It is LITERALLY normal mode with a higher DPS check now. There is nothing heroic about it.
Fight is a joke now that you don't gain corruption from any other source besides from soaking the orbs. Means you have purified for the entire fight once you clear.
Reading this maybe we did something wrong, however killed it tonight like so:
2 Tanks / 5 Heals
Tanks swapping ASAP and offtank going downstairs.
Initially sent 3 DPS at once, once the big adds died we staggered each DPS by 10-15sec. They called when their add was at 50% and the next person went in.
Sent down 3 healers who would be DPSing at end (Disc, MW Fistweaving and RDruid HotW).
Tanks soaked most orbs and the next DPS to go downstairs would grab one if the tanks called for it.
Wasn't especially challenging but it certainly wasn't a "joke" and won't be unless you're top 100-200.
Yeah, god for 10man its even easier then last week, i mean even zerging last week it was still tight enrage, now it's just like w/e easy to smash the enrage.
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Its a little harder on 25 but its still a joke.
I remember when Draw was implemented, sick boss. Turned to trash.
Draw was a terrible mechanic that made the fight a scaling nightmare. I'm glad we PTR testers lobbied hard to kill it.
How bad was it? We forbid cleaving and ANY single target boss damage, and brought 8 healers.
Draw did not make the fight "sick". It made it one of the dumbest encounters I've ever seen.