Baseball is a more technical game than it was back in the 1930s. Yet, the 1939 Yankees are considered the best team ever and a lot of players from that era are often compared to the best modern players. Raiders from years ago were still as good, if not better, than modern raiders. Because they didn't have today's encounters doesn't mean they were worse. Yesterday's raiders are still in top world guilds and they adjusted just fine.
Which raid since BC had the final boss in HC open in day 1?
If he requires more gear, it doesn't mean it's exactly harder. It's artificial tuning. Hard means complicated not "almost impossible to do with current HPS/DPS levels" as seems to be the case atm on Garrosh.
worst post ever. well done
Short Answer: Lolno. Asia already killed him <2 weeks after Heroic was unlocked. He was killed on Day 1 of the patch going live on Normal. We'll see a Heroic West First kill by next week at the LATEST.
Long Answer: There have been much harder/tougher bosses that have taken significantly more time, or even requiring a nerf to even kill. Ragnaros Heroic was actually done in an incorrect way because of his legendary difficulty (Magma Geyser was NOT intended to have triangulation in the equation, and Blizzard has outright claimed that the strategy used was not originally intended), and Ra-Den, the most recent end-of-the-tier bosses was also done incorrectly. Blizzard wanted us to experience Anima phases, but we simply skipped them in favor of purely doing Vita phases. Granted, he wasn't as hard as other bosses (Lei Shen 25H for example... *Shudders*)
Trust me when I say this, but there most likely will never be bosses as hard as previous ones from Lich King or previous.
Some of the hardest fights:
- Almost anything in Vanilla (due to the lack of knowledge and lack of tools to use at your disposal for the unfair challenges)
- All of Naxx due to so few people even getting to see it, let alone clearing it (a reason why it was remade as T7 for Lich King's release)
- Every end-boss in T5/T6 in BC, as well as most of the bosses in T6
- Mimiron Firefighter, Yogg+0, and Algalon on 25m
Last edited by Polarthief; 2013-09-30 at 07:01 AM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Mmmm, I think it would be far more interesting to look at the number of pulls each boss took than the number of days. I'm sure nobody actually tracks that though.
Even so, you can't compare Vanilla and TBC bosses to current, world first guilds are far better and devote far more time to the game now.
And so has Blizzard's tuning, by the way. You realise that Blizzard could easily create a boss that nobody could ever beat right? All they have to do is get the enrage wrong.
I agree that they can't be compared.
I am not sure about the time. Vanilla required a shit load of time in preparation to raid, now you don't spend nearly as much time preparing. If we are talking about time in the actual instance than yeah, but farming mats for consumables, resist gear, not to mention helping getting guildies attuned and geared up were all activities that they had to do.
Also 2 major differences were addons and availability of information. Raiders back then were doing a lot more themselves without as much help from addons. We have much better tools now to let people know what they need to do. So I am not sure people are necessarily better now, we have better tools now, we also have a lot more players now so just out of pure numbers we have more good players now and that helps a lot when putting a raid team together.
I agree I would love to see number of pulls.
M'uru was several hundred for most guilds IIRC. Ours was 300 ish? ugh...
Im not ready to agree with this until we get some real kills going. They vastly out geared H10garrosh, giving us a not so good kill to go by. It would be like killing heroic LK 10 with heroic LK 25 gear. Of course its easy. They were at an ilevel unobtainable until very late in the expansion by a lucky few who get almost decked fully in heroic warfarged (if that ilevel is even possible with 4pc set bonus) when they killed H 10 Garrosh.
OP: We don't know and won't know until someone gets the real first kill. At this time all we have to go by is a bunch of people out gearing the boss by miles and going in and roflmao stomping him. Wait until Method, or Blood Legion, or Paragon, or any top end guild kills it in gear the EU/US can actually get. At this time, you can't really judge. Already explained why they don't count for gauging its difficulty.
Okay, so a bunch of Asians got together, were smart, and decked out their best 10 raiders in 25H gear, then went ahead and did it on 10H, even though, this isn't the official "East First" kill either because they killed him on an EASIER DIFFICULTY.
I still think you underestimate the rest of the raiding populace. They got down H Blackfuse and H Paragons, so I legit would be greatly surprised if not one of them kills Garrosh on Heroic by next week.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Am I wrong or was Ouro significantly easier than C'thun (specially cause bugged/unkillable) and the only reason he is on top of that list is cause guilds who actually got to C'thun were focusing 100% (world first and all) on that and skipped him until C'thun was dead?
Is that a joke? Pass the parcel too hard for modern raiders? If you're comparing modern LFR to hardcore TBC progression guilds then maybe lol.
True, I have no hard evidence of the time investment or anything, that is just what I've heard from progression raiders who played from Vanilla to present. Though I will say putting in 300 pulls on a boss in a week is a lot more punishing and indicates far more investment in the game than just farming mats.
Note: I'm not saying that the insane amount of time WF guilds put in is a GOOD thing. I mean they love it so power to them but of course normal players shouldn't try to emulate that. Not if they value sleeping, eating and shitting :P
This is absolutely true, I'm sure that at the time the challenge was very real for this and other reasons. The nature of the game and the metagame have evolved a lot, now things like classes, rotations, boss mechanics etc are taken as a given where before they were the whole challenge.
When I say modern guilds are far better, that's not to disparage the old raiding guilds. Today's HM raiders have a knowledge base and personal experience of up to 8 years to draw from. That changes everything, and Blizzard has increased the challenge of the mechanics and enrages to compensate.