So if I'm not allowed to disagree with you or point out that some of your points are grossly inaccurate, what's the point of this being a thread? Maybe make a blog post somewhere? You're obviously quite angry at Blizzard for something.
For one thing you're not making fair or accurate comparisons. Lets go over them anyway shall we?
The only place where Blizzard deviates from the standard as far as MMO purchases go is that for most MMOs you can get the base game and all expansions prior to the current expansion for one price, and then the latest expansion costs extra. Where with WoW you get Vanilla, TBC, and WLK as one package, and then Cata and MoP are both separate IIRC. Of course every single one of your example games is a much smaller game than WoW and is fighting tooth and nail for every player that it can get. Where as with WoW, even after it's massive sub losses, can still get away with doing things like that. Most of the games you listed are only F2P because they failed, if they hadn't failed they would still be charging you a fee as long as it was profitable for them to do so. That's business.
You are most definitely NOT required to pay the cost of every single expansion. At the very least BC and WLK are included with Vanilla now.
I'll agree that the cost of the additional services is quite steep, and I'd like to see those reduced at some point. I have no issue with the cost of mini pets, that's fine, but yeah the cost of mounts is a bit crazy.
The transmog armor, whether that has a future or not (Notice that there hasn't been more yet, if Blizzard were truly greedy they'd be pumping that content out quite rapidly.) depends largely on how popular it was. And by popular I don't mean "On the forums." I mean popular as in how many people actually bought those items.
Blizzard, like it or not, is still the same company it's always been. Blame Activision for the things you don't like or them being corporate now or whatever, but this is the road they've been on forever. You want to criticize Blizzard? At least criticize them for things that they actually do. That's what I do when I have a complaint, I complain about things that they actually do. Going back as far as I can remember, every time Blizzard releases a new game in a series, it's less challenging than the previous game, and it's missing features from the previous game. Blizzard derps quite frequently.
For as long as I can remember people have criticized Blizzard, the fans being the loudest whiners, and the complaints have not changed much in the 15+ years that I've been aware that Blizzard games were a thing. The truth of the matter is, if Blizzard was half as greedy as some people claim, they wouldn't be half-assing their potentially money making features. Look at StarCraft 2, they're putting faaaaaaar more money into that than one would expect them to, running worldwide tournaments for it for pretty much this entire year. They never launched the two ways they could have monetized that game, which were the map shop and paid name changes. I just don't see the greed.
Capcom has done some pretty mehhh things. Like the SFxT on disc DLC thing. That was pretty sucky, because my opinion is that DLC should really be developed after a game is finished and be an add-on for the game, not something that's already done and then sold to players. However, Capcom is still a respectable company that still makes some amazing games. Their big issue, and why they are having financial issues right now, is that in recent years they've outsourced a lot of their games to western developers and the quality had gone down. They've now severed ties with those western developers and are taking the reins again for some of those franchises. Hopefully quality goes up. Hopefully their missteps have taught them something, and they're more careful / less sleazy with their DLC in the future. Capcom and Blizzard are nothing at all alike aside from being companies that can, when they try, make some seriously amazing games.
You can call me a fan of those companies and dismiss my thoughts if you want, but you'd be wrong. I'm only a fan so much as I like StarCraft and WarCraft from Blizzard, and Street Fighter / RE from Capcom, but I'm not fanatical about them, and I'm not above criticizing either company, and sometimes somewhat harshly. Still I have to call it like I see it, and the majority of offenses mentioned in the OP are largely imagined.
I love how people defend the ridiculous prices. What to change factions? 30 dollars!!!!
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With that said, I don't feel like outside of the normal services needed to buy anything from the store. I never played with the pets and even if I did I don't feel like I need to buy the pets from the store. Same thing for mounts, I am not a mount collector and none of the mounts make me want to spend 25 bucks. If it was 5 bucks.....maybe, but there isn't really a mount I want in the shop. Transmog gear, I love transmog, but I will never spend 15 bucks on a helm. This game has never made me feel like I HAVE to spend more money than 15 bucks a month.
