Originally Posted by
CandyCotton Marshmallows
dunno, I use and like my iPhone 5, my wife switched to a Galaxy. I still like my iPhone 5, it has less features overall; and the extra features of the Galaxy have worn off, and my wife is considering her next phone to be an iPhone again. More =/= better.
How much each individual likes any particular game, and what features they want or not want is purely subjective. That is the point of the comparison. What you don't like, I might. What we both don't like, someone else will. The goal is to make the game to deliver to your target audience and size.
The first game was a failure for many reasons. One of them being the copy paste world design. I haven't noticed that this time. The lack of direction. A lot of people had no idea what to do or who to talk to. My wife played 1.0 beta. It is miles different now. They've changed most of the things that were wrong; they may not have hit every nail, but to claim they've tried to re-release the game in shambles is nearly dishonest imo.
I agree with some things not being rewarding enough. I'd like to see better xp and gil out of everything in the finder. I'd like to see everyone get loot from the treasure chests (it shouldn't hurt the economy too much for people to each get some metal to vendor instead of one random). But these aren't game breaking to me, and it is a good thing, imo, that the most efficient leveling isn't dungeon grinding. It should be comparable to fates though, if not just behind it. I'd rather people be out in the world.
I think a future addition that would aide alt leveling would be the Instant Adventure system in Rift. But that can have serious negative impacts on the world. You get a big IA run through a questing area and it leaves non IA people waiting on respawns. They literally wipe sections clean; but overall it works. As long as they stagger the groups and where they go, it isn't too bad. Since the game already has 'sync' for instanced content and fates, it would work out really well.
I have quests for alt classes, because I've skipped a majority. I understand not everyone does that. I understand if I level every class, that option will eventually not be there. But I'm at least suggesting a possible solution. I also think resetting/make repeatable non-story quests when you switch classes would be a good thing.
The game is only a couple weeks old in its new iteration; and it is different enough from the old release that it -is- essentially a new game, even though I conceded it did have the core of its game created already. In time, you will see more pets, more mounts. Expecting tons at launch isn't something I do. I bet you a lot of people don't even know what pets are available. I found some talking to a vendor randomly. Not everyone is reading min/max guides to complete everything as fast as they can, and if you take a more exploration path, you have a change to discover those things.
I remember when I first started WoW (in wrath, I played for a couple weeks or so in BC and didn't care for it much, my first real PC game), I didn't rush, it took me a month or two to get to mid-60s, then some guildies insisted to not worry about gear and hurry up to 80. After a few days I caved; and the experience was not as rich because of it. I still was more involved in the story then; but by the time I leveled alts, and then on to Cata and MoP; I barely paid any attention to anything at all. I looked up anything I wanted/interested me. The 'world' was gone. It was a numbers game. I spent more time on theorycrafting or helping friends find BiS than I did playing the game for fun.
You can call me naive or whatever term you want ... but I will not allow myself to ruin the experience of this game. I will enjoy it; and ask or look up questions after I've tried to figure it out myself for a while. I have no issues killing mobs or helping with fates. I just play the game however I want, and I quite enjoy it.
I find the class quests + hunting logs + nearby fates MORE than enough to level any class; ignoring the main story. But I'm not rushing myself either. There is no goal to get x amount of jobs by the first month. I've returned to a simpler time in my gaming life. I'm not nearly as demanding or entitled. I've done the end game raiding scene, several nights a week for many hours. I even found myself obsessing over stat priorities in SWtOR when I hit max level, using dulfy's charts to get the best use of my stats and I wasn't even worried about raiding. It is why I don't go back to WoW; I can't break the bad habits of being negative about little shit that doesn't really matter; because millions of people love the game and don't see the things I do that irk me.
You want to ignore any comparison that doesn't fit your side of the argument. MOBAs are in the gaming market. They are very popular. They make tons of money. They show different ways to approach business models. THAT is why I mention them.
MoP was $60. It may be $40 now, but it wasn't. Expect WoW's next xpac to be $50-60 at launch as well. That doesn't include a free month of sub iirc; so if you want to say $30 for FFXIV you pay for the sub, then adding the sub to WoW's xpac makes it $75 at launch. I'd say for a month, if you can't get $30 of enjoyment out of FFXIV vs $75 for MoP at launch, then what you require for $30 in a game, and how you evaluate games is not on equal ground ... even if you pay $40 for MoP, you still have to add $15 for a sub and it is still $55 for that first month (if you already own cata and back).
Sub price, well, wait until someone pays it. About the time the raids come out. I will only keep a sub while I feel the game is worth it and how they treat me as a customer stays to a certain standard. Either of those drop, so does my sub. It is why I unsubbed to SWtOR in the past (latter), and why I've unsubbed to WoW in the past (prior). It is your right as a customer to make that decision individually. You can only speak for yourself. There will be many who feel the game is not worth them continuing to sub and there will also be many that feel the game is worth a sub; you may feel passionately that it isn't worth it; I'm ambivalent and thing there will be more than enough people remaining for SE to meet their target. Just the same that you feel there are things missing that break the game for you, and I feel the game is complete, but could use some tweaks or adopt some things from other games to improve the overall experience.
Considering I've played much worse games and seen much worse examples of a game at launch than this; I have a realistic view of the quality of the game from my perspective that anyone is allowed to disagree with. Aion. I find that nearly unplayable. Even years later with their 'true' F2P model. That game just couldn't captivate me at all. I wouldn't recommend it to anyone, though some do enjoy it. SWtOR was not ready for launch. It released in a much shoddier state than FFXIV. It had no UI customization for several months. The game needed polishing. EA pushed it out while the developers wanted another year, and you could tell. It is now in a much better state (and it wasn't terrible at launch despite the way that sounds). The big difference I see here is EA has decided that having the worst customer service in the MMO industry is something they can live with, and they also place greed above most else. Their xmas event only had items you could buy on the store, no in game events, no decorations. Just buy this mount we threw some lights on all crappy like. SWtOR and Rift both had full servers and had to add more. So did Tera. Tera was a very smooth launch besides full servers, and a great game.
It is fun having a discussion; but I realize you have a valid opinion about a lot of things. Those opinions aren't facts for everyone though. You aren't wrong, but what you feel isn't right for everyone. You can't decide for the company who they targeted. Unless they release a statement they wanted to cater to the WoW race to max lots of mount and pets and no grind audience; then that is just putting words in their mouth.
How would a person know about a game unless they visit a site like this if not through advertisement? I mean, you have to at some point market your game. You put in bids/pay your fees and it gets put in places people who would be interested would see it. That means, for online advertising, gaming sites mostly. It is how the system works. How much do you think those banners cost? F2P games like 'Scarlet Blade' have had banners on this site. I don't feel they were ever competition for WoW, nor do I think they spent a ton of money that they wouldn't be sure they could get back because it was a fluff MMO with scantily clad women and the possibility to make them naked (for a price).
I'd really appreciate you making a list of things you feel need to be addressed. Not doing so makes your side seem as you see the opposite side. Then, after you make you list, make sure you add options on how to fix each thing, how important they are, and the priority they should be fixed in your opinion. Then, after you post it here, make sure you take the time to go on the official site and post everything you did here. I'm certain they would appreciate a well thought out, constructive, helpful opinion piece on the state of the game and how to improve it. There is nothing wrong with constructive criticism or the discussion of it. I've given some myself on this game though some would pretend I haven't.