Some these "transcripts of RPG sessions" (aka replay) are interesting enough that they are published in magazines for RPG fans.
Not sure who started the trend of having the RPG lead the player through a story, but that isn't bad in itself - Final Fantasy has been doing it for years and is very successful at it - however when you have writers of Blizzard's caliber ... I rather they don't drag you through their "story" at all.
Explain dynamic events?
Rares spawn on fixed locations at their own time -> scripted
random lootboxes spawn -> scripted
timeless isle doesn't change physicly or geographicly -> scripted
i honestly don't get why people keep saying dynamic events because IT ISN'T DYNAMIC
I think that nothing beats Isle of Quel'danas when it comes to fun factor... at least for players enjoying world PVP
Rob Pardo, GDC 2008:
"We chose to go with the subscription-based model instead of that approach. We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it -- no gold buying, etc. We take a hard line stance against it. What you get out of microtransactions is kind of the same thing and I think our player base would feel betrayed by"
Vanila-like rep grind is kinda boring. There is no story at all, nothing. The only good thing is the quick option to gear up an alt. But the Shao-hao rep....is just ridiculous. I prefer 100x to do dailies to grinding the same mobs over and over and over again.
I enjoyed Isle of Thunder more. I like lore, IoT did it better. I liked the solo scenarios (making them repeatable and ramping up difficulty would have been great) and the treasure room was satisfying as all hell.
Timeless Isle would have been enjoyable if chests were random respawn and there was shared loot on the mobs. I hate fighting for tags. Since IoT I thought those days were past on daily hubs. If you want enemies to be a solo challenge, put them in scenarios, not in the world where people can grief or group up to over power them anyway.
I would have liked the story to unlock in a different way than epoch stones. Or nerf the amount of the fucking things you need. 50 is about one hundred kills. I can tag about 5 during a half hour session there. I don't like it. I'm also still waiting to click a damn wayshrine during the very first shaohao quests. It's just annoying little things like this that ruin it.
Edit: I do think it is a tad strange with the en mass complaining of dailies, that they implement the thing players hate even more to progress through the content; grinding.
I don't think I am wrong in stating that people who play this game for the story are not often grinders and locking the damn story of the isle behind a tag fighting grind is odd.
Last edited by Nungamunch; 2013-09-27 at 11:52 AM.
I liked IoT much more than TI. TI got boring very darn fast. Nice with easy loot for alts or whatever, but other than that... Exploration was nice, but quickly done with. Rares are neat, but only few drop something really interesting, and that stuff is quite rare. Few more fun dailies and more explorational chests would be nice, rather than just slightly hidden chests in the grass and such. Some nice elements, but overall I just like a daily hub with story a lot more than random sandbox with neat stuff.
"Reminds me of a dog, you stare at it while it's playing outside... Running around in a circle, then stopping up, wagging with a wide "grin". Jumping around until you call for the dog, then it lowers its tail because it think it's done something bad... And then you throw the ball, seeing the tail go straight into the air in bliss! ^^" - Gehco
Wishblade of Kazzak EU
Timeless isle is another way to hate Blizzard and quit the game as a pvp player. Pve players woot free 500+ ilvl in 3 hours.
Timeless isle is not a sandbox experience as your actions do not effect what you can do on the island. One more burden and I am done with the timeless isle, one more trinket and I am done with LFR which does not bode well for my boredom levels for whats left in the life of this expansion. I would prefer 5 dailies a day in random locations on the isle to killing Ordos guys for 16 rep and theres not a damn thing worth getting your rep up for, especially if you are not a mount collector.
Last edited by naturetauren; 2013-09-27 at 12:29 PM.
This thread inspired me to make my own thread related to this issue.
Enjoyed Isle of Thunder more, since it atleast had a story going. Timeless Isle is just walking all around the island looking for rares and treasures
I also liked IoT better. The things I liked most was:
-Doing all the dailies on 1 day netted me plenty of gold, VPs and charms for the hole week.
-Rarespawns were a quick fun way to get extra VPs.
-The narrative parts were much better.
-The extra weekly quests and summoned bosses added variety.
-If tired, you could do the PvP dailies for a change and get PvP points.
I understand that the people that hate dailies do so because, for some reason, they can´t find it in them to not do them every single day and that leads to burnout. But taken with measure I really think the IoT was a better design.
Timeless Isle was a wonderful opportunity and concept, but unfortunately squandered and poorly executed.
I cant explain why, but I did have more fun on the IoT at first the the Timeless isle. I had fun on the IoT for a solid month. I still enjoy the Timeless isle, but its wore off for me quickly. Mainly due to rares being killed by single people, cant go around killing them effectively. I think they rares should scale by the overall number of people on the island, its stupid that almost anyone can solo 90% of the rares.
Last edited by Alienshroom; 2013-09-27 at 03:48 PM.