1. #1

    Thok / Paragons / Siegecrafter 25m

    Also spoils seemed to be wiping a lot of people for some reason. My guild will be going through the second half of 25m Siege today was wondering if anyone had any tips that could save me some time with the wipes. I heard paragons was miserable but not much else.
    Last edited by EyeForAnEye; 2013-09-12 at 08:28 PM.

  2. #2
    I cannot speak for 25m but paragons was quite easy on 10.

    but you cannot reach paragons untill you kill spoils, thok and siegecrafter

  3. #3
    Deleted
    Spoils was pretty faceroll on 25 man, can just open multiple boxes at a time to maintain a decent speed, not really much more to it. Thok just about raid healing + boss kiting during phase change, trying to keep thok in his phase 1 as long as possible with AM from paladins to prevent spell cast interupts etc.
    siegebreaker, as long as you have strong groups on the convayer belt thing, boss should never gain damage reduction, and have aoe grips/slow traps on the bombs to stop them reaching players, aoe'd down ofcourse.

    My guild did a bit of work on paragons, got most of the fight sorted, bit of a cluster fuck when you're abit clueless to the abilities, but it all comes together near the end.

  4. #4
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    Thok was fairly nasty. Spoils was faceroll. Siegecrafter tomorrow.

  5. #5
    Thok is pretty easy if you got an organized strat for it.
    Siegecrafter is a joke.
    Paragons is a nasty fucking little normal mode on 25 man. The hardest part is dealing with xaril. The interactions between abilities are problematic at best, but Xaril's screw up the encounter when he's out.
    Garrosh is a neat fight, but a lot less complicated than Paragons. Pretty easy kill.

  6. #6
    Manage to kill nazgrim, malkorak, spoils and siege in one night. People derping around on spoils for too long and thok justa little low dps and a few couple people getting chomped hurt us. But all in all should be simple. Good to know that siege is easy hopefully we can kill the final 3 in a night. Looking for some good strat advice with paragons if anyone has any.

  7. #7
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    Can someone explain how they managed it in this video that thok gets his energy for his scream so slowly?

    http://www.wowprogress.com/video/430...lxeic-mage-pov

    It looks like the buff thok gets doesn't effect his energy generation rate. Is there a trick to it or was this just a bug?

  8. #8
    Quote Originally Posted by Ohai View Post
    Can someone explain how they managed it in this video that thok gets his energy for his scream so slowly?

    http://www.wowprogress.com/video/430...lxeic-mage-pov

    It looks like the buff thok gets doesn't effect his energy generation rate. Is there a trick to it or was this just a bug?
    That was a bug. It's fixed now.

  9. #9
    I am Murloc!
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    Gotta say, that Thok video is hilarious. Without regen buff, it's Patchwerk. Fixed, he pretty much chains roars at 6+ stacks.

  10. #10
    For paragon, we found best way to deal with certain annoying abilities casting paragons right away. We started Rikkal to get rid of parasites -> Hisek (annoying aim ability) -> Kor'ven (lust for the amber, dps suck at switching!) -> Skeer -> can't remember ka'roz/ivayuk -> Xaril -> rest dont really matter just kill mobs with high debuffs. The most dangerous abilities were deffinetely toxins and aim. This is from 25 man point of view, dealing with the toxin is deffinetely very annoying there.

  11. #11
    I feel a lot of people were over complicating the Paragons. The parasites are nasty, but you can completely negate them by having rik'kal on a tank that's actively mitigating damage the entire time he uses injection. We had our paladin tank him off to the side the whole way through with no parasites to worry about at all.

  12. #12
    Paragons isn't really miserable TBH, it's more of a retardcheck than anything else, a couple of wipes to figure out what order you should kill them and how, and it's a dead boss. We killed the guy who spawns parasites first, followed by Skeer, burned by bloodlust. We have very high dps, so this tactic ensured we had 0 parasites, and two waves of bloods that we could ignore. We had designated people to catch the Aim, in an order previously practiced. The fight is rather buggy, particularly Aim and the Injection detonation (don't kill the boss while he does aim! it will go off instantly and you will be very dead). Detonations don't always detonate, but make sure everyone understands their colours. Some buffs also didn't work reliably, so we ended up ignoring the majority of them.

    For Thok I'd recommend figuring out an efficient kiting path so not everyone has to run to tokyo while trying to nuke the boss. We worked in a _| fashion, where the raid was standing on the intersection. We had warlock gateways to both ends, though most people didn't use them. People fixated would run to either end, whatever end was furthest from the boss.

    Siege is mostly a matter of killing the mines and not standing in crap for the majority of the raid.
    Last edited by Cirque; 2013-09-13 at 09:08 PM.

  13. #13
    The key to Thok is to be in Phase 1 as long as possible, which means keeping everyone above 50% until the Screech is no longer manageable.

    As far as tips for that go, it's all about managing raid cooldowns.

    After the fourth Screech went out, we started a cooldown chain, which looked kind of like this:

    Smoke bomb
    Divine Hymn
    Healing Tide Totem (Shaman 1)
    Healing Tide Totem (Shaman 2)
    Personal CDs and Healthstones

    ***Note: We put a Hand of Protection on our Priest before she began casting Divine Hymn - this prevents her from getting spell locked. You can also use this for a druid's Tranquility so they can cast without being interrupted. Make sure you get the BoP off before they start to cast.

    Most importantly, a few seconds after the first Shaman dropped Healing Tide Totem, we started chaining Devotion Aura. We only had 3 paladins, so we waited as long as we could until it became absolutely necessary. If you have more paladins, you might want to start Devo's a bit earlier, or save some for the 2nd round of Phase 1.

    By the end of the third Devo aura the Screech was coming so fast we couldn't keep up, so that would trigger Phase 2.

    This phase is all about kiting the Fixate (and not standing in front of him!) and is pretty straightforward. Once you work out a kiting strat with your guild, this phase should be easy. We would have the first Fixate go down the hallway, then the second Fixate would come back to the centre of the ring, and back and forth.

    ***The poison dot that will go out after he eats the poison dude hurts quite a bit. Dispelling is important here!

    During our second round of Phase 1, we didn't have any more Devotion Auras, so this phase was more about Personal CDs and just doing whatever you could to stay above 50%/mitigate damage. Any extra smoke bombs, spirit link totems, Hybrid healing cooldowns, this is when you want to use them. Don't plop them all down at once, make sure your guild communicates and they're chained effectively. If you still have a devotion aura up at this point, use it when the Screeches become constant.

    If you have the DPS to avoid a 3rd round of Phase 1, awesome - if not, you'll have to kite him around to avoid fire, while keeping up the cooldown rotation. Stacking becomes more difficult, but any Devotion Auras used the first time round should be up again.

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