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  1. #201
    Quote Originally Posted by Blaschnack View Post
    This fight was so unbelievably stupid in it's launch version. Our tactic involved 2 Tanks in random green arcane resistance gear (since there was no other AR gear) standing at the side of the battlefield, just soaking the debuffs that the rest of the group would carry over to them.

    They looked hilarious though in their random green turtle shields and t1-pala lookalike helmets xD
    Quote Originally Posted by Nitros14 View Post
    High Astromancer Solarian is a funny boss, because she went through four seperate incarnations.

    The first one with 5 million HP, front arc missiles and ignoring arcane resistance. That version wasn't killed.

    The second one with arcane missiles that could hit the entire raid and 2 million less HP, still ignoring arcane resistance that Death Wish got their world first on and Nihilum complained they would've gotten it if they'd known about the nerf.


    Then the third version with arcane resistance 'much more effective vs Solarian's spells' that led to the rise of the arcane resist tanks for wrath of the astromancer.


    Then the final version you see today with Wrath of the Astromancer turned from a dangerous mechanic into a simple geddon bomb.

    I believe the version the person above me is talking about is actually the third version of the boss.

    Edit: I should mention Wrath of the Astromancer used to be a plague debuff, that jumped to the nearest player after 8 seconds and left a much longer debuff that increased arcane damage taken by 50% per stack. Our strat in the ancient days was to have two camps, one 'infected' and one 'non-infected' (since she preferred to cast wrath of the astromancer on targets without the debuff), to make sure no one went above one stack, so arcane missiles wouldn't one shot them.
    lol that sounds kind of fun. I soloed her, but still it was an interesting encounter. Love the room she's in.

  2. #202
    Quote Originally Posted by Gihelle View Post
    I haven't reached Heroic Garrosh yet (and likely won't for a couple weeks, depending on progression - we just hit the 8/14H mark), so I'll comment on what I have experience with.

    Both Ragnaros and Lei Shen had their own criteria of difficulty - Ragnaros was a raid coordination, with the P3 push and the Triforce strat in P4.

    Mind you, my experiences are within a 25-man perspective.

    One could argue that Ragnaros was also a DPS check, as the true fight (Heroic Ragnaros was essentially p4, the other 3 phases were just wasted time) became somewhat easier the less meteors you started P4 with. I was, back then, in a guild that could barely push P4 with 2 meteors up, most of our tries we actually started P4 with 4. Naturally, our kill (US 36 25-man back then) came with a 2-meteor push. There were actually very few wipes caused by someone fucking up the triforce, most of them was bad Dreadflame control. Ragnaros seemed to rely on a couple people doing their jobs right for us.

    As far as Lei Shen goes, the main difficulty of the fight was the trend Blizzard stated in with bleeding edge raiding in Pandaria, personal accountability. At least for 25-man, you needed perfect positioning for the most, and if a person screwed up, that'd lead to a wipe, most of the time very quickly. The personal accountability portion shined most during the transition phases - if you died there, most of the time, it was your fault.

    After doing Garrosh on normal, I don't think the fight has that much of a potential, but normal Ragnaros seemed the same. I'd need to see the final phase (not described in the journal) to make a fair assessment.
    The somewhat ironic part of this, is that you said you could argue it was a DPS check, but noted that you rarely even pushed two meteors. At the level you killed the boss his health had already need nerfed fifteen percent. The P3 dps check was absolutely the hardest aspect of the boss, the last phase was coordination but most of the early kills didn't need a ton of wipes in that phase, they mostly wiped getting to it consistently because of the dps.

  3. #203
    Well Methods Kill confirms it wasn't as tough as Lei Shen.

  4. #204
    Quote Originally Posted by Hightotemz View Post
    Well Methods Kill confirms it wasn't as tough as Lei Shen.
    Actually it died in exactly the same time frame as Lei Shen.

