Well Methods Kill confirms it wasn't as tough as Lei Shen.
Relative difficulty of Vanilla encounters doesn't matter. Back when I was 4 years old I found simple addition to be hard, and most 4 year olds had trouble with it. Doesn't mean that simple addition is hard now, especially when we have calculus and stuff like that.
Sure, back in Vanilla, the encounters were hard...but they're definitely simpler compared to what we have now.
Useless and populistic topic, should be closed immediately.
The Hardest boss encounters that I have experienced as Hardcore raider and bosses that were up to date by then is.
Lei Shen HC 10 man,
HC Rag 10 man,
warmaster HC 10 man,
Mimiron Hardmode 25 man,
Sarth 3 Drakes 25 man,
HC LK 10 man,
Spine of Deathwing HC 10 man,
Siegecrafter Blackfuse HC, Paragons HC and Garrosh HC 10 man is Hard this tier. Good tuning I must say!
Das Hulk yes.
Once Hardcore always Hardcore.
In that case, it would depend on your intentions. It would make for a very hard, yet very boring encounter. An encounter where the mechanics are very simple, yet numbers are tuned so out of whack that wiping becomes incredibly easy. Add in some bugs, such as shit spawning on the floor not actually graphically appearing, but instead you'll have to notice it by the immense damage you're suddenly taking, where you just sort of have to guess where it's secure to stand, and you can see how wiping becomes even easier than just the out of whack numbers would account for.
The better you are at figuring out tactics for broken mechanics, and the quicker you are at bringing a boss down in spite of his ridiculously overtuned numbers, the better you were regarded as a guild.
But the above is incredibly boring compared today's very well balanced, mostly bug-free, mechanics based encounters. Even though in my very subjective opinion raiding today is no easier or harder than back in classic, I certainly think MOP's raiding game is infinitely more entertaining. That's the main feature I feel extra mechanics have brought to the raiding game, they just add a much more entertaining form of a challenge.
Last edited by Akylios; 2013-10-01 at 10:24 AM.
tbh, any boss that dates before Black temple should not be in it's own league as we didnt have PTR before that. you couldnt test the boss and get a general idea of what to do.
Going back to Cata when you had a boss guide in game to show you everything.. And then boss mods that gave you timers for everything.
The whole Thunderforged. Warforged played a big part in the games progress.
In hindsight, yes you can say it wasnt much in terms of mechanics if you compare it to todays standards. But, back in Vanilla it was (imo) a pretty intense and fun fight.
Heroic Anub'arak 25man was the worst by a long shot. Not only due to being difficult but because of how boring it was leading up to that fight. Most people would burn out and want to quit before reaching him.
Both player skill and raid difficulty scale together over the years. The list has few flaws like C'Thun who was simply impossible (been there at the time myself).
Guilds spent just as much time in raids as they do now.
Is Garrosh hardest? I dunno, dont think so. For each guild some bosses could vary tbh.
Some of the bosses required different preparation which was achieved in different ways (donations for Resist gears etc - this did happen).
Some guilds lending their Legendary wielding players to others to kill stuff (hi BL borrowing players to kill Deathwing/Spine? - dont recall which one) etc.
Garrosh is a very very easy endboss
People are forgetting that Heroic Lich King had limited attempts.
I think if he has no doubts that Garrosh was harder than both Rag and LK, we have our answer.Originally Posted by Pacteh just posted this on the SoO World First Thread