But I'm also going to use logic and think the price is to also help avoid massive floods of people constantly using these services.
I can't count how many times I've heard people say they'd transfer if "xxx service didn't cost that much, and if it was affordable I'd do it often !".
I know it's anecdotal evidence, but I see it as being likely.
If the people that have issue with the prices of added services, expansions, etc are successful in causing Blizzard to review and reduce the prices surely the people that feel that the services, etc are value for money are now getting even better value?
It's sad but it's so true, it's actually the main reason why I stopped playing this game and it's a shame so many people keep defending Blizzard's greediness.
Realm transfers should be f****ing free atleast, give the player the ability to transfer 1 character for free atleast each month or two. Asking a lot of money for this is just legally stealing, other MMORPG's have free transfers aswell.
At the end of the day, blizzard's job is to make a great game. And in my opinion they do make a great game. Sub losses could be from various reasons, maybe it's because people see blizz as greedy, maybe people don't like the direction of the game/story, or maybe some people got tired of playing it however long they were playing it (it's why I stopped). There's numerous reasons, and I highly doubt that blizz is trying to grab at more money because sub numbers are down from what they were. They makes millions of dollars every year from subs alone. Heck, they could maintain a huge income from probably only a few million players.
Blizzard needs to make money, that is their main goal (as well as making a good game). These services you talked about are just that. Services. Services SHOULD be paid for. They aren't mandatory.
As someone who lurks the forums, I'll kindly suggest that I think you should try taking a break from the game. You seem like you're really invested in it, but almost every post I read from you is either bashing the story direction, or blizzard itself. Maybe the game isn't for you anymore? Anyway, as I said I respectfully disagree. I don't think blizzard has become greedy. At least, no more greedy than what they already were (they are a company after all). Calling a company greedy is like calling the sky blue >.>.
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So you go ahead and 'call it now' - and when we start getting them for free, I'll be sure to send you a PM laughing in your face.
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"Help! Help! I fell into all this money and I'm drowning in it!"
You don't like to hear it but it all comes down to don't pay for it if it feels so much. As long as companies are happy with their profits they sell stuff, when they're not they'll find more ways to bleed customers.
There is nothing REALLY wrong with Capcom that simply throwing out the upper-echelons wouldn't solve. They have the talent and that talent has the dedication to their franchises. Sadly, Capcom Uppers have developed this insane formula where their games must sell an INSANE number of copies in order to be seen as successful.
This translates to them publicly claiming X game in Y Series didn't meet expectations, even if it outsold the previous title in the series. Resident Evil games are a prime example of this. They reach an increasingly larger audience per game, but they continue to fall short on the money the big guys want to see. The SF series largely worked off of arcade funds 15 years ago, Capcom wants to see that revenue with the current franchise - they EXPECT a continual flow and it can only work like that with DLC - something they semi-pioneered, which worked against them.
This is also mostly what happened to the Megaman franchise - they want 8 million units sold per title in a series? Megaman has *never* accomplished anywhere near that in a single game. It never will. So they dropped it.
Blizzard .... I am not even sure how a parallel can be drawn between the two when they have more or less three franchises that they put a ton of time and energy into, regardless of the vocal minority opinion that floats around on the internet. A few microtransactions for vanity items in WoW, out of the millions of items your characters can find for free (minus time) do not a Capcom make.
Likewise, the RMAH in D3 was put in to try to provide a continual flow of capital to support that game. It didn't work out, so it is being removed. If it was Capcom, they would charge players a removal fee.
Realm transfers have a cost partly so people won't do it en masse in response to petty things or even just rumors. I'm sure if someone started spreading a rumor that a realm's datacenter was under threat of being shut down for a while (for whatever reason), a lot of people would move out to Illidan or some other high-pop server. Letting people move freely only results in two things: empty servers at the source and queues on the other end. So, no: that's not a good idea at all.
Disagreeing with you isn't attacking you, nor is it an insult.
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