bosses far too much sadly I'd love a fight like that where me and my guildies are fighting and are actually challenged.

  13. #53
    Please post without insulting each other. Putting goofy faces after the insults doesn't magically make them ok.
    What?! I've been lied to this entire time!!! >:O

  14. #54
    I will be spending a week trying to figure out how to afk the event.

  15. #55
    Quote Originally Posted by zito View Post
    Those same employees that originally created all these zerg fights and the horrible pve mechanics they have now and the zerg events they keep adding to the living story for the past few months.

    Don't hold ya breathe on this one.
    So your saying that a group of people who created a ton of zerg fights cant decide to try and create at least 1 encounter that cant be zerged?

    I think you need to either watch the broadcast or find some more info. Anet seems to have put measures in place to prevent players from ignoring parts of the encounter.

    1. Timer
    2. Bone Wall (makes boss immune to dmg)
    3. Poison Clouds
    4. Adds attacking Turrets and NPC's

    The Bone wall is going to play a part in how fast groups can kill the boss. If they ignore the turrets the entire fight it means your going to get bone wall after bone wall the entire fight. And depending on how long it takes to take down a wall will determine how well a zerg strat could work.

    With no turrets available to dissipate poison clouds theres going to be no safe spots to stand for at least the melee. And thats a loss of DPS for your zerg the wall strat. Also people are going to be dead in the clouds making them hard to get up from downed state and a risk for other players to try and rez. It is also i 1 minish run back to the boss if you die and take a way point.

    Obviously if your choosing to just zerg the wall the back lines will be overrun correct. The question is do the adds have enough AI to then engage players around Teq? Or will they just stand around the broken turrets to keep you from repairing them?

    I think this fight will not be zergable in the sense of ignoring the mechanics. But it will feel like a zerg regardless because if you choose to stay on Teq the entire time he is down you can. If you chose to just kill adds near the turrets (its what ima do) you can. OR if your one of the four few people that want to cleanse poison and clear stacks you can do that until the phase shift. But its still going to feel the same but there is added pressure to keep people doing those three jobs where there was no pressure to do so b4.

  16. #56
    Lots of people hitting big things is fun.
    Not all content released needs to require thought and deep strategy.

    There are games that excel at that, it is just not one of GW2's strong suits. I dont think it is their intention anyway, having something over complicated for random groups of players with little communication is not always good. Could stand to be slightly harder, but thats what they are planning anyway from what I read.

  17. #57
    There are games that excel at that, it is just not one of GW2's strong suits. I dont think it is their intention anyway, having something over complicated for random groups of players with little communication is not always good. Could stand to be slightly harder, but thats what they are planning anyway from what I read.
    Well, I think it's a combination of two issues.

    1) There's really no group content in the game that fits that bill. Even the instanced stuff.

    2) ANet keeps claiming that this new content or that new content will be harder, have more strategy, be anti-zerg, etc...and it never pans out or the implementation is lacking.

    I don't think anyone here really expects an outdoor zerg boss to have a lot of strategy or depth involved, that's why we're being so skeptical.

  18. #58
    Quote Originally Posted by Zeek Daniels View Post
    snip.
    I already went over this before, you not following this thread does not mean I have to repeat myself.

  19. #59
    Quote Originally Posted by Bovinity Divinity View Post
    1) There's really no group content in the game that fits that bill. Even the instanced stuff.
    Well there is that "Arenanet's version of raid content" (whatever that means) we still have to look forward to. At some point...

  20. #60
    Quote Originally Posted by Arlee View Post
    Well there is that "Arenanet's version of raid content" (whatever that means) we still have to look forward to. At some point...
    How much you want to bet this world boss revamp is Anet version of "raid content"?

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