Thread: racials

  1. #1

    racials

    Hi guys and gals...
    i wonderd do you think they will redo the racials? balance them out more for hord vs allaince?

    under here a copy list. red will be removed in WoD ( most likely) what do you guys and gals think they will do to balance it?

    Dwarf
    [Stoneform] : Activate to remove poison, disease, and bleed effects; +10% Damage reduction; Lasts 8 seconds. 2 minute cooldown.
    [Crack Shot] : Expertise with ranged weapons increased by 1%. MoP
    [Mace Specialization] : Increases expertise with maces and two-handed maces by 1%
    .
    [Frost Resistance] : Reduces Frost damage taken by 1%.
    [Explorer] : You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists. Cataclysm


    Gnome
    [Escape Artist] : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1.5 min (90 second) cooldown.
    [Expansive Mind] : Increase mana pool by 5%. Change to mana pool from Intellect occurred with Cataclysm.
    [Arcane Resistance] : Reduces Arcane damage taken by 1%.
    [Engineering Specialist] : 15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).
    [Shortblade Specialization] : Expertise with Daggers and One-Handed Swords increased by 1%. Cataclysm

    Human
    [Every Man for Himself] : Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 2 minute cooldown.
    [Diplomacy] : Reputation gains increased by 10%.
    [The Human Spirit] : Increase spirit by 3%.
    [Mace Specialization] : Increases expertise with maces and two-handed maces by 1%.
    [Sword Specialization] : Increases expertise with swords and two-handed swords by 1%.



    Night elf
    [Shadowmeld] : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown. Useable while shapeshifted.
    [Quickness] : Increased your chance to dodge melee and ranged attacks by 2%.
    [Wisp Spirit] : Transform into a wisp upon death, increasing speed by 75%.
    [Elusiveness] : Reduces the chance enemies have to detect you while Shadowmelded.
    [Nature Resistance] : Reduces Nature damage taken by 1%.

    Draenei
    [Gift of the Naaru] : Heals the target for 20% of their total health over 15 sec. 3 minute cooldown.
    [Heroic Presence] : Increases chance to hit with all spells and attacks by 1%.
    [Gemcutting] : 10 point skill bonus to Jewelcrafting (note, this also raises the cap by 10 at each level of jewelcrafting).
    [Shadow Resistance] : Reduces Shadow damage taken by 1%.

    Worgen Cataclysm
    [Darkflight] : Activates your true form, increasing movement speed by 40% for 10 sec. 2 minute cooldown.
    [Viciousness] : Increases critical strike chance by 1%.
    [Aberration] : Reduces Shadow and Nature damage taken by 1%.
    [Flayer] : Skinning skill increased by 15 and allows you to skin 0.5 seconds faster.
    [Two Forms] : Turn into your currently inactive form. 1.5 sec cooldown.
    [Running Wild] : Drop to all fours to run as fast as a wild animal. Serves as the worgen "mount".



    Pandaren MoP
    [Epicurean] : Increases the stat benefits from food by 100%.
    [Gourmand] : Cooking skill increased by 15.
    [Inner Peace] : Your rested experience bonus lasts twice as long.
    [Bouncy] : You take 50% less falling damage.
    [Quaking Palm] : Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.



    Orc
    [Blood Fury] : Activate to increase attack power and spell power by an amount based on level/class for 15 seconds. 2 minute cooldown.
    [Hardiness] : Reduces duration of stun effects by 15%.
    [Command] : Damage done by Death Knight, Hunter, Shaman and Warlock pets increased by 2%.
    [Axe Specialization] : Expertise with Fist Weapons, One- and Two-handed Axes increased by 1%.

    Tauren
    [War Stomp] : Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown. Useable while shapeshifted.
    [Endurance] : Base health increased by 5%.
    [Cultivation] : Adds a 15 point skill bonus to Herbalism as well as increases the speed you can gather herbs. (Note, this also raises the cap by 15 at each level of herbalism). Faster gathering speed added in Cataclysm.
    [Nature Resistance] : Reduces Nature damage taken by 1%.

