1. #1

    Virtual Sub-Classes

    The idea behind virtual sub-classes is a choice of a 99% cosmetic change to your character without adding new classes, specs, or mechanics. This would satisfy a good amount of desire for new classes without mixing up balance.

    The difficulty would be giving each class a good sub-class, since some have some rather good avenues. Some would apply to the entire class, while others would modify each spec more independently. The aim is to make a class feel different, not play different.

    The magic damage school would change on many specs, which is where the 1% of mechanical change comes from due to the 1% magic damage resistances, but I find them to be acceptable.

    Ability names may change, or look quite different, but mechanically it is identical.

    Death Knight - Runemaster
    - Rune names changed.
    - Frost becomes Nether (Arcane), Unholy becomes Felcraft (Shadow), Blood becomes Ley Infusion (Physical)
    - Undead minions replaced by Revenants (seen in Northrend).

    Druid - Savage Druid
    - Bear form becomes Clefthoof, or other tanky animal that I currently can't think of.
    - Cat form becomes Scorpion.
    - Restoration becomes a Flame Druid, healing with fire.
    - Unknown replacement for Moonkin.

    Hunter - Mix
    - Some change to pets used.
    - Survival becomes Dark Ranger (Shadow and Arcane)

    Mage - Mix
    - Fire becomes Acid (nature), Frost becomes Hydromancy, Arcane becomes Chaos (green Shadow).

    Monk - Unknown
    - Possible visible weapon usage for hand attacks.

    Paladin - Unknown
    - Too much of a shadow theme, and shadow knight exists already.

    Priest - Nemesis
    - Holy becomes Desecration (shadow heals), Discipline becomes Entropy (shadow heals), Shadow becomes Lambent (holy dps).
    - Shadow heals by reversing the process of getting wounded.

    Rogue - Demon Hunter (Yeah I know, but Rogues were difficult and it could kind of work)
    - Whatever a Demon Hunter would be, except poisons are now the demon magic.

    Shaman - Mix
    - Elemental becomes Poison (nature), Enhancement becomes Geomancy (earth and fire/magma), unknown for Restoration.

    Warlock - Mix/Alternate Energy
    - Demonology becomes Necromancy (shadow/arcane), Destruction becomes Sha (Fire), Affliction becomes something related to Old Gods/Umbral (shadow).
    - Pets changed depending on spec. Necromancy gains undead Vrykul pet to replace Felguard, Destruction summons Sha, Umbral uses Old God minions.

    - Warrior - Unknown.

  2. #2
    These magic schools come out of nowhere.

    Quote Originally Posted by Simulatio View Post
    A handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

  3. #3
    Herald of the Titans Treeskee's Avatar
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    Yeah for arcane I would have went with Timewalker.

  4. #4
    Quote Originally Posted by Sukhoi View Post
    These magic schools come out of nowhere.
    You're pretty rude on all of these threads, maybe try not commenting on them?

  5. #5
    Decent idea. For paladin, maybe an elemental theme?

  6. #6
    Monks
    Let us choose a Celestial to champion. Just color particle changes, like warlock green fire


    Mistweavers can have white/blue spells from xuen
    Or Brewmasters shoulda have jade from yulon

  7. #7
    Quote Originally Posted by Boottybounce View Post
    You're pretty rude on all of these threads, maybe try not commenting on them?
    What? He just made a valid point that the magic schools come out of nowhere, which they do.

  8. #8
    Quote Originally Posted by Sukhoi View Post
    These magic schools come out of nowhere.
    All new things come out of nowhere. That makes them new.

  9. #9
    Herald of the Titans Cyrops's Avatar
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    My hunter needs a nuke. Explosive shot animation is a big-ol-nuke mushroom.
    Old ammo reworked to give special auto attack animations, possibly for skills too:
    High velocity ammo - shooting sound pitched higher
    Low velocity ammo - very silent shots
    Frost/Fire/Shadow/Poison ammo - appropriate color
    Lazer guns - shoots lazer beams (autoshot).
    I'm thinking of using Cata scope, just to hear that squeak on proc.
    PM me weird stuff :3

  10. #10
    Deleted
    Quote Originally Posted by Eschatonin View Post
    Shaman - Mix
    - Elemental becomes Poison (nature), Enhancement becomes Geomancy (earth and fire/magma), unknown for Restoration.
    Restoration becomes Blood Healing.
    Healing by Purifying the Blood.
    Blood Stream Totem, Blood Tide Totem, Blood (Healing) Rain. etc
    Last edited by mmocbcd4ea9821; 2013-09-17 at 10:53 AM.

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