PvE
Why don't you make all raid modes share the same lockout? That way they won't have to hate such an awesome feature.
We like the idea that e.g. a HC guild could run a flex on another night for those folks who care about achievements. (
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FWIW, in 5.0 when my old guild was dead, LFR was the only way I was able to run those raids. So I am all for it
I am a HC raider, but if I log on an alt at 10 AM on a Sun, I don't want to have to look for guildies. LFR works great for that. (
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Do you think that this bias towards / insistence on larger raids leads to overemphasizing AE heals as a necessary consequence?
In 10s it's easier to coordinate and 25s easier to specialize, which leads to just doing one thing over and over. (
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I believe 25s are more fun personally and think better for the game strategically, but concede healing more fun in 10s. (
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I feel 10s are better socially. 25 is too many people I don't know well enough to care about or listen to.
Some truth to that, but 10s also have to be more selective & are less resilient to losing folks. In that way, 25s good for social. (
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seems the changes your making 10 man's are becoming worthless and second place to 25 man raids. how long b4 10 mans are gone
10s are in no danger of going anywhere. 25s remain in danger despite the advantages you are worried about. (
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so the next xpac will be another cataclysm, you had this talk before that launch about difficulty and need to change
No, the problem with Cat was there was no alternatives to HC dungeons. As I said, exclusive is fine as long as alternative exist. (
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That has me worried. The early cata zones is what made me leave last time!
Zones (meaning the outdoor leveling content) or dungeons? The discussion was about dungeons.... (
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does the vast diversity of player skill pose problems in content design?
Absolutely. Often players can use gear (which is generally a function of time invested) to help make up the difference. (
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Why not open heroics first week so heroic guilds dont load up on Ngear with multiple raids and the tiers last a little longer?
Seeing the encounters for one week in normal helps us catch last minute problems. (
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Imagine first kill of a heroic boss was 60 sec without cheating. Do we then buff the boss? Do we strip them of their kill? (
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If organized gameplay is "the heart and soul" of wow, why is only a minority part of this "heart and soul"?
Queuing for random matchmaking is very convenient. Our concern is that those players burn out quickly without social connections. (
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why the hell can i get a cloak off ordos when you need a legendary cloak to even fight him. Waste of a drop.
You can access Ordos if any character on your account has a cloak I believe. (
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