Theory
Fire vs Fire III as filler during Astral Fire 3
Spell potency / cast time = DPS
Fire -- 150/2.5 = 60 DPS
Fire III -- 220/3.5 = ~62.9 DPS
Fire III (Instant, Firestarter proc) -- 220/2.5 = 88 DPS (This amount scales with spell speed, which lowers your GCD time.)
Thunder vs Thunder II vs Thunder III (hardcasting during Umbral Ice 3)
The calculations below refer to hardcasting different tiers of Thunder, without a thundercloud proc.
(DoT potency * Ticks) + Initial potency / cast time = DPS
Thunder -- (35*6) + 30 / 2.5 = 96 DPS
Thunder II -- (35*7) + 50 / 3 = 98.3 DPS
Thunder III -- (35*8) + 60 / 3.5 = 97.1 DPS
Single Target Rotation
- Pre Cast Thunder III just before tank pulls during a count down
- Swiftcast (Opener) + Raging Strikes (Cross Skill from Level 4 Archer) + Fire III (To get a 3 stack of Astral Fire)
- Fire (Till 15%-20% MP)
- Blizzard III (To get a 3 stack of Umbral Ice for large MP regeneration ticks)
- Thunder II (Reapply only if needed) ***
- Fire III (3 stack of Astral Fire reapplied)
- Fire (Till 15%-20% MP)
- Repeat Rotation....
Single Target Rotation w/ Flare (Only Situational if Swiftcast & Transpose is off CD)
- Pre Cast Thunder III just before tank pulls during a count down
- Raging Strikes (Cross Skill from Level 4 Archer) + Fire III (To get a 3 stack of Astral Fire)
- Fire (Till 5%-10% MP)
- Convert
- Fire
- Blizzard III (To get a 3 stack of Umbral Ice for large MP regeneration ticks)
- Thunder II (Reapply only if needed) ***
- Fire III (3 stack of Astral Fire reapplied)
- Fire (Till 15%-20% MP)
- Repeat Rotation....
*** Seeing if filling with Thunder vs Thunder II to re apply is more or less dps. Reason being is the dot duration vs cast time. .5 sec less cast time in theory should get you back into the fire rotation for the higher damage. Though there is a 20 potency difference between Thunder and Thunder II.
Situational Reminders (For Single Target DPS)
- Only use Fire III when you have a 3 stack of Umbral Ice (Reminder when you have either 3 stack of Umbral Ice or Astral Fire, it will cut the cast time of your ice / fire spells by 50%.)
- Using Flare when Convert is on cool down, instead using Transpose -> Blizzard III. (This is still not been proven by accurate parsers, but I believe it is still good to weave it in.)
- If you have a Firestarter proc up when you cast Blizzard III (To get a 3 stack of Umbral Ice for large MP regeneration ticks), instead of using Fire III right away... Transpose so you have 1 stack of Astral Fire. Then use the free instant Fire III from the Firestarter proc to gain more damage.
- Only use Thunder II when you are in Umbral Ice state, this will give you time for your MP consumption from Umbral Ice stacks to tick.
- Only use Thunder III when you have proc Thundercloud.
- While using Fire always weave in your free instant cast Fire III from Firestarter
AoE Rotation
- Fire III (To get a 3 stack of Astral Fire)
- Fire II (Till 20% MP)
- Blizzard III (To get a 3 stack of Umbral Ice for large MP regeneration ticks)
- Fire III (Target highest HP mob)
- Fire II (Till 20% MP)
- Blizzard III
- Repeat Rotation....
AoE Rotation w/ Flare (Only Situational if Swiftcast & Transpose is off CD)
- Fire III (To get a 3 stack of Astral Fire)
- Fire II (Till 5%-10% MP)
- Swiftcast + Flare
- Convert
- Fire II
- Blizzard III (To get a 3 stack of Umbral Ice for large MP regeneration ticks)
- Fire III (Target highest HP mob)
- Fire II (Till 20% MP)
- Blizzard III
- Repeat Rotation....