Well leveling now feels quite meaningless to me, I do not however think that you simply should be able to make your character level 90 from the character creation screen.
I've recently tried out a vanilla server, and its pretty tough to level up. Every time i log on i keep thinking "it takes o long to level, this is such a drag etc". But I find myself having alot of fun adventuring through the zones. I need to go look for quests, and when i find one it kind of feels special. You have to read the quest log in order to actualy complete the quests, so often times i know what the quest is all about, i have a clear sense of purpose and the things i do makes sense. In live i just go to alle the exclamation marks i can, kill everything in the direction my map tells me to go and hope that the exclamation marks turn in to question marks, without ever knowing what im actualy trying to acomplish (other than hitting 90 ofc).
So i get this rewarding feeling when im actualy done with a quest, even though its a pain to read the tekst and figuring out what to do, its a nice payoff at the end.
I also find myself really pshyced to ding each and every level. At the live server the only level that even matters is dinging lvl 90, every level before that doesnt feel like anything, the only thing im excited to do is ding 90.
But at the vanilla server when i ding from 36-37 i can actualy go get some new quests that have been grey marks all this time, i can finaly equip that new blue shoulder that I got at 34, now i finaly equip that shit , I get a new talent that i've been waiting for, and that impossible red level quest is now orange, perhaps i can actualy do it now!
Every level is something awesome, every single ding has some great reward that i've been drooling to get the past few levels. At live, 36-37 takes me less that 10 minutes, and my character is just as powerfull at 37 as he was on 36, and he will be just as powerfull at 38 as well. And i wont even unlock something cool
is that what WoW has done to you? reduced your expectations to that level? "it may be easy and dull, but it could be worse, it could be hard and dull".
surely with a games company that pulls in a billion dollars a year in income for this game, its not unreasonable to expect that a significant part of the game would actually be, you know, good?
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
IMHO if but only IF they removed levels and made the entire available content scaled to our current max then hell yes. They would need to remake a lot of things but it would be worth it. Then in time, make solo scenarios or more interesting quests in the entire world.
I'm playing on vanilla private server at the moment, and I gotta say I enjoy the leveling tremendously. It's hard, it's long, it feels like an achievement. Leveling from Cataclysm (and even a bit earlier, with too many elite mobs nerfed) became absolutely dull and horrible, remaking of an old world was one of the biggest reasons why I quit the game I used to love.
Wow is pretty good arcade game, not very good rpg game.
I can only imagine how it might be big turn off for new players, they need to first buy all those games, then level 90 levels which seems like forever. Wow could get a lot of new blood if game went fully on arcade route and gave premade characters for everyone.
How do you argue that wow would lose more than gain? I would say there are lots of lost customers just because people cant stand leveling process. Probably countless abandoned accounts are there who stopped playing mid leveling.
I agree that people should have to pay for only the classic game and the latest expansion, while free 90 characters is bullshit. If that were to happen next people would want premade characters with full 522 gear etc. Thats a never ending circle of demands. Nobody should get anything for free, you should have to work for it.
People would already have most of the work done for them. They would be bad at playing, and then start doing dungeons. They would likely get frustrated at how little they know, and they amount they would have to learn. Experienced players would get frustrated with the newer ones. LFR would be a bigger jump for those players too.
Once they geared up one toon through grinding LFR, why would they want to keep going?
I hear more whines about grinding than the leveling process in general. Blizzard made it how the players wanted. Shorter and much easier.
That skill argument again, how fucking many times it is needed to be told that people when they hit max level they usually dont know shit, premade characters dont change anything