2) Both Aimed and Power have cast times.
3) Instant Aimed is still on our 1 second global cooldown.
4) Autos do not fire during Aimed casts (would need to check Power).
5) Piercing Shots is the result of a crit Chimera, Aimed, or Steady. This effect requires the shot to hit first.
In short, your scenario of all this happening in 1 second is wildly inaccurate and borderline ludicrous. Please stop campaigning for nerfs to a spec you don't like.
Note that he said in his post that you would have to wait a second to get the triple Powershot-instantAiS-Chimera Shot combo off.
As for the rest, I agree about wild quiver procs/autoshots (though they could trigger directly after the shot is fired; I don't know enough about swing timers to know for sure). For the record, I think he's referring to Piercing Wounds that would already be ticking on the target, not the Piercing Wounds as a result of the combo.
I'm not campaigning for nerfs and I certainly don't dislike Marksmanship. I'm just saying that the buff looks a bit over the top and I'm not expecting it to stay because of PvP purposes. While it's only one shot, a 50% buff is huge for something you can combine with any cast every 9 seconds. I really do hope it stays. Marksmanship has been my go-to PvP spec for months.
Completed legendaries: Twilight, Sunrise, (Eternity), Incinerator, Bolt, Quip, Frostfang, The Moot, The Juggernaut, Howler.
Current projects: Predator and Aether.
How could it be over the top when every single sim about MM and every talent combination put it at 1k DPS over the other 2 specs at the beast scenario? Easy to fix any PVP related worries: "this ability hits for 25% less damage against players."
" So much lost time... that you'll never get back!"....
for example we have an aimedshotcasttime of 1.6sec.
global cd is 1 sec.
so while you are casting aimed your global cooldown resets and you can cast an istant directly when aimed is shot.
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Last edited by Scrimjaw; 2013-09-25 at 11:34 AM.
Scrimjaw - Hunter - Blackmoore (EU)
Basically what Bovan is saying that if you take careful aim into consideration and almost guaranteed crit if target is above 80% health means that if the RNG gods are on your side, a big AiS crit followed by an instant CS which can be spammed whilst the AiS cast is being done can mean a huge amount of damage from just 2 shots. Remember CS also ignores armor as its a nature shot, good scaling with weapon damage means its entirely possible to almost Global people if you are lucky, smack in a Powershot and you can pretty much finish someone off very fast.
Black arrow was also the last talent of the sv tree, so you could argue that BA should be the signature shot of sv and not explosive shot. Well, BA and ES are both related, and explosive shot is the "shot" ability of the sv tree.
More, during wotlk Aimed shot could be used on any spec, much like arcane shot.
In regards the the topic, I'm going MM/SV this week. Going to try MM on pure single target fights and see how good is this buff. Granted that MM can aoe as well, but can't compete vs SV. About BM, I'm getting tired of pet issues. Pet getting stuck on a crate, pet not attacking, pet despawning, pet dieing when he shouldn't, pet not attacking garrosh after intermissions. I love BM, but crap like that annoys the shit out of me.
ALL I was saying was that accusing Blizzard of making "random", uneducated changes is presumptuous and ignorant due simply to the fact that 1) He is not a developer himself, 2) He therefore has no knowledge of what went into their considerations as far as numbers go. A lack of understanding on your own part doesn't mean that someone else didn't have a good reason for what they did. It's common sense.
I seem to be speaking another language in proposing that we treat Blizzard developers with respect and give them the same benefit of the doubt as we would give to someone who maintains a guide or simulation tool on these very forums.
Explosive shot was semi uncalled for? Atleast for PvP.