Last edited by Nicola; 2013-09-12 at 09:10 PM.
I doubt you even pvp , nice trolling.
What? I'm not trolling , and I fail to see your problem, did my observation about pvp gear being subpar offend you somehow?
38% pvp power would assume 100% pvppower gems currently , leaving you way way less primary stat than pve geared people. Also even with 44% , 44% of 100 (say that is our current damage out put) makes 144. Compare that to the equivalent 200+ theoretical damage output of pve gear , it is still way less.
Stormspellz -mugthol/sargaras (shamans)
Stormspellzz - mugthol (shamy)
Stormspellx- mugthol (monk)
Battletag - Stormz#1438 (sc2/d3)
Sometimes I think people have forgotten what those terms mean.
There are 10 kinds of people. Those who understand binary and those who dont.
PvP gear is becoming a bit irrelevant imo.
It is rubbish in wpvp, but it is really dead starting from tbc
so although I would like some solutions I won't whine too much about it since we don't have to see pve gear in arenas/bgs anymore
This. What incentives have PvP players have over PvE players traditionally? PvP gear that makes them harder to play against in all types of PvP. Thats it. No gold (no im not looting bodies for 24 copper) no mounts (hardly) little new content. We work for our gear, not like afking through lfr for epics. But apparently Blizz wants us to willingly forefit the only incentive we have as PvP'ers, which really sucks. I can see them closing the gap a little from cata where a full geared pvp player would destroy a pve player everytime, but making them equally strong(or stronger) in pvp with pve gear as the pvp player whose worked for that pvp gear is kind of a slap in the face to the pvp players.
Last edited by Decorpse; 2013-09-12 at 08:14 PM.
Stat - Me - Him - %increase
ilvl - 495 - 544 - 9.8%
STR - 15405 - 22402 - 45.4%
Mastery - 35.93% - 34.67% - eh
AP - 31060 - 45054 - 45.05%
So the somewhat relevant stats for doing damage are more or less offset by my pvp power of 37%. (but I am still in the hole by a small margin.)
Now the interesting thing is the defensive stats.
Armor - 32861 - 38044 - 15.7%
Health - 401287 - 554979 - 38.2%
Dodge - 3.02% - 7.95%
Parry - 18.83% - 28.07%
So as you can see when I meet this 544 geared guy out in the world we will do similar amounts of damage to each other, but he will have more defenses than I will. I assume that I will be able to overcome his extra health and defense with my intelligent PvP experience. He gets utterly demolished in arena/BG though. I think that is a fair trade and I am not entirely sure what all the complaining is about.
EDIT: FYI he is fully heroic geared with thunderforged items and legendary cloak. Basically the top geared player the devs talk about you not meeting that much. So this is an example of a top geared PvP player and a top geared PvE player of the same class and spec.
Last edited by Tyrean; 2013-09-12 at 07:54 PM.
Do you think thats a fair trade? I dont. His getting destroyed in arena is how people learn how to play their class, we've all been there. Why dont the pvp players gear in full pve gear, forcing pvp players to pve for the defensive advantage? Wouldnt that suck? "I lost to an equally skilled player because hes in pve gear and im in pvp gear, makes sense, my own fault!" *barf*
Last edited by Decorpse; 2013-09-12 at 08:12 PM.
I think that is a fair trade. The baseline resilience and gear scaling was an attempt to allow PvE players to transition into PvP without being useless and spending all their time on the floor. This is doing exactly that. If they want to be competitive in arena or RBG they have to get PvP gear. If they don't then they are fine in the 1800 bracket.
Out in the world, if for some reason I run into a 1v1 in this scenario where it is 495 vs 544, then I actually expect I would win barring class imbalances. How often is it a 1v1 though? World pvp will never be fair, it is the whole point of world pvp. People trying to make it fair are somewhat silly.
Also pvp gear will get 20 item levels higher by the end of expansion and take ages to farm, the weapon especially. (Does it still require 8000 conquest gained or w/e?) whilst pve gear will be 35~ item levels higher, being upgradable and just higher including heroic gear, AND you didn't factor in weapon damage which is huge for melee classes.
Oh, and the general idea is that PvP gear is still the best for instanced PvP and out in the world the sky is not falling like everyone suggests.
Instanced PvP? No.
World PvP? Not to me, possibly for you. Timeless Isle has been jokes for me. Less fun for the ToT + Orange Cloak guys, I assure you.
I heal in the Arena
Retired Moderator - Priest and PvP
You can follow me @UltimaMMO_C
On the Timeless Isle it's pretty obvious pve geared people reign surpreme. 600k+ hp and insane damage stats. Good job Blizzard!
I agree with this, It should be higher, It doesn't matter if "PvP isn't the main game blah blah" Because it is in the game, and a lot of people do it, And it's not right that PvE players will have such a huge advantage in W-PvP, W-PvP is very popular on my realm with us having about 4-5 W-PvP guilds and I think it's just not good enough the way it stands, Resilience on the gear should sort it, That's how it should be, PvP gear needs a clear advantage to make up for such a huge gear gap.
Originally Posted by Tony Stark