You've been saying stuff like that since we all said, "This is all just gonna be zergy stuff." way back in beta.Ok, let us know how well that strat works out for you next week
And the strat has been working just fine, thank you.
Am I the only one who actually likes this update? The world bosses have been needing some retuning for quite some time, so it's good that they're being adjusted some.
Oh, and it's good to finally have a LFG tool.
It's cool that they're updating them I guess. I'm not really bashing the idea of updating them, I'm just against this idea that suddenly Tequatl will be this insanely hard fight that requires all this group coordination (which is laughable to begin with, GW2 is really designed to have no group-play at all in PvE) and skill.Am I the only one who actually likes this update? The world bosses have been needing some retuning for quite some time, so it's good that they're being adjusted some.
It's mostly just Karizee that gets all my attention, since they're always spewing blatant falsehoods, misleading info, or just being an overboard ANet-Fan in general. =P
Theres also the poison. Now i dont know how much dmg it does or how long it stays or if standing in multiple puddles stacks the dmg you recieve but the only way to get rid of the poison is to use the turrets, which if your just zerging your not protecting them and people are gonna be dieing to poison clouds.
Now Anet has what 250+ employees? Im sure they took 80+ players into that battle and zerged zerged zerged and tweeked tweeked tweeked until they put enough mechanics in so that it was un zergable this time. But time will tell.
Those same employees that originally created all these zerg fights and the horrible pve mechanics they have now and the zerg events they keep adding to the living story for the past few months.Now Anet has what 250+ employees? Im sure they took 80+ players into that battle and zerged zerged zerged and tweeked tweeked tweeked until they put enough mechanics in so that it was un zergable this time. But time will tell.
Don't hold ya breathe on this one.
I haven't really been following GW2 since I pre-pre-ordered it, played it, and got bored... has the leveling gotten better.
Actually, on topic, is Tequatl one of the five World Dragons, or just a random dragon.
The game's combat system just is not designed to handle complex strategies in zerg encounters, no matter what ANet thinks they've done with tuning or anti-zerg stuff. (Remember how Pavilion bosses were touted as having "mechanics to counter zergs"?)
There are ways to fix this - as has been mentioned before - but ANet either can't or won't implement any of them. They just keep on mentioning things, or giving half-assed tries at fixing issues. If Devon says, "We know about issues in WvW but the fixes we have in mind aren't safe." or something along that vein one more time I'm gonna go find him and kick him in the nuts. (Yes, Karizee, that's your ANet-Defense alarm going off. Better report this post for threatening violence!)
Zito I'll have to disagree with you on this one. I'm going only by what I've seen on the video and on twitch when the devs streamed a bit, but the mechanics look pretty challenging to me. I don't think simply zerging Tequatl will do it, there will need to be some co-ordination and thinking. I hope it's as challenging as I think it will be as I've wanted something like that in GW2 for a long time. I've missed WoW bosses far too much sadly I'd love a fight like that where me and my guildies are fighting and are actually challenged.
What?! I've been lied to this entire time!!! >:OPlease post without insulting each other. Putting goofy faces after the insults doesn't magically make them ok.
I will be spending a week trying to figure out how to afk the event.
I think you need to either watch the broadcast or find some more info. Anet seems to have put measures in place to prevent players from ignoring parts of the encounter.
2. Bone Wall (makes boss immune to dmg)
3. Poison Clouds
4. Adds attacking Turrets and NPC's
The Bone wall is going to play a part in how fast groups can kill the boss. If they ignore the turrets the entire fight it means your going to get bone wall after bone wall the entire fight. And depending on how long it takes to take down a wall will determine how well a zerg strat could work.
With no turrets available to dissipate poison clouds theres going to be no safe spots to stand for at least the melee. And thats a loss of DPS for your zerg the wall strat. Also people are going to be dead in the clouds making them hard to get up from downed state and a risk for other players to try and rez. It is also i 1 minish run back to the boss if you die and take a way point.
Obviously if your choosing to just zerg the wall the back lines will be overrun correct. The question is do the adds have enough AI to then engage players around Teq? Or will they just stand around the broken turrets to keep you from repairing them?
I think this fight will not be zergable in the sense of ignoring the mechanics. But it will feel like a zerg regardless because if you choose to stay on Teq the entire time he is down you can. If you chose to just kill adds near the turrets (its what ima do) you can. OR if your one of the four few people that want to cleanse poison and clear stacks you can do that until the phase shift. But its still going to feel the same but there is added pressure to keep people doing those three jobs where there was no pressure to do so b4.
Lots of people hitting big things is fun.
Not all content released needs to require thought and deep strategy.
There are games that excel at that, it is just not one of GW2's strong suits. I dont think it is their intention anyway, having something over complicated for random groups of players with little communication is not always good. Could stand to be slightly harder, but thats what they are planning anyway from what I read.
Well, I think it's a combination of two issues.There are games that excel at that, it is just not one of GW2's strong suits. I dont think it is their intention anyway, having something over complicated for random groups of players with little communication is not always good. Could stand to be slightly harder, but thats what they are planning anyway from what I read.
1) There's really no group content in the game that fits that bill. Even the instanced stuff.
2) ANet keeps claiming that this new content or that new content will be harder, have more strategy, be anti-zerg, etc...and it never pans out or the implementation is lacking.
I don't think anyone here really expects an outdoor zerg boss to have a lot of strategy or depth involved, that's why we're being so skeptical.