View Poll Results: Stat Squish

Voters
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  • It's Needed, I Can't Wait For It

    421 55.91%
  • It's Needed, But I Don't Want It

    38 5.05%
  • It's Fine As Is, But I Would Like It

    53 7.04%
  • It's Fine As Is, Don't Change It

    147 19.52%
  • I Don't Care To Be Honest

    94 12.48%

Thread: Stat Squish

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  1. #1

    Stat Squish

    Topic title explains it, what do you players think about it?

  2. #2
    Bloodsail Admiral Narna's Avatar
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    Not fussed, will be some what weird to adjust to, but at the end of the day, it's more or less the same numbers.
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  3. #3
    It's just a number adjustment. It shouldn't feel too different once any kinks are ironed out.

  4. #4
    The Lightbringer Mokoshne's Avatar
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    it's needed i think, the numbers atm are crazee
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  5. #5
    Best poll on the subject I've seen so far in regards to options given. We don't need it. Maybe in the far far future when moores law approaches its maximum theoretical limit, according to Seth Lloyd 5*10^50 calculations per second for a 1 KG computer would be the maximum theoretical limit for the mass of 1 KG computer. He did not specify the energy that would go into such a device, however, but fact of the mater is we have a long ways to go before it even comes close to maxing out, and as long as those working on computing keep advancing computing technology, unless Moores law stops stat squishing is not really needed.

    WHAT is needed is giving players an option of cutting off the last 3 or 6 digits of a number.

    I crit 539,392, instead I crit 539K

  6. #6
    Brewmaster slackjawsix's Avatar
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    Id would really like it but i wouldnt be surprised if its adjustable to the old scale by some interface option or addon
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  7. #7
    Legendary! Evil Inside's Avatar
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    Quote Originally Posted by Alasuya View Post
    Best poll on the subject I've seen so far in regards to options given. We don't need it. Maybe in the far far future when moores law approaches its maximum theoretical limit, according to Seth Lloyd 5*10^50 calculations per second for a 1 KG computer would be the maximum theoretical limit for the mass of 1 KG computer. He did not specify the energy that would go into such a device, however, but fact of the mater is we have a long ways to go before it even comes close to maxing out, and as long as those working on computing keep advancing computing technology, unless Moores law stops stat squishing is not really needed.

    WHAT is needed is giving players an option of cutting off the last 3 or 6 digits of a number.

    I crit 539,392, instead I crit 539K
    They already do this, and there are addons to do it as well.

    OT: No I wouldn't like it and so far it's not needed as far as the "it's too hard on peoples computers" arguement goes.
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  8. #8
    Quote Originally Posted by Evil Inside View Post
    They already do this, and there are addons to do it as well.

    OT: No I wouldn't like it and so far it's not needed as far as the "it's too hard on peoples computers" arguement goes.
    Cool I will check it out, but I'd still like Blizzard to have an option under interface in some future patch.

  9. #9
    Stat squish would also make the leveling process smoother. First time stepping into BC/WotLK/Cata/MoP with quest gear from the previous expansion makes the starting zones quite difficult. If all these jumps were smoothed over, progression into the next expansion during leveling will feel more natural.

  10. #10
    Quote Originally Posted by Evil Inside View Post
    They already do this, and there are addons to do it as well.

    OT: No I wouldn't like it and so far it's not needed as far as the "it's too hard on peoples computers" arguement goes.
    Their argument at the moment isn't that it is hard on people's computers (though some of it IS the display quirks). GC noted they are reaching some kind of database limitation on a number of things. They could fix it, but as GC noted, it's a question of what they have to give up. Say they may need to put several hundred man hours (numbers are arbitrary, not real examples) into recoding significant parts of the database, then testing it, and there would be a lot less time for coding other things, or they can put several dozen man hours into it squishing numbers and letting their QA work out bugs so their coders can contribute to other parts of the expansion. It's sort of the reason I'm hoping there are no new races next expansion so their art/modeling teams can spend more time working on the old race model revamp.

    So long as they maintain their insistence that tiers of gear need to have exponential scaling, we're either going to have to face some kind of squish every few expansions, or expect something will be lost as they recode things. While I'm not going to be thrilled about it, numbers are getting ridiculous. 1M HP Tanks? They're essentially Ragnaros that can wipe an entire 40 man raid group in one shot at this point.

