Originally Posted by
jbombard
I did say it was an assumption based on the iLevel increase provided solely by tier gear, and based on them probably not wanting to mess with how much fun leveling is too much. So I actually did some research, went back and looked at level increases through the game and leveling, and tried to pick a scenario that would impact the game experience as little as possible while still providing a decent sized squish. You apparently went "ooh shiny" saw a graph, that was for illustrative purposes only and mentioned as such, and without any independent thought or analysis of the impact believed it. Both of us are making assumptions, only one of us has put thought into it.