    Troll
    [Berserking] : Activate to increase attack and casting speed by 20% for 10 seconds. 3 minute cooldown.
    [Regeneration] : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
    [Beast Slaying] : 5% damage bonus when fighting against Beasts.
    [Dead Eye] : Expertise with ranged weapons increased by 1%. MoP
    [Da Voodoo Shuffle] : Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!



    Forsaken
    [Will of the Forsaken] : Removes any Charm, Fear and Sleep effect. This effect shares a 30 second cooldown with other similar effects. 2 minute cooldown.
    [Cannibalize] : When activated, regenerates 8-9% of total health and mana every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Mana aspect added in Cataclysm)
    [Touch of the Grave] : Your attacks and damaging spells have a chance to drain the target, dealing Shadow damage and healing you for the same amount. MoP
    [Shadow Resistance] : Reduces Shadow damage taken by 1%.



    Blood elf
    [Arcane Torrent] : Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 15 Focus, 15 Energy, 15 Runic Power, 6% Mana or 1 Chi. 2 min. cooldown.
    [Arcane Affinity] : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).
    [Arcane Resistance] : Reduces Arcane damage taken by 1%.



    Goblin Icon Cataclysm 18x18.gif
    [Rocket Jump] : Activates your rocket belt to jump forward. 2 minute cooldown, shared with Rocket Barrage.
    [Rocket Barrage] : Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80). 2 min. cooldown shared with Rocket Jump.
    [Time is Money] : Cash in on a 1% increase to attack and casting speed.
    [Best Deals Anywhere] : Always receive the best discount regardless of faction standing.
    [Pack Hobgoblin] : Calls in your friend, Gobber, allowing you bank access for 1 min. 30 minute cooldown.
    [Better Living Through Chemistry] : Alchemy skill increased by 15.

    So to look at it...the Alliance gets allot of things removed..but some hordie like blood elfs have almost no racials to start with. i think they might make night elfs gain a beserk like thing like: nightelfs switfness or something. and i would see them do a blood elf version of escape artits or everyman for himself.

    but your thoughts?

  2. #2
    They might just make combat racials more uniform like goblin/worgen. They said they liked those.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  3. #3
    Immortal Fahrenheit's Avatar
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    The ship has sailed on racials. With Cata and MoP the majority of top end PvE guilds all went Horde if they weren't already. If they were to just equalize them now, why would those players spend more money for no reason to come back to the Alliance? They need to come up with a way to get a somewhat equal proportion of top PvE and PvP players on both factions and THEN equalize the racials or just outright delete them.
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  4. #4
    Quote Originally Posted by Fahrenheit View Post
    The ship has sailed on racials. With Cata and MoP the majority of top end PvE guild sall went Horde if they weren't already. If they were to just equalize them now, why would those players spend more money for no reason to come back to the Alliance? They need to come up with a way to get a somewhat equal proportion of top PvE and PvP players on both factions then equalize the racials or just outright delete them.
    If Alliance suddenly had dominate PvE racials, you'd see a lot of the top guilds go blue.

  5. #5
    Immortal Fahrenheit's Avatar
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    Quote Originally Posted by Dakhath View Post
    If Alliance suddenly had dominate PvE racials, you'd see a lot of the top guilds go blue.
    Exactly, that's the issue. If you make one better than the other, the top people will flock to it. But if they just equalize it at this moment or delete racials, all those top players will stay on horde, because why pay money for no benefit.
    Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.
    You exist because we allow it, and you will end because we demand it.

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    Mass Effect

  6. #6
    Quote Originally Posted by Fahrenheit View Post
    The ship has sailed on racials. With Cata and MoP the majority of top end PvE guilds all went Horde if they weren't already. If they were to just equalize them now, why would those players spend more money for no reason to come back to the Alliance? They need to come up with a way to get a somewhat equal proportion of top PvE and PvP players on both factions and THEN equalize the racials or just outright delete them.
    Alliance still has faction majority, and as I'm aware has had majority in PvP since wrath. This is a nonissue.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  7. #7
    Quote Originally Posted by baskev View Post
    Night elf
    [Shadowmeld] : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown. Useable while shapeshifted.
    [Quickness] : Increased your chance to dodge melee and ranged attacks by 2%.
    Dodge isn't being removed as a mechanic, it just won't be a stat on gear anymore, so most likely this is going to stay as it is.

