It's all about perception and positive reinforcement.
I'm not sure why there is a stigma with regards to flex. I think it's serving its purpose nicely.
Well, flex raids have 30%(give or take) less health and damage if you look at the dungeon guidebook.
It's kind of like releasing dragonsoul with a 30% penalty at the beginning of patch 4.3. Still, I'd be impressed if you can 2 heal norushen on 20man this early in the expansion.
Then maybe you should write an application for a guild on their guild-website instead of trying to find a guild in trade or looking for pugs.
Of course people will ask for ilvl/achievements in pugs, its been there since day one. You need to put in some more work if you want to become part of an active raiding-guild. OP is just coming off as lazy to me.
You have many players who are decked out in their fresh new timeless isles welfare gear not pulling numbers, not following mechanics, and it leaves you with the feeling that anything out of an organized guild flex is nothing but a more aggravating form of LFR.
Last night I went onto OR.us for the first time all week to find a Flex group. Took a little while to find a group, in the process I found a group for Ordon. But then I found a group that did the first wing, and then the second wing straight through. Again first time I looked all week and I was in a Flex group within a half hour. Last week same thing pretty much with the first wing. It's also not hard to find ToT Normal groups through OR.
EDIT: Not all groups will be so successful though. Oftentimes you can get in with a core raiding group who are just looking to fill in a few spots. That's like striking Flex mode gold. We got through 2nd wing with one wipe each on bosses 2, 3 and 4 but I can imagine it will be considerably harder with a lesser-geared or pure pickup group.
Last edited by hablix; 2013-09-21 at 06:55 PM.
Flex is too easy for any kind of organized group, but too hard for pugs that are not using voice comms or taking people without achievements. It really serves no purpose, except forcing raiders to do it for overpowered trinkets and set bonuses. The idea is good in theory in but fails in practice. They should have incorporated the flex technology into normal modes instead of making a new redundant lockout for it.
My guild has killed the first three normal mode bosses so far (they'd easily kill Sha too if it wasn't for limited raid times), but I'm fairly certain they won't kill Galakras in the next few weeks. Outside of 3-4 good players in that raid, all the players lack the understandings of their class necessary to kill the normal modes easily. Each one of those players makes a mistake here and there, uses bad spells at wrong times (especially healers), has bad DoT uptimes etc. People don't play their characters at 100% efficiency (and I don't mean raidbot efficiency by this), but at 80-90% instead. Just not enough to down the bosses.
I went with them today through flex on my awful mage. I was one of 4 or so really bad players, we downed the first four bosses without any issues, wiped once on Galakras, killed Juggernaut in one pull, wiped to shamans two or three times, wiped once on Nazgrim.
So it's exactly what it's there for. You can pull some bad players along with your average normal mode raid group and down the bosses with relative ease. The actual raiders get to see, learn from and kill the next few bosses they can't kill on normal mode yet; the other players simply not ready for normal modes get a nice taste of it.
It's exactly what you said it isn't. It's a mix between LFR and normal mode in difficulty and thus requires you to use voice coms. All the people who are too bad for normal mode can easily be towed through it.
More importantly, Flex solves the problem of What To Do On a Saturday Night. Bring your friends, bring your alts: it's 90-120 minutes of a little challenge and a lot of fun in current content, something that's been missing from the game for almost three years.
One of my guild members talked several of his former-WoW-player friends into coming back for this expansion. He worked to help them catch their gear up (to around 500 average item levels) and asked his other friends (current content raiders) to come help them out.
We ended up with 18-20 people (two had to leave during the run), many of them just starting to re-learn the ropes. Some of them were not what any reasonable analysis could call good, but most of them managed not to die in the fire (one with FPS issues did have regular problems) and most did their assigned jobs.
To the original point, it is absolutely possible to carry players in Flex who would not cut it in normal. Flex kills are more meaningful than LFR kills (if someone tells me they know the fight on Flex, at least I know they weren't playing a horribly disfigured version of the encounter which cuts out the importance of any number of key mechanics) but not different enough that I'm going to decide you're ready for actual raiding just because you have Flex kills.