I like TA, It's a dungeon that IMO needs very little work.
Dungeons that do need work are SE, HotW, CoF, Arah. I'd probably list TA well at the end but that also counted for AC so my view is probably the polar opposite of a-net's .
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
CM is one of the worst dungeons I have ever played in any game. That one needs a rework from top to bottom.
Would like to see the lame-o CE dungeon paths reworked. I am not sure if they have been though. Been a while since I did a normal dungeon besides Fractals and CoF.
I do agree that TA is one of the ones I wouldn't have expected them to do anytime soon. Though, Maybe they are going to make it harder? It's way to easy as it is right now.
Is this going to include any new professions, as far as anyone knows?
When the game was in it's pre-beta, we [my guild and I] were asked to test AC's ghost dog path and CM's centaur path. I wrote nearly 2 pages of critique and advice on CM. Which to be fair, they did change some aspects of w/r/t genpop and balance passing.
However, the fundamental design and layout of CM is without question one of the poorest examples of game design in the modern MMO. Only FF14 1.0 or FW come to mind with such a striking failure of design intent and gameplay practice.