I'm not talking about from a skill perspective, but just from the less used up hp allowing for more TV.
I'm not talking about from a skill perspective, but just from the less used up hp allowing for more TV.
Well yeah. It felt clunky as shit before the change.
Inq glyph is the best thing ever.
Last edited by Faesroll; 2013-09-17 at 04:08 PM.
People don't forgive, they forget. - Rust Cohle
I'm confused. if you math it out, the Inq change means you now spend 3 HP per minute on maintaining Inq instead of 6. is that 3 HP you get really that big a deal? or does it also have to do with the new Inq glyph? because that one only works on killing blows and is not reliable.
Still getting used to not hitting mouse 5 every 29 seconds...
love it!
The glyph is less useful for raids but amazing for things like any kind of world soloing (timeless isle and proving grounds especially).
Yeah I would never use Inq glyph for raids, TV glyph, hand of sac glyph, and Alex trebek glyph is too good to pass up.
Inq glyph will be great for leveling and farming however.
I have to confess I haven't used it because on any fight with adds I'm certainly going to take Exo glyph and am likely to also benefit more from double jeopardy. As I read it, it doesn't proc when an add dies, only if you get the killing blow. Now maybe this happens quite by chance often enough to see a difference, but does it really?
It's more than that though, because unless you're getting an abundance or absence of AoW/Divine Purpose procs, your HP gain is irregular, and you want 100% uptime on inquisition above all else.
Realistically, this means that you have to make a split-second decision to either refresh early or late depending on how regular HP income is, which means that you're actually spending more than 6 HP per min. And when you've got RPPM trinkets and enchants, losing a GCD during a proc-streak is a massive loss in potential dps.
When it's got a min timer, it's less painful if you feel that you've gotta refresh at, say, 5 seconds instead of 1.5 (window where the overlapping time is carried over) Especially if you're getting ready to pop wings+GoK(Another awesome QoL change.) and raid mechanics won't wait for your Inquisition to hit that ~1.5 mark, or you don't want to lose a GCD refreshing it when procs/cd's are rolling.
Not having to refresh INQ in the middle of a proc/burst/aoe phase is the most noticeable difference.
I love the new inq. Also the glyph is very useful. Doing dungeons, scenarios, dailies without having to refresh is great.
The only problem I have with the new Inq glyph is that it does not stack beyond 2 minutes and 2 seconds. Otherwise, its very useful on a number of fights- Immersous, possibly Protectors, Norushen, Pride, Galakras, Dark Shamen, ect. Essentially any fight where adds come out, it can add extra duration to Inq, possible allowing you to only cast it once per fight.
I wonder if Inquisition is on the same path as seals eventually ran.
Isn't that the real question? The game is all about dps and one way to slightly buff it is to improve QoL which also increases the damage lows on average by an even larger margin. To be honest, I believe seals went the way they did because they started out as THE source for damage and as more abilities were added it became a much smaller part of the percentage.
If only blizzard could have found a way to replace inquisition with seals as they at least appear more game changing and could have possibly made the game play less mirrored.
Welcome to New Blizzard where everything ages backwards, dead servers are left gasping for breath, homogenization is disguised as uniqueness, leveling mirrors the progression of travel in the last 150 years, and gold is just a nuisance.
Seems more like a PvP buff
The Proving grounds thing is both a curse and a blessing. On one note, I'm glad I don't have to refresh it at all. Ever. In proving grounds. However, for someone new to ret that discovers it they wouldn't learn about how it will work in a real raiding environment as you can't rely on the glyph at all when in raids.
Yeah it's a major PvP buff, 3 extra HP and a global every minute might not sound like much, but in PvP it starts some awesome chain reactions and prevents some horrific downward spirals; such as having to choose between refreshing it and healing a near-death teammate, since once it falls off your heals become much less likely to crit and so you need to heal more...