  11. #11
    Originally Posted by Blizzard Entertainment
    TC: "If we don't do the item squish it's going to require a lot of re-engineering of our combat code to actually support bigger numbers. We're getting really close to the point where the code can't..."
    CS: "Yeah, the code can't compile the numbers"
    TC: "Yeah it can't compile the numbers, so we are testing the item squish internally with the expansion, and I think a good time to launch it would be right before the next expansion so people are already used to it by the time the expansion launches. So, that's the current plan, but we'll see how it works out. I hope we can." (Source)
    Originally Posted by Blizzard Entertainment
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  12. #12
    Quote Originally Posted by Luneward View Post

    So long as they maintain their insistence that tiers of gear need to have exponential scaling, we're either going to have to face some kind of squish every few expansions, or expect something will be lost as they recode things. While I'm not going to be thrilled about it, numbers are getting ridiculous. 1M HP Tanks? They're essentially Ragnaros that can wipe an entire 40 man raid group in one shot at this point.
    So? I don't see it as a problem. Seeing 1,000k does not take up more space on my screen than 10000

  13. #13
    Dreadlord Manabomb's Avatar
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    I'm wondering where the "I can't believe these sheep don't know anything about computer programming and actually want something that will only take man hours out of game development." vote spot is. Because between the people that have a chronic fear of numbers larger than they can count to and people that will honest to god swear on the bible in defense to anything Blizzard decides to say, I can't tell which group is more incorrect.

    For the record, if you're running a pc from the year 2004, do us all a favor and stop wasting our time.

    Oh, and also for the record, no, the item squish is wasted development time and will only end in countless streams of "hotfixing" and other nonsense, not to mention that the idea of big numbers being a problem and people who fear them is ludicrous in itself.

    - - - Updated - - -

    Quote Originally Posted by Aquamonkey View Post
    Originally Posted by Blizzard Entertainment
    TC: "If we don't do the item squish it's going to require a lot of re-engineering of our combat code to actually support bigger numbers. We're getting really close to the point where the code can't..."
    CS: "Yeah, the code can't compile the numbers"
    TC: "Yeah it can't compile the numbers, so we are testing the item squish internally with the expansion, and I think a good time to launch it would be right before the next expansion so people are already used to it by the time the expansion launches. So, that's the current plan, but we'll see how it works out. I hope we can." (Source)
    I chuckled when I read "We're getting really close to the point where the code can't compile the numbers". No, who am I kidding, I lost it in hysterical laughter at the stupidity.
    Reduce- Iconic class abilities, complexity and meaningful rotations, usefulness of any one class in a raid group
    Reuse- A continent from 3 expansions ago, a story arch from 3 games ago, characters that would otherwise be dead
    Recycle- A beaten to death plot-line, the nostalgia goggles for TBC, bossfight mechanics that make patchwerk seem complex
    The three R's of Warlords of Draenor and that doesn't even mention flying, #savekarabor, blizzard store, tier to tier ilvl skips.

  14. #14
    The Lightbringer LocNess's Avatar
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    I don't think it is needed and wish for it to not change, however I believe it will happen regardless so w/e

  15. #15
    Where is the "Yes-but only if it means the iLvl delta between tiers shrinks" option?
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    Seriously. Can this guy please be banned from the forums?
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    Could we just get this fucking clown a ban or something? Pretty please?

  16. #16
    Bloodsail Admiral LeyrHao's Avatar
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    Another thread about this... everybody has already expressed their opinions about it, I think this topic shouldn't have been started (again). Anyways, I'll go and repeat again: it's pretty much needed and I want it now.

  17. #17
    Scarab Lord Azutael's Avatar
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    Been wanting it since WotLK.
    Sure, it's just numbers. But when you see big numbers flash over your screen in seconds, you are just aware that those where some big numbers. While if the numbers where brought down, you would recognize them much much easier and faster.

    And to those using the "it's just numbers" argument, well surely the same is true for lower numbers as well. The relative power of your character has not changed, only the numbers displayed. And a squish is needed to make it easier on the eyes in the heat of battle IMO.

  18. #18
    The Patient Lumennon's Avatar
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    Why do we care, really?
    Quote Originally Posted by DarkTZeratul View Post
    There's this concept called "fun." I know it's foreign to most of the people on this forum, but perhaps you should look into it; there's a school of thought that suggests it's integral to why people play games.

  19. #19
    Quote Originally Posted by Narna View Post
    Not fussed, will be some what weird to adjust to, but at the end of the day, it's more or less the same numbers.
    Basically this. If a mob today has 300,000 hp and I hit him for 30,000 dmg, that isn't any different than the mob having 30,000 hp and me hitting him for 3,000 dmg. The only thing anti-squish people seem to be arguing is that the big numbers are cool. While I agree, so long as my soloing adventures remain unhindered, I'm down with it.

  20. #20
    Quote Originally Posted by LeyrHao View Post
    Another thread about this... everybody has already expressed their opinions about it, I think this topic shouldn't have been started (again). Anyways, I'll go and repeat again: it's pretty much needed and I want it now.
    Yes but this poll is created very well.

    - - - Updated - - -

    Quote Originally Posted by Wildberry View Post
    Where is the "Yes-but only if it means the iLvl delta between tiers shrinks" option?
    They already made it clear old content difficulty would not be compromised. It's all about concerns over numbers and development time.

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