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  1. #281
    Everybody notes that player skill has increased yet I do not believe that at all. I believe that playing your class with more efficiency has simply become easier, I know for a fact that I haven't drastically changed my playing style since BC, which leads me to believe that most people that have played since vanilla haven;t changed their playing styles tremendously either. This leads into my thinking of skill remaining the same, the raids have become easier simply because each class has so many tools now. The mechanics are more complex to make up for the abilities given to each class with each expansion. The difficulty is not increasing, vanilla was simply harder because gear hurdle was there to float bad players, without the gear you didn't have enough decent players to complete a encounter. You also had to coordinate many more people, which wasn't easy at all (early days seem comparable to a bad LFR).

  2. #282
    over 600 pulls on 10 H Garrosh is no laughing matter.

  3. #283
    Quote Originally Posted by xiic View Post
    over 600 pulls on 10 H Garrosh is no laughing matter.
    Just further proves that 10 and 25 equal balancing will never exist, and people need to really start treating them as two separate entities.

  4. #284
    Quote Originally Posted by Toxigen View Post
    Oh really?

    M'uru took us over 300 wipes.

    We got KJ in about 40 pulls.

    Similar experiences shared with other top 100 guilds at the time.
    Name of your guild? Sounds like a fraud.
    http://web.archive.org/web/200809130...utsu.com/world
    Sunwell Plateau
    3.47%
    Kalecgos
    3.40%
    Brutallus
    2.25%
    Felmyst
    1.54%
    Eredar Twins
    1.20%
    M'uru
    0.50%
    Kil'jaeden
    0.21%

    Surely more than 50% of the guild that wiped (and than killed) 300 times on muru would have invested the time for 40 KJ pulls in a few months.
    Last edited by Dangg; 2013-10-11 at 12:45 AM.

  5. #285
    One thing to take into account with those numbers are repeat M'uru kills. For example, the only other guild on our server that killed M'uru didn't kill KJ -- they had problems with repeat kills in the subsequent weeks after the first kill, killing him only two further times. People quit and that guild stopped progression until the massive nerfs in 3.0. In a month they probably only spent three or four nights on KJ in total.

    That was why he was such a guild killer -- aside from being ultra-tightly tuned the fight was incredibly monotonous, so people burned out on him.

  6. #286
    No Garrosh isn't the hardest at all. I have friends in higher up guilds and they are currently on him or have killed him and say that Blackfuse and Klaxxi are much more difficult than Garrosh. They almost compare Garrosh to Ra-den and blackfuse to Lei-shen.

    And KJ was miles easier than Muru... My guild took 203 wipes on Muru and around 50 on KJ. Since you seem to want credentials, I am/was Brunnor/Sendaii of Crimson on Greymane - Main tank at the time as well as Guild leader and raid leader.

  7. #287
    I'm gonna go with top 5 Heroic bosses for difficulty:

    Lich King
    Ragnaros (FL)
    Yogg 0
    Algalon
    Spine (The most difficult part of Spine was forcing yourself to logon for another go at picking the dragons scabs)

  8. #288
    I found Normal garrsh as challenging as normal Ragnaros. Sunwell was insanely hard... Maybe too hard. I'd like it at the end of ever xpac we got a mega hard raid with one boss kinda like Halion where it's just one boss and a tease for the new xpac.

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