Yeah I know there are a lot of 4th specs related threads but as I see the majority of my posts ignored even if they consist of more than 2 lines of text... I'm just starting another one. What I will try to describe here, wasn't mentioned in other threads or - perhaps I missed it somehow.
My goal is to add to the gameplay and to achieve that I came up with this idea.
In every thread about 4th specs we read ideas about various specs that overall wouldn't really contribute to the gameplay.
Why would we even want another melee str. dps spec for a death knight? or another spec with fancy named spells for a mage? Lets mess things up.
Try to imagine, that 4th spec. drastically differs from others that one class has. For example:
1. Death Knight:
- Blood, Tank, melee, str. plate
- Frost, DPS, melee (2h/DW), str. plate
- Unholy, DPS, melee, str. plate, pet
-*New spec idea: Necromancy, DPS, ranged spell caster, int. cloth. (Short Overview: involves spamming the battlefield with undead minion in great numbers. Benefits from sacrificing them. Weak in close combat.)
- Every spec. so far is simply about not letting the enemy come close to you. Yeah playstyles differ but its not such a big difference. Just a matter of personal liking.
-*New spec ideaemon Hunter(yeah, yeah i know...), DPS, mixed melee and ranged, Leather agility. (SO: Normally melee physicial, 2 stances: first, half-demon: only wings and horns, illidan-ish look - changes few abilities into ranged ones, grants spells such as jumps and can fly for a short time to avoid damage. Stance 2: Fully metamorphed, ranged-spell damage. All spells change into long-range, casted ones.)
From these examples you probably get the general idea. Lets refresh existing classes with new specs that would give a feeling that you get to play a new one. Lets give mage a plate int armor and a sword (battle mage/spell breaker?), make his spells mostly instants and castable from melee to 10 yards range. Make hunters fight in close combat and rely more on their pet, perhaps even allow them to change into a beast for a short time. Make warrior use throwns and a playstyle consisting of throwing weapons from long range at the target.
Introducing 4th specs like this would imho improve the gameplay. There surely have been a lot of ppl that tried to fight in melee as hunter or kite targets as death knight and let dots + pets eat the foe. Demonology warlocks loved to melee in wotlk and a bit less in cata.