Firefall is an FPSMMO with an open world filled with dynamic events, a constant conflict with an alien race, and a story driven campaign. The leveling system is the traditional experience model with a level cap of forty which is planned to be increased with expansions. There are currently sixteen classes which are categorized into five archetypes. A player can change their class anytime they are at a garage, maintaining any progress they have made in each class. This is similar to Final Fantasy's “Job system”. While there are battleframes which can heal or deal damage or even use multiple defensive abilities, there is no true trinity system in Firefall. Content is designed around skillful play rather than set roles meaning that you can play whatever frame you are best at rather than what a raid group wants. Firefall has raiding, dungeons, open world PvP, and open world raid events. In the past, Firefall had arenas and battle grounds, these may come back at a later date.
The year is 2234.
The past 50 years have been exceptionally unkind to the human race. Humanity was at it's peak, it's golden age, when an asteroid that was projected to pass close but harmlessly by the earth had it's course altered by the moons gravity well. The asteroid shattered, its parts entering a decaying orbit around the earth, and began to rain hell onto the earth. Nations united while others collapsed. Then, there was a decade long winter, as the sun was blocked out by ash and soot. It wasn't until seven years after the Firefall that Shigeru Ichizoku, the founder of the Kisuton corporation, discovered that the asteroid that crushed Tokyo had incredible potential as a power source. It didn't take long for others to capitalize on Shigeru's discovery. Hadrian Ashworth, founder and CEO of Omnidyne-M, not only used crystite to further his corporation, but to establish a global peace. However, the crystite reserves were finite, so there was a limit to how long peace could last. This prompted scientists to find the source of the crystite, Alpha Prime. Colonization efforts were funded by Ashworth and powered by crystite spacecraft. The population of Alpha Prime is about 3500, with enough genetic diversity to populate the planet successfully. The scientific endeavors of Doctor Mitra Batsheba opened up the possibility of instant travel between the two planets by folding space or arcfolding. The Arclight was to be the first ship to capitalize on Batshebas work... But something went wrong.
5 years later, you, ARES 35, join humanities fight to reclaim the earth from the chosen and the melding.
The firefall manga begins on the morning of the Arclight accident and follows the story of Pilgrims fight for survival as the melding strikes.At some point between the manga and now the live action trailer takes place. Showing Pilgrim hunting for her father, Graves.
In major towns and point of interest, there are Job Boards. These boards offer four quest chains per board which not only provide experience, loot, and currency but also introduce the player to the intricate world of Firefall. It is through these boards you come to understand the Tanken, Blackhills raiders, and much, much more. This is a form of player initiated content, meaning that even if dynamic content is scarce when you log on, you can always use the Job Board.
Players can initiate a defense mission of varying difficulty and group size using thumpers, resource mining equipment. Once called down, players have to defend the thumper for three minutes from waves of various enemies and even boss mobs. A thumper can be called back at any time. However, if the thumper reaches 100% your rewards are doubled. Rewards for solo thumpers are divided amongst players when in a group greater than two whereas rewards for squad thumpers are not. Players who are outside the group can receive a small bonus for helping other players who are engaged in a thumper event.
These events spawn randomly throughout the world, usually in caves or bunkers. There is an ever growing variety of objectives and spawn points for ARES missions as well as an increasing number of difficulties. ARES missions range from solo to small group scaling. They are marked on the map by a Trojan helmet. The symbols which have three player markers above them are balanced for group play whereas the ones without markers are designed for single players, in terms of difficulty.
Dynamic events spawn based off player population density and location and can not be seen on the map beyond a small range. These events blunt the tendency for players to form herds that move from one ARES to the next by creating dynamic events which fragment the herd as they move between ARES. This also ends up rewarding explorers as these events take place in, sometimes, unusual places.
While the Job Board, ARES missions, and Dynamic events tell you about the world of Firefall, the instanced Campaign tells you about you and your place in that world. This is your journey, your personal quest to survive and excel despite impossible odds. The instances scale depending on group size from solo to five players and all of them have a hard mode, level 40 version. You can access these missions by pressing Y.
20 Player Raids:
For those who are looking for truly epic, large scale battles, there are 20 player raids. Armies gather their elite troops and go head to head against titans for unique rewards such as powerful items and rare modules.
Open World PvP:
If you are looking to PvP in Firefall, there is no better place than Broken Peninsula. In this zone, players are flagged for PvP against all other players unless they are group members. The zone contains numerous tasks which can be completed for excellent rewards.
The lush, coastal beaches of Copacabana harbors mankind’s last, and best hope for survival, the wreckage of the Arclight. From here, new players begin their exploration of Firefall, starting in the coral forest. The level range of this zone is from level 1 to 24.
On the outskirts of Accord influence, Sertao is home to many motorcycle gangs, chosen attacks, and the mysterious Tanken organization. It is here that players begin to truly face off with the chosen threat. The level range of this zone is from level 25-37.
