When I drop Windwalk I am pretty sure it only removes the root and doesn't actually remove the debuff, I'll double check tonight
Only the root is removed with Windwalk. Bladestorm make the whole thing go away though, not sure about Roar.
We tryed with our DK last night, but we didn't really do well. (He have the 21% less cd on his cooldowns, so he got Icebound for both).
He start out with Icebound -> Barrier/Pain Sup (1,2) -> Iron Bark in the end. This seemed not to work that well.
Any assigned healers on him? We had our disc spam SS greater heal/shields into him, and our shaman spamming abit - but it seemed not to function "reliable".
Would a Paladin be better, or should we have our DK play his 10 ilvls less geared monk ? (554 compared to 544).
I'm not entirely sure, but might be worth it to drop some Haste as a Pala for Mastery for that fight? Seems logical since you want to survive that phase, and Haste isn't helping all that much at it since Mastery provides better dmg reduction.
Hi, we're gonna try this boss tomorrow and i'm kinda confused about the setup we are gonna use, should we 2 or 3 heal? Stack ranges? Stack melees? Our current roster includes:
Tanks: Guardian / ProtWarrior
Healers: Mistweaver / Disc-Holy Priest / Holy Paladin
DPS: 2x Warlocks / Hunter / Elemental Shaman / Enhancement Shaman / Rogue / Balance Druid / Mage
Could it be viable to 3 heal using a DiscPriest using Atonement all the fight? Bear or Warrior can solo tank the blood rage phase? "Best" way to manage the orbs?
We two healed and beat enrage by 30 seconds. This was being extra careful though so we would have had more time had we optimized. During blood rage we had our melee run around with immunities to clear as many orbs as possible, which is fairly important. Keeping the orbs to a level you can manage the for the second regular phase is something you pretty much need to do. Damage is higher and we stop trying to soak them altogether after the first blood rage.
I don't think you specifically need to stack ranged or melee but you do want enough ranged to cover the map in order to soak. We used one person per slice of the room that you see in the Malkorok Helper addon (so 6 total). Our Rogue and Warrior took care of any soaking that was in the inner circle.
For ball soaking, our Rogue kept the inner circle clean and the rest of us with immunities cleaned out big chunks of them when we could. I think our Prot Paladin soaked up a bunch of them during the Blood Rage phase as well.
We let our prot pala solo tank the blood rage. Make sure he doesn't have any of those debuffs that increase his damage taken. Use a proper cd rotation on him and he should be fine.
As for the orbs. We just had everybody with immunity cd's soak them during the blood rage phase. You can soak a few during the normal phase too if you use immunities but be carefull with that. We only needed to do that a few times to get rid of some annoying balls in melee.
2 healing vs 3 healing both has trade offs as well. The DPS requirement is fairly tight so some people might only have the option of 2 healing. If your DPS is really good you can 3 heal though, but it's going to be tight. Having 3 healers does make the regular phases a lot easier, 2 healing after the first blood rage requires good healing and mistakes are punished fairly hard. Like I mentioned earlier we two healed and beat the enrage by a good 25 seconds, it would be much higher but some of our DPS completely ignore DPSing during the first blood rage so we can make sure the room is clear of orbs.
The orbs are only important to partially or fully clear for after the first blood rage. You don't want half the room still filled with balls going into the second P1, as it will cause a lot of problems.