Why is pvp progression almost entirely deterministic?
I always wondered why this was the case. I get that you can't have people in bgs drop gear like bosses do but why not a random system where you potentially win something at the end of the bg instead of simple buying gear with currency? Or better yet why can't the current pvp model apply to pve as well? The developers had such a boner against valor gear but apparently conquest and honor are fine? Do pvp players not get the joy and fun and awesome happy happy of bullshit rng?
The hammer comes down:
Originally Posted by Osmeric
Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.