Anyway, I don't think WoW's graphics should be a problem for anyone but the engine is horribly outdated. You can keep tuning an old car, but unless you put in a brand new engine it won't matter that much. Yeah, I'm not a car expert but I think you get what I'm trying to say.
New model will not be enough to make me come back to wow, i have changed, the whole "grind gear, clear dungeon, rinse and repeat every patch" does not amuse me anymore, i play other game. I like to keep in touch with the evolution of this game, and the MMO scene in general.
And no, even if Blizzard is losing subs due to graphics they won't simply create a whole new engine and lots of new models. That's for too much work, it would be WoW 2 basically. I think Blizzard is content with milking as much money out of WoW through microtransactions until Titan is ready, they don't care about losing subs that much.
Because the game is ten years old. Not sure what you expect.
Not only is the engine old, WoW has to run on ancient machines/setups in order to not alienate longstanding subscribers who don't update their specs.
Because it's almost 10 years old! OOOOOOH /THREAD!!!!
The graphical STYLE of WoW is fine, I like the cartoony looks. Some people don't. The graphical QUALITY of WoW is extremely outdated, and that mostly has to do with running the game on an almost 20 year old engine. Most modern MMOs have much higher quality graphics, but also use updated or modern engines to support them. For example, while the STYLE of TERA is different from WoW, the quality is mind-blowingly good. I can run that game at Ultra settings without a single hiccup at 60FPS solid. GW2 is the same way; smooth all the way around. WoW, on the other hand, as soon as things start happening, down come the FPS. It's just outdated, and there is absolutely no way possible to argue against that. While I would certainly love to see them update the QUALITY of the graphics in WoW, I just don't think the engine can take much more. It was made to run on hardware far, far outdated compared to what we're using today.
I'm not even talking about models, either. To up the poly count on the models that really need it would probably kill the game. I think bumping the count on the player races will be fine, but to do it to EVERYTHING (which arguably is needed, if they're going to make our models look good) would just be too much for the engine to tolerate.
I just wish they'd switch over to a proprietary engine, or fucking build a new one. The Unreal engine, which TERA runs on, would be perfect. Or the ID...5? Whatever iteration they're on. Gamebryo is just so beyond outdated, it drives me fucking NUTS that game companies still use it.
This dude just said the water was a plastic piece of crap. OP obviously hasn't seen water in real life. I have some info man not all water is crystal clear on white sand
beaches and clear ass swimming pool. Most water in nature looks muggy and like the water in Wow just like the picture that was posted earlier of the water and the lily
pads and how it looks exactly like the damn game water on ultra. Stop bitching about the water and find a way to upgrade your system cause everyone else's water is
I played planetside 2, pretty smooth and from what i saw from everquest next, it look really good and include world destruction.
My dream is a seamless mass effect MMO with the frostbyte 3 engine.
Not that it needs to be amazing, but saying it looks great is silly.
Engine age has very little to do with WoW's current aesthetic or performance. Did you know most of the computers you guys have are running on technology over 30 years old? No wonder all your computers run poorly!!! x86 is old and bad!!!
But seriously, the age of WoW's engine means practically zilch. They make constant changes and updates to it. It doesn't matter if it started as the engine that powered WC3, because it isn't that engine anymore. It's development suicide to just scrap your existing codebase just to state that you have NEW code now! I can guarantee that WoW's programmers aren't just sitting around not improving the engine.
WoW's biggest issue is going to be maintaining support for legacy data. Despite Pandaria blowing the pants off of Outland in all technical aspects, the engine still needs to run Outland without you noticing any differences (other than the ones they want, like the newer shadows).
Blizz has started to give out interviews with their tech people in recent times, probably to help cast aside nonsense like ZOMG IT RUNS OFF THE SAME CODE WARCRAFT 3 DID NO WONDER IT IS BAD. They have also stated that they had a philosophy change a while back about letting more powerful hardware make the game look better. Hence the reason you are seeing the game started to rapidly advance in the shader and effect fronts.
Would be much appreciated if they did. I'm curious as to their choice of water algorithm, why the specular highlights look so diffused and why water distortion is limited to high and ultra modes only when a Mario game from 10+ years ago can do distortion just fine on 10+ year old hardwareBlizz has started to give out interviews with their tech people in recent times, probably to help cast aside nonsense like ZOMG IT RUNS OFF THE SAME CODE WARCRAFT 3 DID NO WONDER IT IS BAD. They have also stated that they had a philosophy change a while back about letting more powerful hardware make the game look better. Hence the reason you are seeing the game started to rapidly advance in the shader and effect fronts.
Last edited by SodiumChloride; 2013-09-30 at 05:39 AM.