Good point, yet, as i said, Proving Grounds is not a suitable way to measure it. That's what World of Logs is for, and it is pretty good for that, as well as the observation of fellow raidmembers, depending how big your raid is. But i totally agree... iLvLs are a bad way to decide upon someones fate in terms of raid-chance too, but it depends. It's an obvious example, but i cant make somebody with a losely 465 Gearscore go with me into Siege of Orgrimmar when my goal is to rush through the first encounters to repeat it on heroics for example because you can bet that there IS a strong difference between a very good player in that gear, and a "just" good player in 510-530. Technologically. Proving Grounds is more about enforcing a playstyle in a (like i love to state) very strange situation, therefore doesn't say much about how the player will behave in a real raiding environment.
Proving Grounds sure says that there is a certain skill standart in you if you have it, and no doubt you have knowledge about your class' ability, but it doesn't mean those who don't, do not have this standart, nor that those that HAVE Gold still can keep up doing a good job during an actual Raid-Encounter.
Last edited by SoundOfGuns; 2013-09-15 at 03:41 AM.
If you are offended by something i said, im probably at least 45% sorry about it and there is a 3% Chance it was not on purpose!
Blizzard, getting away with murder since at least 2019.
If you're doing such an 'excellent job' why would you want to waste your time wiping with people that can't pass bronze ?
In my experience, the people that say they do 'an excellent job, but cant be bothered', are NOT the ones doing an excellent job. They're the ones doing the bare minimum to avoid being replaced.
Getting gold in proving grounds is not going to help you fix your issues in raid. That I am 100% sure of. The proving grounds do not have the same mechanics that boss fights do.
Hyperbole
I am choosing my battles. The people that I lost? 2 out of the 3 are people who consistently have problems in raid. These are players that have been worked with in the past. These players didn't ask for help - they got to silver, tried gold (what I assume is a few times - I do not actually know) and then gquit while saying awful things about the guild. They didn't ask for help. They just quit because their attitudes were bad.
People who are replying here are automatically assuming a few things
1: That the people who left were awesome raiders. (A side note: I will state that a few of the people having problems are generally good raiders. I've been mildly surprised that two of them have problems. However, I worked with them, gave them advice, and they prospered for it.)
2: That I am a mean person who hates his guildies.
3: That the class of players I am working with are the same class of players you work with.
The first two are automatically false. The 3rd is most likely false.
Requiring gold for a 1 night a week raiding casual guild? You better be offering at least 3 nights if you want people to prove their skill. It sounds more like you are managing a guild that should be doing flex raids. Also, 1 night of failures on new tier bosses does not mean your group sucks. While heroic raiders can usually plow through most bosses, the average guild takes some wipes to get used to new mechanics. Just have some patience. If you are wiping on a single boss with no improvement for a couple week, then you should consider raising the requirements and benching people.
Getting to certain points in proving grounds for some classes has zero carry over to raiding. Disc priest are switching to holy to advance and even with that holy priests aren't doing well. Each pure dps class has one spec that is tops and in most cases it isn't the one you would raid in. I am not trying to take away from people that have done well or anything like that but on my shitty druid I can breeze through the healing part even with gear below the item level nerf due to their mechanics.
"Privilege is invisible to those who have it."
I don't think anything more wrong has been said in the history of these forums. Someone who knows how to play can learn a raid fight quickly, but there's no guarantee that someone that spends (in some cases I've seen first hand) MONTHS learning a single fight will come out any better of a player. The proving grounds is the best raid preparation tool this game has ever had, and I don't believe anyone unable to pass gold is pulling their own weight in normal or heroic raiding. The players that can't pass it are being carried, and they know it. They want to GO TO raids, so they can get loot, but they don't actually want to raid for the sake of it. Someone who honestly likes to raid for the fun of raiding would enjoy testing themselves at the proving ground.
If I were running my guild I would remove ilvl and experience requirements on players and just use proving grounds. It says a lot more about their skill than how long they've been farming LFR or getting carried.
You're suggesting giving people directions to every single new place they want to go instead of just teaching them how to use a GPS. PG is a teaching tool just as much as a test, and if the entire raid is being asked to do it, INCLUDING the raid leader, nobody has any grounds to complain about being singled out. This isn't about improving performance in one fight, it's to improve performance in all of them.