  5. #205
    Relative difficulty of Vanilla encounters doesn't matter. Back when I was 4 years old I found simple addition to be hard, and most 4 year olds had trouble with it. Doesn't mean that simple addition is hard now, especially when we have calculus and stuff like that.

    Sure, back in Vanilla, the encounters were hard...but they're definitely simpler compared to what we have now.

  6. #206
    Quote Originally Posted by Caesar View Post
    Please discuss. I'm curious as to how Garrosh ranks as it is taking some time for the top guilds to down him.
    What in god's name are you talking about? You don't seem to have any idea about raiding or the heroic race, like, at all. Compared to even other Bosses in this expansion, it didn't really take "some time" to down him. Thunder King was a lot harder and took a lot longer to defeat, Garrosh actually died really quickly. So coming here and opening a topic called "... hardest Boss of all time?" because it took "some time" to defeat him is complete nonsense and just shows that you don't have any idea what you're talking about.

    Useless and populistic topic, should be closed immediately.

  7. #207
    Quote Originally Posted by Jainzar View Post
    What in god's name are you talking about? You don't seem to have any idea about raiding or the heroic race, like, at all. Compared to even other Bosses in this expansion, it didn't really take "some time" to down him. Thunder King was a lot harder and took a lot longer to defeat, Garrosh actually died really quickly. So coming here and opening a topic called "... hardest Boss of all time?" because it took "some time" to defeat him is complete nonsense and just shows that you don't have any idea what you're talking about.

    Useless and populistic topic, should be closed immediately.
    Method took 6 days to kill Lei Shen, and about 6 days to kill Garrosh. So Lei Shen didn't "take a lot longer" to defeat

  8. #208
    The Hardest boss encounters that I have experienced as Hardcore raider and bosses that were up to date by then is.

    Lei Shen HC 10 man,
    HC Rag 10 man,
    warmaster HC 10 man,
    Mimiron Hardmode 25 man,
    Sarth 3 Drakes 25 man,
    HC LK 10 man,
    Spine of Deathwing HC 10 man,

    Siegecrafter Blackfuse HC, Paragons HC and Garrosh HC 10 man is Hard this tier. Good tuning I must say!
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  9. #209
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    Quote Originally Posted by Lumineus View Post
    In terms of raiding? Absolutely it has. Time was, Patchwerk was considered a difficult and interesting boss fight. Now his name is invoked by elitists (and even the Blizzard developers themselves) to insult encounters that are considered to be... under-designed, to put it nicely.
    Patchwerk was never considered interesting nor difficult fight. It was pure gear check. Nothing else.
    Quote Originally Posted by warcraftmew View Post
    This is what a blizz blue said about charge and also they are putting pummel and disrupting shout on the same DR seriously blizzard its hard enough as a warrior to beat casters [...]
    in patch 5.4...

  10. #210
    Quote Originally Posted by Orcindauh View Post
    So you're telling me all we have to do to make the hardest boss in wow history is do as I described above and tune a boss with easy a fuck mechanics like normal Immerseus and tune him for some freakishly large number like 585 item level by only changing the hp and damage?
    I stopped playing in June, so I can't comment on Immerseus. I'm going to guess he's about as easy as Ji-Kun, Jin'rokh etc. though?

    In that case, it would depend on your intentions. It would make for a very hard, yet very boring encounter. An encounter where the mechanics are very simple, yet numbers are tuned so out of whack that wiping becomes incredibly easy. Add in some bugs, such as shit spawning on the floor not actually graphically appearing, but instead you'll have to notice it by the immense damage you're suddenly taking, where you just sort of have to guess where it's secure to stand, and you can see how wiping becomes even easier than just the out of whack numbers would account for.

    The better you are at figuring out tactics for broken mechanics, and the quicker you are at bringing a boss down in spite of his ridiculously overtuned numbers, the better you were regarded as a guild.