The past five years, humanity has been on the defensive against the chosen. However, that changed when the Accord struck a foothold at Devils Tusk. The battle is just beginning, will you help push back the melding, defeat the chosen, and take back Devils Tusk? This is a level 38-40 zone.
Take the fight to the chosen by attacking one of the home bases in the Amazon! This level 40 zone is a place of constant conflict where players will be pushed to their limits by elite chosen forces.
Battleframes and More
Battleframes are similar to classes in traditional MMORPGS but with far greater flexibility and customization. New players start out with access to the five, basic accord battleframes. These frames are the Recon, Assault, Dreadnaught, Bio-medic, and Engineer. Each battleframe has a primary weapon unique to it's frame with three abilities and an ultimate. In addition to their initial ability set, these basic frames can equip two additional abilities in place of an ability of the players choosing. Secondary weapons can be used with any frame.
Advanced battleframes are not superior in power to basic battleframes but rather more customizable in comparison. This is because advanced battleframes have access to all the abilities and primary weapons of their archetypes basic frame in addition to their specific ability set and unique primary weapon. This means that basic frames have access to 6 abilities and HKMs whereas advanced frames have access to 10. However, advanced frames can still only use three abilities and one HKM, ultimate. Advanced frame ability within an archetype can not share their frame specific abilities with basic nor one another.
You can move your battleframe forward, backward, and side to side using the ASDW keys on your keyboard. Sprinting can be initiated and ended by tapping the shift key. Control can be used to crouch. The middle mouse button shifts between first and third person perspective. You can jump by tapping the space bar. Additionally, holding the space bar will activate your jump jets, allowing you to take flight.
There are 16 primary weapons, one for each battleframe. The primary weapons of the basic frames can be used by advanced frames within their archetype. However, advanced frame primary weapons are exclusive to their respective frames. Primary weapons have additional effects and abilities tied to their alt-fire, the right click. These range from shields to healing blast to fusion balls. Primary weapons tend to define the play style of a frame, accentuating its strengths.
There are five secondary weapons which can be used on any battleframe. These tend to under preform in comparison to their primary equivalents. For example, the R36 AR is a direct upgrade over the Assault Rifle. Typically, secondary weapons are used to cover a weakness of the primary weapon such as close quarters combat or a lack of AOE damage. However, some players use secondary weapons to create new play styles such as a shotgun and melee recon. Secondary weapons also have the benefit of having a near endless supply of ammunition.
All battleframes are able to use a melee attack with the G key. Melee deals double damage when you strike a target from behind. Melee damage scales with power rating and can be boosted by perks such as Sin Blade and Knock Out.
Battleframe cores give your frame hit points and an additional bonus such as movement speed, energy regeneration, or additional health on top of the base health. Some cores, rather than offering a lot of one bonus, offer two bonuses at a lower amount. For example, you may find a health regeneration and movement speed core.
Abilities can range from throwing a fireball to creating a nearly impenetrable dome of energy. The base cool down of most abilities is around a minute, but can be reduced through prefixes and modules. Frames tend to have three abilities with access to basic frame abilities and two crafted abilities.
This is your frames ultimate ability. Through being in combat, dealing damage, and taking damage, you charge your HKM. Once charged, you can activate these devastating attacks. Advanced frames have access to two HKMs, the basic and the advanced frame HKMs.
Weapons and abilities can have slots for modules on them depending on level and quality. These modules add benefits to weapons and abilities like faster rate of fire or lower cool down. Additionally, modules add power rating which increases your frames damage. Slots have affinity colors which need to be matched to modules, such as a red slot matching a red module. However, hybrid modules such as purple and orange can also go into a red slot. This allows players to customize their weapons and abilities to match their play style.
As players level, they earn perk points which can be spent on buffs which improve their battleframe. These buffs can be anything from cool down reduction on healing abilities to a cheat death passive. Perks can be unlocked through frame progression, achievements, and some start out accessible. These allow players to fine tune their battleframes to match their play style.
The standard vehicle is the LGV, motorcycle, which can be obtained through crafting, questing, trading, and the cash shop. The ASDW control scheme applies here as well, with space bar acting as a break. You are able to 'free look' by holding right click and directing your view with your cursor. There are also two player vehicles known as MGV.
In Firefall, there are three basic forms of resource, metal, bio-materials, and electronics. Metals are obtained through surface deposits which can be broken with a scan hammer or sonic detonators or through thumping. Thumping is a player initiated defense mission where players must defend the mining device, called a thumper, from wildlife, bandits, and even the chosen. Bio-materials are acquired through defeating wildlife. For example, a low level aranaha has a chance to drop Shell Fragments which can be refined into Chitin Fibers, a low level Bio-material. Electronics can be found through salvaging broken equipment from enemies such as chosen, bandits, and aranaha that happened to eat some hardware. There are four tiers of basic resource which range from white, green, blue, and purple quality. These basic resources can be used to create hybrid resources which are used to craft powerful weapons, items, armor, and abilities.
