Personally I enjoyed Cata having PvPed and PvEed through it, I would say the beginning was a very good example of how hard heroics SHOULD be, they are heroics, they should be harder than normal's, not just more HP on boss which is what it feels like now.
They 180'd that with Cata they made it hard and most people are noobs. It didn't go so great.
Battletag - Stormz#1438
Because 'One Difficulty To Rule Them All' will not work. Cataclysm proved funneling everyone into a single game mode and level of difficulty was not going to work anymore. They tried to expand game modes, now they're trying to expand difficulty levels by appealing to the 'random queue and go' crowd as well as the 'organize and go' crowd.
They're also trying to integrate the new-fangled idea of open-participation world events to their game. WoW is doing its best to catch up and keep as many types of players engaged in a market that is growing more diverse, especially as the number of buy-to-play/micro-transaction games goes higher and higher. For a game this old still running on a sub-based model to have so many players is nothing short of amazing.
Last edited by nekobaka; 2013-09-19 at 05:02 AM.
I even dare to say as much that the first tier in Cata was the best times I ever had in raids....and I'm a big TBC fanboy.
raiding difficulty in wow : went from almost zero ( MC ) up trough BWL and AQ, then a big UP fro SSC and TK, and since then it's been downhill and downhill. It ended up in wotlk with karazhan as a total joke of a entry lvl raid.
Sure, mechanics got harder again, and if you do hardmodes the later bosses in the instances are actually quite tricky. But on average ( considering lfr, flex raid and normal modes being piss easy ) raiding difficulty has been going down and down since the release of Black temple.
Ecce homo ergo elk
lol people need to get this 'vanilla is the dogs bollocks,bee's knee's,sunshine out the arse wankfest' thing out there heads.
Ive been playing this game since day 1 and ive got 1 thing to say about vanilla ; Over the top time consuming hindering inconvenience.(not talking about content here just so the simple minded mmo-champ forum warriors dont get confused)
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I remember there was a lot of complaint about having to read guides to do Cata heroics. Well I read only one prior to running them and did fine with players sharing information with each other. If the group got stuck on a fight that we did not know how to handle then we looked up the fight. No shame, we just wanted to get it done and this was with solo queuing and completely random groups. Even ZA and ZG I went in blind and we actually did not look up the fights and we just learned on the spot with ZG really being the new one comparatively. Interesting what random groups can do when they are interested in learning and working together as a team. Just sucks when someone who doesnt care about group oriented content pulls the rest of the group down.
have you cleared hc mode yet?
hc mode is freaking hard. myself killed 1 hc boss inside a raid dungeon when it was current content.
the scale from normale to hc mode is insane. the guilds who clear SoO right now are ppl who are extreme hardcore. only small amount off players.
it is actualy way harder then it used to be.
ye we got LFR now. but that is not real raiding. it is just to see the fight. have some fun and get some shiny stuff.
The roots of the game are "more casual than their competitors" which they seem to be delivering on