A cheat code is used to facilitate your progress in the game. In a game such as World of Warcraft, if you could buy cheat codes to facilitate your character's progress and thus signifying a pay-to-win system, I would unsub on the spot along with probably millions of other players, and I'm confident when I say the day WoW becomes pay-to-win will be the day the game completely dies.
The difference with WoW is that anything you can buy from the Blizzard store such as pets, mounts, appearance changes, race changes, char transfers and the horrible-ass xmog helms that look like crap all are cosmetic or quality of life purchases that do not affect your character's progress in any way shape or form.
About Blizzard's business model, yeah, I don't love it too much either. Having to buy the game, expansions and a subscription fee on top of that plain sucks... But Blizzard has earned the right to maintain that business model. Ten years ago this business model was the most profitable for any MMO out there, and WoW wasn't the only game to use this. Take a quick look at a more recent game: RIFT. I bought RIFT and played it for several months until the game bored me and I quit. Months later, I learned that RIFT was starting to merge servers and go to a free-to-play model with cosmetic micro transactions. This is where I say Blizzard has earned the right to maintain this business model. How many other MMOs have been forced to go free-to-play simply because WoW is an overall better game and is the King of MMOs in the market?
This thread is simply another one of those "Let's whine about unnecessarily about stuff that hasn't changed for a decade and probably never will". Blizzard has said that it may make sense that WoW goes to a free-to-play scheme in the future, but not unless that means a more profitable business model. If I were Blizzard, I would maintain the current business model that they've earned the right to maintain, until a.) Free-to-play becomes more profitable or b.) Blizzard makes another, better MMO that provides more revenue than WoW, and in this case I would transfer the current WoW business model to THAT game.
In the end, whether you wanna argue someone is a blizzfanboy or not, the arguement that you dont have to buy or play any of this shit is a clear cut winner. You don't have to play time/money wasting mmos unless you want to. You don't have to buy cosmetic things in that said mmo if you don't want to. Even things you do want to do - like transfer realms, or race change you don't HAVE to do - trust me there are a few 90s i'd like to move, but it will be a cold day in hell that i give blizz anymore than my monthly sub cost.
When they cross-over to paying for things that matter, then I might *sigh* or something.
DLC is a much more dangerous animal. With DLC there is a grey line that can constantly be moved by the maker of the product as to where the paid for game ends and the DLC begins.
Now let's look at WoW. Again, expansion would have been cheaper, 40 euros... plus 15 per month. That would mean 220 euros per year. And for that money I still don't get free character transfers at least once in a blue moon or... a free name change at least 1 per year or something similar. Heck, if my server died, I would not get a transfer more likely unless I pay!
The idea is that unless you're absolutely forced to buy something, buying it is just out of your own choice.
In WoW you're forced to buy the expansion and pay the fee if you want to play.
In GW2 I was only forced to buy the game.
Do you see the difference?
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Christ almighty, I know some of you have hard ons for hating everything Blizzard does anymore because they must've touched you in the middle of the night. Please, try not to let it cloud any further posts from you.
I have bought a couple of mounts and the helmets. Goes good with my transmogs. I could get a full game on steam-sale for the same price, so it's kinda stupid, however I play wow far more than any other game, so I think it's worth it. You don't need these items, so I have nothing against this added feature.
Mother pus bucket!
Nah, Blizzard aren't polite enough to tell us when they're caressing our bums. Every extra fee they want to add is already included in the monthly fee, micro transactions, and price of new x-packs. You really think that the entirety of your 15 bucks when buying a blizzard store pet goes to making more blizzard store pets? Or the entirety of your monthly fee goes to making sure the service is provided to you? 80% is pocket money for them and always been. xD
I have always known this is how it works but y'know what? They are worth it because I'm still paying and enjoying myself :>
Something, Something, Something, Dark Side.
Vanilla: apprx 520
Burning Crusade: apprx 520
Wrath: apprx: 520
Cataclysm: apprx 520
Pandas: 260 and counting, with no beta yet I'm assuming 520
That's a big price tag for a video game.
Regarding the selling of cosmetic armor, this one's kinda weird. The challenge of the game is managed regardless of numeric values as we'll see with the stat crunch, so most things in the game are primarily cosmetic including stats. They do offer a pet that can be sold for gold though, so they are selling in game advantages, which I believe is the main concern with selling things in game.
Personally, unless the terms "Premade Exclusive Group Content" and "Item Squish" are removed from WoW's dictionary in the next expansion, both of which are highly unlikely, WoW's value is stinted for me. And I'm one of the ex-players who spent hundreds of dollars just to keep playing in the hopes that maybe there would be everything for everyone instead of everything for a small group of people who act like lobbyists in Blizzard's statistics department.
A wise saying once said "A wise man builds a foundation from the bricks others have thrown at him."
As a long time Street Fighter player and member of the FGC, and also a fan of Blizzard games, I have never spent money on microtransactions because I've never had to in order to win.