Players can take raw resources such as iron ore and refine them into crafting resources such as steel plates. These can, in turn, be used to craft anything from plasma cannons to HKMs to healing wave. However, these things must first be researched. Research points can be obtained through salvaging items or crafting. All this can be done at the Molecular Printer.
Frames in Detail
Accord Assault battleframe is the standard-issue combat battleframe that all recruits within the Accord are trained to use, and has become synonymous with the Accord’s presence in New Eden. More maneuverable than a heavier Dreadnaught frame, the Assault utilizes plasma-based weaponry and use of its jets to dominate the battlefield.
Birthed from necessity, the Omnidyne OD-M7 “Tigerclaw” was designed with speed and maneuverability in mind in order to compensate for the ever-evolving battlefield. To give the operator more maneuverability, the Tigerclaw is built with lightweight components which can’t take the same punishment as some other Assault alternatives.
The Astrek Association “Firecat” Assault Battleframe certainly lives up to its name. Designed for closed-quarters combat, the Firecat uses a combination of super-heated plasma and focused flames to incinerate the enemy and insulate the pilot from harm. The trade-off for such firepower is a drop in maneuverability and speed.
The *heavy machinery of the Accord military, the Dreadnaught battleframe is slow, bulky, and practically invulnerable. What it lacks in maneuverability it makes up for in raw firepower, and its heavy defensive plating ensures that the pilots are shielded from most enemy small arms fire.
Initially developed in hopes of replacing the aging Accord Dreadnaught, the Omnidyne Mammoth provides unrivaled protection against everything short of anti-aircraft fire. In addition to its heavy plating, the Mammoth is also built with several state-of-the-art defensive systems which not only benefit its operator, but allies on the battlefield as well.
Marketed by Astrek Association as “the ultimate battlefield deterrent”, the AA-D01 “Rhino” possesses firepower that is unparalleled in New Eden. Armed with powerful weaponry and ordinance, the Rhino turns its operator into a one-man army. This firepower comes at a cost, however, as the frame is less armored than its counterparts.
The Omnidyne-M Arsenal could be best described as a toy box... of doom! The Arsenal has a tool for every job, a solution to every problem. The Arsenal’s ability suite focuses on weapon swaps, replacing the primary weapon with a temporary gun to serve a unique purpose. This armory on jump jets is for the discerning Battleframe pilot that understands that you can never have too many choices when it comes to crushing your foes.
Light, agile, and very fast, the Accord Recon battleframe is the preferred chassis for medium-range snipers and reconnaissance officers within the Accord. While the battleframe lacks proper defensive plating, the Accord Recon more than makes up for it with a wide range of contingencies.
Designed to have its presence felt without ever being seen on the battlefield, the Omnidyne OD-R02 “Nighthawk” specializes in staying far behind the front lines to pick off enemies with its powerful rifle and evasive systems.
The Astrek Association’s AA-R4 “Raptor” is the support frame to complement Astrek’s other, offense-heavy battleframes. Several evasion systems have been integrated into this battleframe, making it difficult to track in the chaos of a firefight.
Equal parts healer, chemist, and warrior, those who dawn the Accord Biotech battleframe serve as the chief combat support soldiers in the Accord. Constructed using lightweight polyfiber mesh to provide easy maneuverability on the battlefield, they lack defensive protection – but are outfitted with numerous systems to counteract this vulnerability.
Designed by Omnidyne-M to be the ultimate in combat support, the OD-B9 “Dragonfly” Biotech battleframe is without equal in regards to combatant health. While it lacks truly devastating offensive firepower, it more than makes up for it with several systems designed by Omnidyne-M’s top scientists to ensure that battlefield health is never compromised.
The Astrek Association’s “Recluse” Biotech battleframe takes the concept of combat medic and twists it into a biological weapon. Live-giving medical gasses are replaced with dangerous toxins, turning this lightly-armored battleframe into a potent and powerful combatant.
The Engineer is the unsung hero of the Accord, controlling the battlefield through the implementation of both offensive and defensive technologies to support its allies, attack its enemies, and protect Accord territory.
The Omnidyne OD-E12 “Bastion” is Omnidyne-M’s answer to the Accord Engineer, with an added emphasis on being a defensive specialist. To aid in its efforts, the Bastion is stocked with several deployable electronics which can protect its allies and turn the tide of any fight.
One of Astrek Association’s most advanced chassis; the AA-E01 “Electron” is designed for combat support in the most volatile environments. Using long-range weaponry and experimental shields, the Electron is the offensive answer to the more defensive-minded Engineer frames.