This further affirms my decision to go Survival main spec for this tier.
BM is fine, but the clunkiness and pet issues really annoy me. Survival is a hell of a lot easier to play during progression.
That being said i can't wait till i get 4 tier and go survi for most of the fights. I don;t know why but explosive shot is what brought me to hunter class in the first place
SV was very much viable in SoO, now it's in line with BM to the point where you can play what you like the most (unless the fight favors AoE).
Survival is a bit more clunky than BM, too.
Haven't math'd on the 4pc (or the AoC trink for that matter), but I could imagine both helping SV more so than the BM one.
Hunter Guides | The quality of my answer will depend on the effort you put into the question.
There are two main problems with MM right now compared to the other specs -
1. Poor AoE, MM has very poor AoE in comparison to the other two spec, and will fall behind there because there is so many adds in this raid.
2. Careful Aim is barely ever useful when it matters, almost all bosses have their hard phases at lower percentages than 80%, Protectors, Sha of Pride, Galakras, Dark Shaman, Nazgrim, Garrosh
Exceptions are -
Immerseus who you only have it very shortly because of how the fight works, again making MM rather bad there, not to mention the AoE on heroic.
Norushen has the side effect of probably being below 80% by the time you cleared your corruption bar.
Iron Juggernaught is acceptable for MM.
Malkorok is a decent choice, it does still get harder in the end but still.
Spoils of Pandaria is a lot of adds, it might be good because you can get a lot of careful aim off, this is a bit of an odd one, since if you get a lot of adds you can AoE, but not every strategy evolves around getting those I guess.
Thok is a decent choice aswell on normal atleast, not sure on heroic with the adds
Klaxxi is a bit of an odd one, not sure about that.
Overall I see that people look at Sims and forget the actual mechanics of the spec, careful aim, the source of burst DPS is gone more or less on most fights where it matters.
Siegecrafter I'm not sure on, feels like the last part is the hardest but yeah.
Thok is one of those cases that you may use dire beast on 1st phase and during transitions you are better off with TOTH. in this case anything you use here wont matter unless you find a way to make your retarded pet not miss attacks due to the boss moving left and right.
this is probably the reason why im looking foward to 4pc and replace my assurance with another trinket so i can play SV without knowing im going to be doing 10k less theorical damage vs playing BM. i just cant stand AI in this game and BM has made my life miserable since they buff the crap out of it wich they shouldnt had done, at least not like they did.
if i didnt had to deal with my pet while playing BM i would love it and never switch to survival, specially now with the buffs to beast cleave. even tho i sometimes hate myself how beast cleave Works just because how pets position and without the micromanagement avaible right now we wont be able to deal damage with our pet.
too bad they didnt do this changes based on normals logs, now that progression is almost over i doubt there is going to be any change in most guilds. not to mention that aff still pretty powerfull, could say even better than before.
Well i just simmed my hunter (atm reforged for mm offspec sv) and with the buff to chimera i sim 20k dps more dafuq O.o
Well this most likely made survival the absolute best spec now
Anyone know if its live in the EU? A guildy is sure there was a restart last night. Doesn't make sense they would apply it with a boss change not outside of a weekly reset.
They will be applied with weekly resets to EU(Wednesday morning).
Since Assurance of Consequence is meh for SV, I'll be sticking to BM at least until I get 2 other trinkets.
I would say that MM's AoE is not altogether that different in terms of utility than BM's AoE, in that they both rely on clumped together adds. BM does have the advantage of the cleaving being done for you off of each Multi-Shot, whereas with MM you need to sustained Multi to bring the pain. With planning and things as they currently are, I could see MM being fine on Sha or even Garrosh (at least on normal), as long as you plan ahead for the brief add phases.