... at least it would seem like it, eh?
Hello there. Please don't take this whole thread too seriously. Let's just go wild for a bit, kay? (Might be a better idea to post this then in the general forum, but it's about raiding, so I am not sure~)
A new tier has started! A new world first race has started! ... and bosses fall down like flies. Seriously, what the actual flying fuck? Blood Legion just teared trough 10/14 bosses in less then a day! And I am pretty sure if they continue like this nothing will live for more then one day. The tunig is broken beyond anything and it seems to only get worse with each tier and expansion. Also, Blizzard just dumps down the game. Less and less trash, easier trash, bosses are much more forgiving, friggin teleports (!) inside the raid - and now "thunderforged" items. Were will it finally stop?
We should act now! Luckily Blizzard can easily fix many of this by just changing a few things.
1.) Tune the bosses harder. This is a no brainer, just make them harder. Of course they shouldn't be impossible, but I think something like this would be fine:
The first HC boss should be tuned around BiS normal mode gear to be beaten without any problems. That means, if your raid has BiS items and you don't do any mistakes, if the boss has a 5 minute enrage he should die after ~4:30 minutes. This basically gives you ~30 seconds (or more of the fight lasts longer of course) time you can use to compensate for mistakes or missing gear (most likely gear). After this, each new boss should be tuned with an increased overall itemlevel of 1. So if the first boss was tuned for 550 for the whole raid, the next should be tuned for 551, the one after that for 552 etc. You would of course not get an overall increase of 1 itemlevel if you only get a few pieces, so even if you have BiS normal mode items after a few bosses you will just hit a brick wall for this week. But maybe just one week is enough to get the missing gear and kill the next one or even two bosses!
2.) Make trash more difficult. And by the love of god, ADD trash. As much as people hate trash, no trash at all is also stupid - just think back at T9 and how fun that was. But if trash is just an AoE fest it's also boring. So make it harder. The ideal solution might even be a hybrid of the Sunwell trash difficulty and the Black Temple trash amount.
3.) The Runback. Why the fuck do we respawn right in front of the instance? That makes NO FUCKING SENSE! Take Karazhan. There was a graveyard directly beneath the tower. That made sense, because there was also a town. Now think of Molten Core for example. We used to have to run back from a graveyard in the northern part of Searing Gorge, because Blizzard knew it made no sense to put one inside of Blackrock Spire. Also, you should be punished for dieing. If you wouldn't have died you now wouldn't have to run for 5 minutes. Your problem, just be better next time.
4.) Teleports. Why is it that every new dungeon now has teleports? I can understand that they were in Ulduar, because it was a Titan facility. But why were there teleports in ICC? Why, after we killed a certain boss, we can just "sneak" past him through another gate that was of no use for us before? Why couldn't we just do it from the beginning? It makes no sense! I liked the solution in AQ40, were you got teleported to the Twins room after they died. It was something special after you have accomplished so much in there - and not something so easy to obtain. I would like to get back to this system.
So, these are my ideas how to increase the time between bosskills. We wouldn't see so many bosskills in such a short amount of time. A single wipe could cost you 10 minutes before you could even start buffing. And after a few of those wipes you would get respawn. Sounds nice, right? Would probably make for a much more interesting world first race and would please many who are complaining now.