With the pet battles, well we asked for a challenge and they sure gave us one. Gonna have my work cut out for me getting a good setup for all of them. Finally figured out a reliable team to take down Oondasta, got the 4 normal bosses without too much trouble but the Celestials... ermagerd nerf healing. But there's strats up for all of them on warcraftpets etc. More fun to work your own out though IMO.
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Were people expecting SoO to be amazing? These people clearly haven't been paying attention to how blizz works post wrath.
I like it. I didn't set sky-high expectations for it, but it's not a bad patch.
Lots of folks seem hell bent on burning through it all asap, oblivious to the fact that it's going to be around for quite a long time.
The isle is also the first place I've seen in this game that reminds me of old school tusker guard camping in AC. Which, in a twisted way, is really awesome.
Benevolence is a luxury for the strong - Wrathion
Next time you guys log in, Blizzard should freeze your character, spawn your favourite mount and shoot it in the head. - Mormolyce
Taking a look at your latest post its goes like this:
"The more unsubs the better really.."
"I'm pretty sure everyone can agree that mope is a horrible expansion."
"All the mope raids are horrible. Each one is just getting worse and worse."
Seriously...(this is a wow-forum, did you know?) I think the term GTFO never suited so well before.
Oh, also, add to that you have obvioulsy no clue about the Syrian conflict, your posts there were just so ignorant i had to do some serious facepalming and came close to crying.
I'm an altoholic too but I'm not playing my alts until at least a few weeks in so that I don't lose my mind. Luckily I'm getting 496s almost as fast as I can mail em out so all my barely-dinged-90s are getting free gear. My most geared alt was already better geared than that though. Maybe I'll take her through Flexi if I have the time.
It's true about MoP being alt-unfriendly, but the reason for that is because they're putting in so much content to keep main-only players happy.
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You are in heroic gear.... If it wasn't easy for you it would near impossible for the players it was aimed at. Reduce your ilvl by 20-25 and don't read guides / watch vids ahead of trying the fights and then see how it goes. Normal mode isn't really aimed at people that well geared and that well prepared.
Yes Horridon normal was quite a difficult fight... Now consider the fact that you are a person who raids heroics. If you find it challenging how is the average player going to find it ? Close to impossible.... Walls like that are beyond raiders who don't do heroics. Many guilds got stuck on that fight for weeks (or months if they didn't give up long before that). That's not a good thing for the games subs....
I think the bosses in a raid should generally get more challenging as you go along. If you start making the 1st few bosses hard then you don't have anywhere to go with the difficulty before you take it too far.
As for the cloak.... I'd be kind of disappointed if i'd spent the past year grinding away to get my cloak and then only completed it when progress was finished or half way through... What would be the point in that?
That's exactly what happened when I got my legendary bow from Sunwell.... It was just some random boss drop that I didn't do anything to deserve more than the other 24 people in the raid. Then there was no new bosses to use it against and 3 months later I replaced it with a blue.
My guild is now 9/14 but we still took an entire night to kill Malkorok due to 2 of our ranged dps being absent who we had 2 replace with 2 windwalker monks...(they replaced an elemental shammy and a boomkin so we also lost a lot of great healing utility). We also had to use 2 530ish healers who aren't part of our normal healing team (an alt and 1 of our old healers who went casual). A lot of guilds are stuck with such comp problems full time and bosses can't be balanced around great comps.
We are a guild who fully cleared all the 5.0 raids and TOT on heroic and got the Feat's of strength for doing it before the new raids came out... So I think I can say we aren't terrible yet we still faced a challenge by having to make a few changes to our team.
Last edited by Paulosio; 2013-09-13 at 04:37 AM.
Remeber how the first few fights of ToT was wall-hard for ppl (Horridon, Tortos, Perhaps council, and Durumu) and the last bosses were piss-easy?
Blizz wants the first few fights of SoO to be relatively easy, and then have a gradual difficulty rampup as you progress. So first 6 are easy, last 6 are not so easy.
I'm suspecting the legendary quest design also led them to decide to make the expansion be main-focused and alt-hostile, another big error.
Last edited by Osmeric; 2013-09-13 at 04:58 AM.
This has been common knowledge for months. The whole point of the cloak was to take down Garrosh, wouldn't make any sense to get it after killing Garrosh.After last night 5.4 feels a bit...well disappointing. I came home last night late so I only had 15min before raid to get flasks and head out. To my surprise 1/2 of my raid was in Legendary cloaks....the first reaction was ...o.0 the fuck...It took several weeks for the gem, several weeks for the socket, several weeks for the meta....months for the dam cloak cause fuck titan rune drops.....1h for the legendary upgrade. I mean I was fine that SoO had catch up mechanics for the legendary quests...only natural given where we are...but common at least make it so you have to kill Garrosh for the fucking thing....
This has also been common knowledge for awhile, the first 4 bosses are designed to be easy. The difficulty ramps up the further in you go... We didn't even wipe until Dark Shaman in our guild, but we also killed Garrosh already so we aren't exactly the norm. If you wiped 7-8 times on Sha, you will not be able to kill the last 4 bosses without incredibly better gear or hundreds of wipes. There's no comparison in difficulty, they are leaps and bounds harder than the first 4.That brings me to the next point...so far the difficulty of SoO seems a joke. I feel like normal is under-tuned and it's like we were running flex. One shot first two, had dc's and stupidity for the 3rd so that took a bit of time but overall i think under 10-12 wipes (some were quick). Sha was also under 7-8 wipes. While we had people lag out and fixing shit and taking a 15min break a friend of mine is 7/14. This feels like an easier version of DS all over again.
Honestly, you seem to be wiping a lot more than norm compared to others with similar gear. I really hope you don't post another thread saying normals are too hard when you get further into the instance...
Last edited by tyrindor; 2013-09-13 at 04:59 AM.
What people aren't realizing, or are choosing not to, is that, MECHANICS\ABILITY wise, most bosses in SoO are absolute jokes. Gear makes fight easier, sure, but if the mechanics are harder to execute, instead of being irrelevant, the fight remains challenging... I'm at 9/14 in 25m after 2 nights... and could have been a lot better, guess explaining strats and other stuff (lol @ assigning slices in Immerseus, waste of time) was a waste, when bosses just roll over and die...
I'm used to being disappointed by Blizzard and their content (or lack of), and this was just another step in the wrong direction. Siege of Orgrimmar seems too easy (we'll wait for heroics for a more accurate impression), the Timeless Isle is fun for a couple of visits but won't hold up... the most fun in the Isle was using the Hordos emissary thingie and just ganking everyone around, specially guildies. At least the Isle of Thunder had some progression to it, with the lore on the scenarios, opening new parts over time, etc. Timeless Isle just seems... empty and boring.
The best part in 5.4 for me was the Proving Grounds, that seems to be highly successful, all the rest though... meh. I sure hope we aren't expected to endure this more then 5-6 months.
Normal isn't supposed to be difficult for raid groups that will go on to have the tier on heroic farm. Normals will never ever and have never ever been difficult for these kinds of raid groups.
You'd rather have a wall boss right away and make the farther along bosses faceroll rather than making the earliest ones the easiest (which actually makes sense)?