Fourth spec for all classes, I want to see classes that were once pure DPS brought into the hybrid ring. So, Rogue tanks, Warlock healers, Hunter tanks, Mage heals. Then bring classes out of their old normal specs and give them something unique. Ranged DPS for Pally and DK, sword and board DPS for Warrior, tanks for Shaman, ranged DPS for Monks, and a true Holy DPS spec for Priests.
However, druids don't need anything, they can do everything as it is, so forget them.
Would be nice to see a warlock demo spec tank or something. Like the glyph now, only actually a spec with the crit reductions, vengeance and all the other good stuff.
Armory: https://worldofwarcraft.com/en-us/ch.../dalaran/ryuji
Song that's currently stuck in my head: pretty much anything from Dance With the Dead
I play holy paladin i would love a extra dispell more then anything
Primary is hunter.
I'd like to see MM become a pet-less spec, and to play a bit more uniquely than it does right now.
I'd like to see 'Eyes of the Beast' return, enabling 100% of the hunters attack power to be stacked w/ the pets as well (with the appropriate dire consequences if the hunter is attacked in the process).
I'd like a grappling hook trap that could target a friendly much like a priests Leap of Faith, or target a vertical object within x number of yards and pull the hunter there. Or for disengage to be reworked a bit, and altered to function much like Heroic Leap does (this could be a talent option, maybe with an increased cd to compensate)
I'd like quivers to return, and be interesting. Craftable, acquirable via quests, socketable, etc.
I hope readiness stays gone.
I'd also like to see more variance in armor as well, but this extends to all classes, and would probably be an unreasonable amount of work. As a quick example, wearing all mail as a hunter might increase your crit, but reduce your movement speed. Wearing all leather would decrease your stam significantly but boost attack and movement speed. That's an across the board change, and not really pertinenent to hunters only.
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I really don't understand why this hasn't already happened, the class seems to have several tools for it already.
For warriors, i'd like to be able to deal significant damage throughout the expansion without the nerfhammer hitting us as soon as PVPers start complaining, like in the last 3 xpacs.
Oh, and a "banner" slot for arms, maybe at the cost of a trinket slot, idk.
this post is really good tbh i never thought about it this way but make BM rely more on pet abilities then hunter abilities MM is dead on should be petless no doubt since your a MARKSMAN not a tamer lmao
i personally play a mage and well just about anything would be a step up prolly lmao
Kinda like this. Tho I'm not against dead carcasses, at least I want streamlined carcasses that justify why I'm stacking on agility. A ranger/dark ranger would use a more functional and more fitting attire, not a skull as big as your own as a shoulderpad.
I mean, why every set is like that? We've had just one that I can remember that is based on the ranger archetype, kinda unfair when we know that Rangers are considered on the Hunter class and at least one spec is actually just an archer.
I would like to see shadow priests get a spell that can be cast while running. Shamans have spiritwalker grace or whatever its called + running lightning bolt, mages get scorch + option for that talent that gives you a couple of running spells, warlocks..............................
I was thinking maybe mind flay. Maybe switch it to where it doesn't slow the enemy down, but gives you a slight running boost. Or make it less of a slow. I think maybe having vampiric touch+ mind blast be running casts but keep mind flay the way it is would be really cool. Really cool but probably slightly OP.
Edit- 2h enhance was fun as hell back in the old days( other than when you missed that 3.8 swing speed).
Last edited by Lolvanish; 2013-09-30 at 04:24 AM.
I like this idea, but maybe as a spec for Death Knights (if it is true that we're getting four specs) considering that Dark rangers are usually undead. They could be limited to mail, still have necromancy, but have more of a ranged-weapons based mechanic.
As for Hunters, I wish they would get a regular Ranger spec. They lose their pet, but gain nature spells, longer ranged attacks, etc.
Ret
Buff to sustainability through Censure/DoT. More versatility between Seals to encourage seal swapping; 2 target DS, 4 targets HotR, 8+ Target SotR seems so wasteful when the few times you actually find 8+ adds to cleave down, they're usually dead in the GCD it takes lol.
A Raid DPS CD instead of Devotion Aura.
You mean tied to DPS instead? That would just mean theorycrafters would run sims, tell you which is the best and you would always pick that one. Contrary to the intention of talents - they should rarely if ever affect DPS, they should be useful utility so you can tailor your talents to the situation or your preferences without having to worry about optimal DPS.
Warlock.
Warlock tank spec.
I play everything but pally
DK-lvl 90 talent reshape
Druid-More interesting Feral/Guardian play
Hunter-Differentiate the specs
Mage-lvl 90 talent reshape (even more than DKs')
Monk-it seems a little uber, but may just be baby xpac effect
Pally-Super boring right now (maybe holy isn't)
Priest-euhh (I know that's very informative)
Rogue-Differentiate the specs
Shaman-mostly fine, some of the talents are "You raid Resto, right, right, RIGHT??!?!?!"
Warlock-is definitely uber, see monk
Warrior-Fury is boring (how does that even happen?) Prot feels weakest of tanks
Overall- *sigh* revisit talents, Also it would be super if Heals and Tanks could level in spec so that they have a better idea of what they're doing when they ding. (like, what if all specs did about the same damage solo, but DPS specs could interact with other classes buffs to do more damage in raid/dungeons?)
Ewok Sith Lords are all about Agility
Mage:
All Specs: Rework the final talent tier
Fire - Either make crit not the best stat, or make crit directly increase damage dealt (like crit with chaos bolt)
Arcane - Allow Arcane Missiles while moving
Frost - Make Frost scale better with gear
Rogue:
All Specs - remove SnD, all specs could use a flavor update
Subtlety - Remove Sanguinary Veins, make Rupture worth using
Combat - Don't enjoy the spec, don't know what to do with it
Assassination - take damage and energy cost out of mutilate
Hunter:
All Specs - spread damage from stampede out to other abilities a bit, make pets more reliable
Beast Mastery - More complex rotation
Survival - Seems good to me
Marksmanship - Needs to be more powerful