Plenty of complaints about current PvP everywhere. Don't have to experience something to know about it. I may have not been amazing at Arena, but I wasn't completely clueless. Hating something isn't the same thing as not knowing how it works. Running around pillars just isn't fun, even if it is effective.
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If they were to remove pillars they would have to drastically change alot of classes. Monks for instance. Their survivability comes from their mobility. If there were no pillars to hide behind we would just get eaten by ranged.
You are implying that hardmode guilds are taking pvp players to give away gear to during progression. PvPer's get into hardmodes with a guild that has already been farming the content, don't try to convince me they are helping progression. Do high end pvp players play pve? Absolutely, and that isn't what I'm saying. However, a pure pvp player doesn't just magically decide to place themselves in a top guild. They get carried. A pure pvp player will have nothing but his pvp set to raid with. And I'm sure those players want to feel like they are contributing (or probably don't really care, since "dragonslayers" are all but hated on by pure pvpers). But you aren't even going to outdps someone in normal mode gear in pvp gear.
Pillars were originally designed so players had something to duck behind vs a team of ranged that could pick them off as soon as the gates opened.
What they SHOULD do is make an arena with smoke-bomb style pillars- pillars that can be passed through to help alleviate pillar-humping, but still work as protection from insta-gib range teams.
No......that would ruin my fun of kiting people around corners for ages
There should probably be a few mechanics changed to not require LoS, but complete removal would make for boring, boring gameplay.
I would quit if they removed pillars. Honestly they have made so much shit retard proof because of QQ. Games hardly fun anymore.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
if pillers were removed there would be no difference between 1500, and 2k players, so no ty
No. As annoying as they can be, they do add skill to the game since positioning matters. Instead of removing pillars, they need less instant cast and cast while moving spells. Particularly for healers.
If pillars were more dynamic i wouldnt mind as much. Have them retract on a cycle.
I like LoS mechanics, but not when they're abused. Its turns a game of skill into a staring contest.
it should be like the STV arena, just a plain arena team VS team no Line of sight stuff
Pillars in arenas is the reason that taurens got their range nerfed (hitbox fix), which was (is) quite annoying since you're out of range until you completely cover your target now. "I'm a huge beast with shorter arms than a T-rex".
Mother pus bucket!
Lol no way. Clever usage of pillars is a important part of pvp.
LoS is essential to arena play, most posters in this thread advocating for arena removal have zero exepirience of facing proper wizard cleaves melting your face without anything to hide behind. Seriously if you can't take a preassure of 2v2 (that can be pretty frustraiting) then play 3v3 (that you're supposed to play to achieve shinies). If you don't know when to pillar and when to push in then try to learn or give it up alltogether.
P.S. DK complaining about Disc... Seriously you can rotate cds and nulify 4 fears of 5, you can stick to him and when you can't - just grip dps and wail on him to force priest heal, switch back and forth to oom priest. If you know how to play DK you'll score a kill on priest eventually or may be will be killed by his hunter or feral, but that's what PvP is about - not just walking over dead bodies.