It's probably still in place this way because of the way that NPCs and guards work and how they can flag you. I've often thought that you should not be able to harm players on a PvE realm until you have toggled your flag "/pvp".
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I agree that it would be fair to only be able to attack another player if you toggle your /pvp flag on. Although currently I have a lot of fun running around on the timeless isle censored and getting people to hit me so I can kill them on my PvE realm :P
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Smells like someone just died in the isle. Just learn to be more careful when your in dangerous areas. WoW may split PvE and PvP a lot, but they are still both core parts of the game, you cant completely neglect one.
If I recall correctly, good old Ultima Online had that setting in the menu. If turned off, you would flag yourself pvp should you attack another pvp flagged player. If you turned the option on, it would give you you a confirmation gump. In addition to being able to flag yourself for pvp with a command or going to Felucca.
Personally I wouldn't mind seeing it in WOW as well.
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~Though this be madness, yet there is method in't~
I don't see a reason to ever have PVP on a PVE realm. I "grew up" on a PVP realm and at end of Cata joined a PVE realm to play with a friend. It's a ridiculous system to have PVP where people don't want it, so your poll omits my opinion. I would remove PVP entirely from PVE realms. Anyone hungering for World PVP will not find it on PVE realm. As far as I can tell "pre-Isle" PVP was mostly misclicking a griefer and dying to guards in shared areas.
The behavior in Timeless Isle is intentional on Blizzard's part. On a PVE realm, I virtually never see people with a PVP flag on. You need 50 bloody coins (killing blows) in order to buy the item to get bloody coins from other forms of PVP. I would definitely have less than 5 bloody coins if I never tricked someone into hitting me. For Blizzard to believe you'd get that many in any reasonable amount of time on a PVE server is crazy -- they intend for "accidents" to happen.
flagging is fine the way it is. Pay attention to what you're doing if you don't want to be flagged. It's as simple as that.
I like the idea of having a setting that completely disables the potential for PVP if you so choose. The confirmation method isn't really practical because frantic circumstances don't always allow for extra alert box clicking, but for someone who never wants to engage in world PVP it would be an easy way to circumvent the griefers. An automatic flag on entering an enemy city would still be necessary, but when it comes to accidentally tab-targeting a player on the Timeless Isle... yeah, I don't see why that's still a thing.
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If people can't stop themselves from targeting or attacking a player then they deserve to get flagged and have to fight/escape/wait for a *gasp* whole 5 minutes. It's really not hard to see the difference between a player and a mob, especially when your PvP is off.
Naw, but it would be nice if you could toggle it off entirely so that flagged players can not be targeted for offensive or beneficial abilities.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
System is fine as it is.
Dead tired, you think you see a mob so you shoot it. It does absolutely no damage whatsoever, even if it was your biggest CD. A popup message happens on your screen - You are not flagged for PVP but have attacked a target that will flag you for PVP. Your attack did nothing. Type /PVP now to enable attacking this target".
Or something like that. Because I've accidently killed a couple people I honestly didn't mean to, and I've also gotten pwned a by a few elite level 90 guards I honestly thought were those undead monks. Tushui guys or something. Woops. Yes, I should get more sleep and not play tired. Still, this would be the final nail in the coffin of the griefers - and let's face it, if you're a griefer the rest of us non-griefers would stand in line for the honor of hammering that final nail home.
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It would be impossible for the game to guess whether you hit the flagged player accidentally.
Also, besides a single quest to win two BGs, nothing - and especially not "half the crap in MoP" - has forced you to PvP at all. There have been areas to incite PvP, but it was never forced. Even when fighting against the other faction's NPCs in Krassarang you still didn't need to PvP tag.
Last edited by Soisoisoi; 2013-09-19 at 11:12 PM.
Like others have said, if you don't want to be flagged, DON'T freaking hit the guy and BE CAREFUL with your abilities when you see flagged players around. Or do you want blizzard to hold your hand everywhere you go in-case big angry PvP-guy comes chasing you?
I'm sorry, but it's something YOU can fix by paying attention. Blizzard shouldn't fix the lack of awareness you have :/
After that - "You were standing in fire so we moved you out of it."
Then Hotfixed shortly after "We no longer move you out of fire, but instead move the fire!"
Ah the playerbase, so funs!
Last edited by Soisoisoi; 2013-09-19 at 11:18 PM.
A confirmation when you hit a PvP flagged player, before you become flagged yourself? What would happen to that first hit on the flagged player?
Unless the rule is changed so that targeting a flagged player and just attempting to start an attack triggers a confirmation, rather than actually having to hit them to flag you as currently.
Maybe AOE should ignore flagged players if you aren't flagged on a PvE server. Sounds rife for abuse though. Who knows how, WoW players collectively can be pretty creative.
No easy solution here. My instinct though is to tell PvE players to suck it up, because it's not a big deal.
Last edited by hablix; 2013-09-19 at 11:26 PM.
P.S.- I've only ever played on PvE realms. (Arathor, Drenden, Zul'Jin)