Other games went F2P and had a ton of success. However, other games didn't have the millions and millions of subs that WoW has.
What can Blizzard do? Continue to make fun, engaging gameplay while encouraging social interactions. That's the best bet for success.
Do people realize if you make the game f2p doesnt necessarily mean its gonna be more people in the long-run....
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." -Hunter S. Thompson
I would not put anymore into this game. Its too old. I would use my player base to launch a new IP. Use the resources for the Movie to create a new world, lore and story. Make it into a Movie to help launch the new IP. Create the game to launch between theater release and Bluray release.
- I would take the exploration aspect of GW2, Timeless Ilse quest(similar to GW2) style.
- Ground Mounts only and never introduce flying(The main reason I quit WoW).
- Far travel would be similar to Flight Paths but instant. Think Waypoints but you need to be at one to access the grid to travel. The WP are not everywhere, think vanilla style FP distribution.
- The Waypoints use would be discovered after civilization developed so the cities weren't built around them.
- Remove the typical mob spawn game play... Collect 12 Wolf Teeth... in a field of 20 Wolves... Think Elders Scroll Oblivion
- Create Enemy NPC factions that have structure, politics and use AI with one thing in mind, Expand. Think Everquest Next
- Keep it simple. no flying robots that harvest and look like they came from District 9 (Another reason I quit WoW) running around. (Horses only - Think Assassins Creed but with more variety)
I'd reduce the monthly subscription fee slightly, or have special offers occasionally where for the price of resubbing you also get a pet, free transmog etc.
I'd also offer some more year subscriptions with a free mount. That was really popular before, I agreed to it purely for the mount, and so did most of my friends. Diablo 3 wasn't even a factor in my decision to sign up for it.
Player Housing. I can't believe WoW haven't gone down this avenue yet. With the success of Minecraft where people love to build and create, surely it only makes sense to tempt them into WOW by giving them creative freedom on some level to build. I'm sorely tempted to leave wow when Wildstar comes out purely for the Player Housing they have there. It looks incredible.
I would also make more guild themed activities, perhaps gated so you work towards something. I was very disappointed there were no further levels to gain when MOP came out, I was looking forward to levelling the guild at the same time as my chars.
Icreasing the player base can be a very hard thing to do. First, with all F2P games around that means the appeal of WoW is reduced by being a payed game, offcourse, the goal of Blizz is to make money, so making the game going F2P its out of question. This only leaves one other option, which is targeting the game to current players, and those that can afford it.
For all of those that had played wow in the past, you all remember the amount of imerssion this game had, the amount of dept (talents, not so obvious rotations). If Blizz wants to get their old playerbase they have to remember they are now older, its stupid to remove gore (i know they did it because of china law's ) gore or adultish content in a game that is played mostly by people over 20's, the same way its stupid to remove game dept in a game where players do not want the obvious bi-demensional (current) choices, they want the old tri-dimensional (talents, glyphs, pet bars...) stuff, immerssion was also a good, because it gave something that players had to do, like level weapon skill, the point is that everithing is now account bound, wait, isn't it supposed me to be paying for fun??
Conclusion, its stupid to target the game for teens, when most of them can not even afford it because they are still depending of their parents, which means its stupid to make the game easier, because older player normally enjoy things to be more harder to obtain. Overhall i still believe that wrath model was the best, it pleased most of hardcores, the same way it pleased most of casuals, why even destroy such a great balance by making raids super hard when only around 5% of the playerbase completed LK 25 HC at lvl 80?? Give players wath they want, some want harder stuff, some others want easier stuff, the best model to achive that was wrath one, not this stupid LFR.
There are so many more topics, but they are so many i won't type them here, still, i blame the really bad Blizzard marketing department for the bad decisitions they had taken, and for actually allowing nab game developers to actually do their job of (miss)targetting the game for China, for harcores, for casuals, for... When they had a great model which allowed all of these people to enjoy the game.
Seriously Blizz, product direction is a job for your marketing department, not a decisition to be taken just by developers, even that most of those developers are experienced and great.
Legion Seeker Class Idea - For those who wanted Tinker and Demon Hunter and an actual Polearm-centered spec.
Alot more advertisement, remember when they spammed the tv commercials with celebrities? I wish they do that again, was always fun to see Mr.T on TV talking about WoW =3
EU ~ Outland
Release a "Hardcore" server. No LFR, LFD, heirlooms, or flying mounts. XP and drops 1/10 of current rates. And other changes too. That I can't think of at the moment. But this is my dream WoW server.
You may say I'm a sadist, but I'm not the only one. I hope someday you'll join us, and the world will be hardcore as one.