I play a Warrior.
I'd like to see a return to stance-dancing to influence our gameplay, and to utilize different weapons for different playstyles even in the middle of combat. Wrath was the prime of Warrior PvP, emphasizing a need for a warrior to burst down with a two-handed weapon, and then play defensively with a sword and shield, pop Shield Block, and use revenge. Warriors felt so dynamic, then.
I'd like to see that Warriors would not be so susceptible to burst from classes like shamans, retribution paladins, hunters or rogues (in about that order). It feels like our survivability is really in the crapper.
Holy Paladin - I want the instant Flash of Light proccs back and also the double holyshock
Loved my paladin (holy but mostly ret) back in Cata...MOP ruined it for me. I think with all of the ease of access to holy power (Rotation is Crusader strike, judge, exorcism, templar's verdict. And keep inquisition up lol) I liked 4.0 PVE as ret because only 1 ability generated holy power and it felt more like a rotation rather than just mash all buttons like every spec seems to be becoming now...But I will say that PVP as ret back in 4.0 or early cata sucked because it felt so slow with holy power generation, so I don't know how you would balance that.
Edit: and the 40% chance to have a free templar's verdict made it seem a lot more fun because you could get a decent amount of procs throughout a fight and it was enjoyable for me. Should just be built into the ret class imo.
Absorbs and Atonement style healing reworked.
Mage lvl 90 talents replaced.
Shaman tank spec.
2h Enh Shaman option.
Windfury changed to nature damage all the time.
Smart heals brought down a notch.
Resto Shaman mastery changed.
Another resource for Warriors besides rage. Kinda dull atm.
Pure ranged Hunter spec. No pets.
Survival Hunter ranged/melee hybrid with pets.
Warlock tank spec.
I think that's it for now hahaha
Edit: Oh I would really like it for class buffs to feel unique again. Yes Blizz have said bring the player not and class but having a particular raid comp in my opinion was fun.
Last edited by chezwickcheese; 2013-09-30 at 02:28 PM.
I hate when people say you don't need alcohol to have fun. You don't need shoes to run but it f!@#$%^ helps.
I play warlock and I wish they'd make demonic fury generate a lot faster and make the spec feel faster as well, about the same as it felt with massing haste and UVLS in ToT.
Hunter, and I wish they'd improve the gun sounds, make them sound more like a sniper rifle or something. The current ones are a bit too loud and obsolete anyway.
I like where discipline is at the moment. Raiding with mostly mastery gear I am abusing attunement way less than before and going absorb heavy feels much more in place than it was. It still need a rework imho: being able to steal healing through smite feels just wrong.
Holy is totally out of place, spammy mana sink with weak utilities. Would like to have less "smart healing", because holy it's all about that right now (circle, hymn, sanctury, pom), and better mana management... stacking spirit should not be a solution.
Shadow is just awful and too dumbed down, would play it again only if they bring the wotlk shadow rotation back.
'Monogamy'? Is that one of the ways people in Boringland bore each other?
Hunters and rogues - they really need to work on making specs fell a bit different.
Last edited by Ninjaderp; 2013-09-30 at 03:02 PM.
Playing dk and would love to see blood dps option. Other than that also play arms warrior but im happy how it is.
"I quit WoW."