History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
Took me more time and effort to farm T1 mog from MC then this "legendary".
PvE is a minigame // Rerolled from affly to spriest after 8 years, thx pandaland changes
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But there really is something to be said, though, of things being TOO easy to finish, no doubt, and that's a contributor, I imagine, to lots of casual players leaving. The problem being, I guess, is Blizzard doesn't really balance these type of things well. It's either TOO EASY or TOO HARD for people, with nothing in between. Plus, there's a lot to be said on the over-focus on raiding in general, and putting everyone on that same sort of path.
Maybe I'm too literal but to me, legendary means the stuff of legend, something so rare it's practically mythical, that's shrouded in rumours and mystery and possibly doesn't even exist at all. Ultra rare and powerful drops from tier end bosses are legendary, not something that just takes time to collect bits and points and grind out some rep.
It's nice to have something that players can work towards like the cape, and the process for acquiring the cape is implemented far better than the firelands staff because it's far more inclusive and it's possible to catch up, but it's hard to think of it as legendary. It should have some different label, 'elite' or something. Having a series of decent rewards along the way is very nice too, and good incentive/reward for players that have stuck with the expansion as they get by far the most out of them. Legendaries shouldn't be something that every player can get, or a large number of people just by sitting in their guild's queue and waiting their turn like shadowmourne or dragonwrath were.
Personally I do think of it as a welfare legendary, the hardest part is getting a group for Change of Command or getting enough gear to solo it. I don't understand the argument that afking in LFR for tokens, etc, is hard work and effort while killing eg Illidan while he was current content was trivial.
Second, I don't see how you can say exclusivity didn't keep people coming back since once they got rid of it is when people stopped coming back. Subs were steady until they went with the design philosophy from Cata-MoP. Not saying it was exclusive content that kept people, but the old system is very obviously superior than the current, everyone gets a trophy, system. The ONLY thing you have telling us otherwise is Blizzards word, which is swayed by the dollar sign.
Last edited by Phumbles; 2013-09-20 at 10:46 PM.
Also, pugs aren't viable mainly because, simply put, they're only really viable to a certain part of the community. A small part. I mean, even in WOTLK and Cata, when things were nerfed the most (ICC and DS), participation numbers for those things was still a real teeny part of the playerbase. There's a reason LFR was made. These things don't get made out of thin air :x
Back in the days you had to do something over and over again and it was even then never guaranteed but it was
about time invested, same today regarding time invested.
The difference is that apart from that you had to compete with others in the guild (if the items even dropped) for that item and earn it and today
it is only about investing time and you are guaranteed to have the item.
BLZ changed the game so legendaries changed as well.
Yes legendaries are 'welfare' today, they still demand time invested though but only that.
If it is for good or bad, I dont care and it is up to each player to decide.
My personal view: yes legendaries are handouts today just like a mount from Blizzard Store ie. guaranteed but I also dont care cos the game changed into something different than before.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
The cake is now an alternative fact.
The cake is now an alternative fact.
When have you ever had to be good to get a legendary? In my experience, legendary weapons only went to either pompous douchebags that had the biggest ego in the guild, or they went to the "loyal" officer who once attaining it, doesn't bother sticking around more than one month into the new patch / xpac. I think its great that after all the years of bullshit I finally get to have one, for myself, that I bothered to do all the shit for and therefore earned.
The cloak is by far the most time consuming legendary to date, not to mention that a few of the scenario encounters were challenging and on par to those in cataclysm. Heck, week to week, you weren't even guaranteed a drop for quest items needed to complete the cloak. (Thankfully, bliz implemented for Lei Shen.) To call it a "welfare" legendary is to say you just got a hand out for showing up to raid-- something which is 10 times more true for other legendaries to date. Just because you don't have exclusivity anymore does not therefore take away in any form the sense of achievement.
This thread gone off topic though.
Last edited by Phumbles; 2013-09-21 at 12:06 AM.