Last edited by Stormspellz; 2013-09-17 at 06:11 PM.
Battletag - Stormz#1438
Battletag - Stormz#1438
I think the issue is that not enough people in bgs use cc, that combined with players attacking randomly when there are targets that are at low health, and those of course who completely ignore the the bg objectives, and instead fight on the road.
Last edited by Aoibhe; 2013-09-17 at 08:02 PM.
I will concede the fact that disc is extremely powerful right now. But this doesn't change the fact that when I get on my pvp geared toons and cannot kill a healer, period, there is something wrong. Healers should have to work to stay alive, not run around with lolinstantfullhealth spells. When the viable strat in arena always involves CCing a healer and killing a dps, something is wrong. Unless the healer makes HUGE mistakes, and lots of them, there is little you can do to actually score a kill on one before anything else dies. A healer should need strong peels and support CC to stay alive.
also its not a 1v1 balanced game, in 3s healers very much are swap targets and very much do die. your typical mongloid bg'r who randomly mind freezes on cd and asphyxiates you when you are already stunned are the people who can't kill healers, and frankly they shouldn't be able to with that game play.
Battletag - Stormz#1438
We are talking random bg's here I assume. Healers are far from undying in them and all it actually boils down to is a little communication. Players are making healers much worse problem than they actually are. In randoms it is usually more effective to train the healer since CC chains don't usually happen. Now if the players don't get that, the answer to this problem is not just "nerf the healers to ground".
I've had many games as healer where they have actually managed to CC chain me properly or train me directly and there is not much I can do alone. In randoms you don't usually get peels from others and when the opposite team is focused to train you down they will get you if they know even slightly how to handle you.
The problem you are raging about concerns both sides and it is not actually the healers being OP there but the lack of any communication with your team and that people tend to just tunnel the first target they see. Now I just pointed out the situation in random bg's I'm not discussing 1v1 here.
Fine, ill roll over and die when there's 3 or more enemies in my perimeter - if you just make sure to reduce the amount of players in the bg to a bare minimum.
It's a funny paradox you guys are arguing about. We should be killable solo, but get blamed if thee one hunter dies fighting at lm 9vs9...
Unless you're on a specific battlegroup, why do people feel the need to make contrasts between horde and alliance skill level and class diversity? It's nearly identical in every respect on both sides.
Woah, you mean to tell me that I have to use teamwork, coordination and skill in a game mode that requires teamwork, coordination and skill? You mean I can't go pewpewlazorz and roll someone in two globals with my super-duper handy-dandy swifty one-shot macro? Well this game sucks and healers are op, I quit!
^that's the summation of a majority of the posts in this thread.
No one is attacking healers because it feels impossible to actually kill them. Healing is so far beyond broken in game right now that even attempting to kill one is just a lesson in futility.
You, you'll regret what you have done this day, I will make you regret ever being born, you're going to wish you never left your mother's womb, where it was warm and safe and wet, I am going to show you pain you never knew existed, you're going to see a whole new spectrum of pain, like a Rainbow!
https://www.youtube.com/watch?featur...&v=ep65rr-9qjQ Full Pilot Episode! Best thing to come out of Adult Swim!
Right now, at the beginning of 5.4 with around 75% resilience with trinket set bonus and everybody running around in tyrannical healers are just freakishly hard to kill, yet their healed targets. 3 average people need AT LEAST 15 seconds of uptime with cds up + stun/silence/cc chain to kill an averagely well played healer. Focusing the dd and cc'ing healers is far more effective now.
Let's see what happens when more people run around more grievously geared.
Everybody not seeing that healers (or even healing abilities for that matter: my drain life heals around 60k per tick with soul burn active, 30k after battle fatigue. That's still 2 incinerate noncrits nowadays) are beyond broken right now are either blind, play warrior, haven't stepped into arena the last two days, did not duel against healers and compared the results with 5.3.
It may be intended that a single dps can't kill one solo (still i don't get why, bc healer was way more fun...), but nobody can tell me that it's intended that bm hunters, warriors and frost dk's can roflstomp most of them on their own whilst everything else won't get their health bar below the 90% mark. Have you tried killing something healishly as affliction? The health bar does literally NOT MOVE.
Napkin math inc:
Let's just compare effective hp now. In 5.3 most of the people ran around with around 430k hp (for math's sake). 65% resilience was the norm, basically tripling your max hp as effective hp: 1290k.
Now 5.4: Now people run around with ~ 75% resilience and healers have 1,3k stamina more due to the new insignia, so around 443k hp without stamina buffs. That's 1772k effective hp right there. That's around 40% more effective hp than in 5.3. That basically screwed anything bursty completely over. DoT'ish classes were f'cked long time ago, so basically there is now nothing left what's dangerous to them healers. Battle fatigue doesn't really "compensate" for that matter as generally it's like "no heal = dead / some kind of heal = alive".
Battlegrounds have no dynamic whatsoever and are completely settled at the loading screen based on number of healers and ilvl. You either get COMPLETELY smashed or nobody of your team dies. Alterac is an exception here. Trying to kill something feels like hitting a brick wall and as soon as a healer enters the fray the battle completely freezes until he dies/jumps off a cliff or the zerg develops into a giant flaming ball of death and one side get's overpowered eventually. I just had a warsong gulch where literally NOBODY died.
And me? I'm a warlock. Once I press some kind of button, may it be healthstone, SacPact, Regeneration you name it I can basically facetank three not-warriors. I'm not saying I can kill them, but I won't die, they won't die, nobody dies. I just think the damage is way too low for PvP to be any fun at all.