    But the above is incredibly boring compared today's very well balanced, mostly bug-free, mechanics based encounters. Even though in my very subjective opinion raiding today is no easier or harder than back in classic, I certainly think MOP's raiding game is infinitely more entertaining. That's the main feature I feel extra mechanics have brought to the raiding game, they just add a much more entertaining form of a challenge.
    Last edited by Akylios; 2013-10-01 at 10:24 AM.

  11. #211
    Herald of the Titans T Man's Avatar
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    tbh, any boss that dates before Black temple should not be in it's own league as we didnt have PTR before that. you couldnt test the boss and get a general idea of what to do.

    Going back to Cata when you had a boss guide in game to show you everything.. And then boss mods that gave you timers for everything.

    The whole Thunderforged. Warforged played a big part in the games progress.

  12. #212
    Quote Originally Posted by Killyox View Post
    Patchwerk was never considered interesting nor difficult fight. It was pure gear check. Nothing else.
    From what i remember the discussions about how the fight was, mechanics etc, was pretty fun and all over the place when Death N Taxes, Vodka and Vis Maior were progressing.
    In hindsight, yes you can say it wasnt much in terms of mechanics if you compare it to todays standards. But, back in Vanilla it was (imo) a pretty intense and fun fight.

  13. #213
    Bloodsail Admiral Hugh Wattmate's Avatar
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    Heroic Anub'arak 25man was the worst by a long shot. Not only due to being difficult but because of how boring it was leading up to that fight. Most people would burn out and want to quit before reaching him.

  14. #214
    Both player skill and raid difficulty scale together over the years. The list has few flaws like C'Thun who was simply impossible (been there at the time myself).
    Guilds spent just as much time in raids as they do now.
    Is Garrosh hardest? I dunno, dont think so. For each guild some bosses could vary tbh.
    Some of the bosses required different preparation which was achieved in different ways (donations for Resist gears etc - this did happen).
    Some guilds lending their Legendary wielding players to others to kill stuff (hi BL borrowing players to kill Deathwing/Spine? - dont recall which one) etc.

  15. #215
    Garrosh is a very very easy endboss

  16. #216
    Quote Originally Posted by Katjezz View Post
    Garrosh is a very very easy endboss

    On HC? How do you know?

  17. #217
    People are forgetting that Heroic Lich King had limited attempts.

  18. #218
    Stood in the Fire Zabuzan's Avatar
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    Quote Originally Posted by Pacteh just posted this on the SoO World First Thread
    A really amazing tier again for us. I can only give credit to our extremely stable roster throughout this expansion, the core team of method is so strong in terms of personal skill then mixed with an insane raiding atmosphere has brought us success. The guild is nothing without the leadership which has been exceptional for all of MoP.

    In terms of difficulty I would argue with anyone that these final 3 bosses of SoO are the hardest encounters in WoW to date, there is no question about that. The quality of the raiding guilds pushing for world firsts nowadays is so insanely good that the time it takes to down these bosses cannot be a judge on their difficulty. I have no doubts in saying Garrosh was harder than both Ragnaros and Lich King.

    My housemate actually recorded me as we downed garrosh, heres what it looked like.
    I think if he has no doubts that Garrosh was harder than both Rag and LK, we have our answer.

  19. #219
    Immortal seam's Avatar
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    Quote Originally Posted by Hulkovius View Post
    The Hardest boss encounters that I have experienced as Hardcore raider and bosses that were up to date by then is.
    Sarth 3 Drakes 25 man,
    Sarth3d25 was actually soooo hard before the whole burn strat...and for those first weeks.
    I'm proud to have done it, honestly. Though people tend to laugh when I say it was actually really darn hard

  20. #220
    Dat kill filename...

    - - - Updated - - -

    Quote Originally Posted by seam View Post
    Sarth3d25 was actually soooo hard before the whole burn strat...and for those first weeks.
    I'm proud to have done it, honestly. Though people tend to laugh when I say it was actually really darn hard
    Really wasn't.

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