Last edited by TheBaron87; 2013-09-15 at 03:52 AM.
so?
maybe they dont want to raid flex for an entire tier
you think anyone is actually ever just content with being a 10M N raid guild that only knocks out a few heroics every tier? thats the kind of guild i join whenever i come back to the game, because it's the best kind of guild. after an expansion or tier they either stop playing or push harder.
you don't get anywhere doing anything by sitting on your hands and waiting for a miracle to happen
well, that's not true. but let's just say, for the formation of the team that works together as a cohesive unit. that doesn't just fall into your lap.
I meant, why should we care? It wasn't really a question specifically directed at you, but all the people making a big fuss over the literal 15 minutes it takes to acquire this achievement. I did it and it was fun.Kinda sounds like the raid leader cares to me, since he's asking for our thoughts on the issue.
A lot of people are throwing around the "c-word" here.
Get this through your heads people:
Casual =/= bad.
The OP has 1 raid-day a week, and presumably wants the time to be quality over quantity. Best way to achieve that is to take a harsh stance on fuckups and make people who are normally online chatting and doing other shit actually go and improve their play.
If you are one of the people holding back the raid and wasting everyone else's time, you'll fail PG gold until you learn how to move from fire. It's all basic mechanics.
If you are one of the good players, PG gold should be a breeze and you'll be done with it in 30 minutes.
There is literally no way a person could bitch about this requirement unless they utterly fucking suck and can't get past silver. In which case, they should not have signed up to raid and waste everyone's time with subpar DPS and constant deaths.
Considering you can learn how to play, gear and enchant a class in 10 minutes and boss guides are like 5 minutes or less there is no weight to the "i'm casual" defence anymore. If you want to raid, however casually, then know your shit. Otherwise don't raid, because wasting everyone's time simply because you're lazy and would rather sit in Shrine on trade chat is bullshit.
It sounds more like you have a problem with Proving Grounds itself - not my requirement. Your comments are extreme and unhelpful. "I hope your guild falls apart."
It's why your comments are useless. It's why your presence here is useless. It's why I will be ignoring any more of your posts that contain the aforementioned problems.
getting gold doesn't mean anything it's just easy for some classes and specs like frost mage. took me no effort and skill to get to endless wave 10 . proving grounds is just a bad joke :P
That isn't all I have said. YOU DO FLEXI RAID. You could do that shit naked it so fucking easy. The fact that you want them to even try PG in such a casual guild is disgraceful. That is why I hope your guild falls apart.
It also doesn't prove shit. It proves there good at proving grounds. Not team work which is what raiding is about.
Aye mate
This has to be prized for the most silly idea I've ever read. Proving grounds just highlight which classes perform incredibly well at low gear scaling and teach players (especially healers) how to heal in a non-raid situation where the player is strained for mana and can abuse certain mechanics. In proving grounds as a Mistweaver I need to regen full spirit because the legendary meta doesn't function and no MTT is available. In a raid I can play with 6k~ spirit and end the fight on full mana. The two situations are completely different. Anyone who thinks, at least from a healer P.O.V, that it teaches healers how to play in proper raiding situations are delusional.
TIL, scrub players from guilds who can't compete in the PVE race thinking casuals are bad.
I know casual isn't bad, and I don't think anyone is saying. But casual usually means limited time investment, at minimum, which means some people probably won't be too happy being forced to spend time doing extra stuff that isn't necessary. Casual also means, for a lot of casual raiders, that they won't be held to the same standards that might exist for more serious raids. It doesn't mean people are bad or have no standards.
That's totally fine. But I don't think that equals mandatory proving grounds, especially with people he already raids with. You can absolutely take that stance without ever forcing raid members to step into PGs.The OP has 1 raid-day a week, and presumably wants the time to be quality over quantity. Best way to achieve that is to take a harsh stance on fuckups and make people who are normally online chatting and doing other shit actually go and improve their play.
He asked our opinions. I think it's unnecessary and a little silly in the circumstances, and in no way does that mean I don't think raid leaders should have standards or that casuals are bad or whatever it is people are interpreting disagreement to mean. I just think it's a silly requirement. *shrug*
In current WoW, single player content absolutely has a place.
Individual responsibility has never been emphasized in raiding more than it is in today's game. Things like combat resses are restricted so you can't afford to waste them, mechanics are much less forgiving and in most cases will cause a wipe because the bosses are tuned much more tightly than they were historically. You can't get away with a half-dead raid anymore, especially not in 10man where every member's contribution is much more meaningful.
People used to be able to hide in 40s, 25s and the easy mode 10mans of yesteryear. Since Cata, individual performance matters too much for your "solo skills" to be undeveloped.