    So to look at it...the Alliance gets allot of things removed..but some hordie like blood elfs have almost no racials to start with. i think they might make night elfs gain a beserk like thing like: nightelfs switfness or something. and i would see them do a blood elf version of escape artits or everyman for himself.
    They likely won't add anything to blood elfs since they're already ridiculously overrepresented among horde classes that can be elves.

    The cynic in me thinks they're going to just replace all the "1 % expertise with maces" etc racials with something like "1 % increased mastery when using maces" etc.

  8. #8
    Elemental Lord Sierra85's Avatar
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    Quote Originally Posted by Fahrenheit View Post
    Exactly, that's the issue. If you make one better than the other, the top people will flock to it.
    Why wouldn't blizzard do this? Seems like the perfect time to do it and it will be an easy money making move for them.
    Hi

  9. #9
    Horde racials are clearly going to get nerfed to be balanced, it's going to be ridiculous if they don't.

    I doubt many guilds will change back to Alliance, but they need to do something to stop it happening even more.

    A lot are going to get reworked because of the hit/expertise going anyway, so I'd imagine they will just rework them all whilst they are at it, or maybe even go a step further and make them all non-combat.

    Buffing Alliance racials to be OP is great for profit, but they can't really get away with making one factions racials dominant each expansion, for high end raiders your basically making the expansion $65.

    Currently, 8 of the top 10 25 man guilds are Horde, and also 8 of the top 10 10 man guilds are horde as well, several of which were Alliance originally.

    I wouldn't have a problem changing to Horde to be honest, but I wouldn't want to be forced to play a Troll.

  10. #10
    The Undying Slowpoke is a Gamer's Avatar
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    They have said they will replace the outdated (red) talents.

    They have also said they will not be going through and changing other talents or balancing them between the factions.


    Major talent reform will have to wait another 2 years.

    - - - Updated - - -

    Quote Originally Posted by Toiran View Post
    I wouldn't have a problem changing to Horde to be honest, but I wouldn't want to be forced to play a Troll.
    I do, because I hate the Horde. Have ever since Cata came out. Garrosh killed the faction for me.

    And with the current state of affairs, you have to play Horde to do PvE. Same as you have to play Alliance (or specifically, human) to do PvP.
    FFXIV - Maduin (Dynamis DC)

  11. #11
    Quote Originally Posted by Slowpoke is a Gamer View Post
    I do, because I hate the Horde. Have ever since Cata came out. Garrosh killed the faction for me.

    And with the current state of affairs, you have to play Horde to do PvE. Same as you have to play Alliance (or specifically, human) to do PvP.
    I never imagined you to be a top 50 world raider, myself. You always seemed more concerned with the content outside of raids.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  12. #12
    If my memory hasn't failed me, GC (or some other Blizzard dev) talked about making the alliance racials a bit more attractive. I'm sure they've learned their lesson already of how potent some horde racials can be, such as trolls in ToT.

  13. #13
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Raiju View Post
    I never imagined you to be a top 50 world raider, myself. You always seemed more concerned with the content outside of raids.
    I'm not a top 50 raider. But there's this thing known as "herd mentality" and PvE does it all the time. If enough top-tier guilds do something (switch to Horde) then most of the wannabe elites will switch as well so they can apply. And as the players move, more and more guilds will close up shop and switch to Horde to cater to those players.
    FFXIV - Maduin (Dynamis DC)

  14. #14
    Quote Originally Posted by Slowpoke is a Gamer View Post
    I'm not a top 50 raider. But there's this thing known as "herd mentality" and PvE does it all the time. If enough top-tier guilds do something (switch to Horde) then most of the wannabe elites will switch as well so they can apply. And as the players move, more and more guilds will close up shop and switch to Horde to cater to those players.
    I think you meant to say "HORDE mentality."

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