the only puzzle I can recall is the electric floor room where you have to stand on the raised platforms and then have a hologram charge up the door
I actually enjoyed that, wish they would have more cooperative events like that.
I've ran this thing 10 times and no blue weapon drop
I have over 600 tokens now
Did the dungeon earlier for the first time. Gotta say it wasn't bad, the group I was in though had quite a bit of trouble with the ooze fire path thing and the final boss, some people actually left on the last boss but the people that replaced them were far more competent and we downed the boss easily after that. I think I will definitely run this dungeon again, might even try to get enough tokens for the heavy armor set for my Sylvari warrior.
I got guildies that run the dungeon 6 times a day just to help other guildies learning and doing it for their first time, still no skin drop and we need to get some of the last part optional events achievements :C
A guildie got a skin drop after the first run. Pretty lucky I think. Not that he wanted it :/ (I don't care for the skins either, to be honest)
they should make a giant maze outdoors that's truly giant and there's a treasure at the end... but the path changes everyday!
I managed to beat the last boss on my awful learning 3hr run but on my second attempt we couldnt kill the boss at all and we got to him in 30ish mins
I can't take the amount of stupid in this game anymore.
These are brain dead mechanics. I join an "experienced" group and all of them except me die on the dogs, the very first trash.
Not to mention the mechanics in this game are fucking brain dead boring. I .... can't do this anymore I quit.
Now I'm curious if your complaining still continues, even after you've stopped playing the game. "brain dead mechanics" and other phrases isn't constructive feedback in any way.
Any tips how to do this?
Grounded 10 Don't get hit by the electric floors in the security room.
There's nothing cute about electrocution.
Room Completed without Being Hit 10
I have now done Aetherpath twice with guild. I am missing that and some chest openings.
So far I like new path, first attempt was a bit messy since we didn't know what was going on. I think that for us ooze&pools took a bit longer to figure out than it should have. After all NPC is saying that ooze eats his pools.
Edit: Just note that Spectral Grasp works well with Clockheart. You can pull Aetherblade holograms to Clockheart (ofc you need to have line of sight to be able to pull).
Pull your foe to you, chill them, and gain life force.
Also Sylvari can use racial healing in Sparki and Slick to help non-ooze running members endure pool DoTs.
Create a Healing Seed at targeted location which periodically gives nearby allies Regeneration
Last edited by Iryne; 2013-10-04 at 07:39 AM.
BTW a fix for the broken holo machines making you teleport and the shield stacks not resetting after you wipe is likely coming in the next non-emergency update
@Iryne: Everyone stand on one of the four plates before activating. One of the four might be lucky. At least, that's what they told me. Unfortunately mine dropped down after activating so I can't confirm xD
The trick to the achievement is to take it rather slow and go one by one. You can clearly see the "path" of the lightning change after each pedestal goes up.
The "safest" is the first person (first pedestal) and the last person (activate the thingy after killing the hologram).
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
easiest way: get invulnerability spell and disregard everything ezpz