Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Dire Maul (All), Waling Caverns, Halls of Stone, Shado Pan Monastery, gnomeragan (Pre-nerf), Oculus, Halls of Origination.
I can deal with long dungeons, messy dungeons, boring dungeons, but only one nearly drives me to suicide:
I used to give it a chance, see if we could finish, but a vital role always leaves halfway due to getting lost or being fed up with the other players, and then I can either wait for an hour or do something useful. Now I just don't enter it, ever.
Siege of Niuzao
Violet Hold (unless im on a LW)
Gnomer simply because no one seems to jump down at the start, and people who want to go check out the Junk Cleaner quest despite not knowing how to get to it...
Blackrock Depths because ppl either have no idea where they're going (or dont know WHICH dungeon they're in), or just skip to past the grim guzzler
Worst by xpac
Vanilla: Wailing Caverns. It was a complete maze (mostly due to my noobieness)
BC: Shattered Halls. Enjoy dying 1000 times.
Wrath: HoS, simply because it feels like the gauntlet is an hour long. Oculus is a close second, but I generally got some lucky, good groups.
Cata: Stonecore. I'm sorry, this doesn't need explanation.
MoP: Shado-Pan Monastery. So slow.
vanilla- maraudon. me and my friend got lost in there for literally two hours and suffered serious psychological damage...
tbc-anything with naga...it got repetitive and boring (mostly underbog)
wrath- i like most of the instances, but my least favorite has to be the toc 5 man
cata-grim batol (until groups were better equipped) early 85 it was a nightmare
mop-i hate pretty much all of the 5 mans...but the raids are great, and that's what matters
"Brace yourselves, Trolls are coming."Signature By: Mythriz
BRD/LBRS its the one who i never enter in random group.There arent much ppl left back from BC and Vanilla who know these dungeons the modern players can get lost there easly
Gnomegeran is the other who i dislike but because there isnt quests for the horde same as Stockades.
sunken temple and maraudon when the lfd was new and they where just a giant maze and only one out of 1000 player actually know the way; especially the sunken temple how many noob have fallen in that pit and then start spam help in chat > died > spam chat cuz they don't know where the entrace was inside the piramid.
oculus x 1000
Basically most of the ones you have to do 10+ times in a row. However, there's no place I'll ever hate as much as Dire Maul.
Halls of Reflection. I played a tank in WotLK, and that place had tons of loot for everyone except tanks, meaning that people signed for that dungeon and every decently geared tank that clicked "random heroic" would get sucked in. You'd get HoR easily 4-5 times per week as your "random" daily heroic. And the people you got grouped with were of course undergeared, as they had signed for the loot.
Clicking random heroic and getting any other loading screen would put a smile on my face. If I did get HoR, I'd quickly inspect the group and simply quit if I didn't think they were up to it. That place was murder.
Diplomacy is just war by other means.
The 3 Cataclysm CoT dungeons. My brain erased their names from my memory and I am grateful for that.
Halls of Stone, Halls of Lightning, Black Morass, Grim Batol, Violet Hold, Siege of Ni Zhao (spelling)
Oh, this is going to be a fun list.
Dire Maul (All of them, although back in the day, North had its merits, Chest runs and all that. Never did see that sweet-ass axe...)
Halls of Stone
Violet. Hold. GAH!
Throne of the Tides
Halls of Origination. I love Titan stuff, but I just couldn't stand it.
LOST CITY. AHHHHH
Siege and Shado-Pan. Don't mind the others.
Edit: Oh, and Stormstout. Friends and I queue'd the other day, got it FOUR TIMES in a row. UGH.
old hillsbrad. Every. Single. Time. Some douchebag will start the escort before people have handed in their quests. I managed to get my quest last night, but the rest of the group got screwed (and the guy got kicked and we completed it 4-man)
I don't think this matters nearly as much as you think it does.
Vanilla: Gnomeregan (it was almost exclusive to the Alliance back in Vanilla due to it's location)
TBC: None! (not even Old Hillsbrad as disguising as Alliance members is fun every time)
WotLK: The Oculus (flying on dragons, it just didn't work for me, I always completely lost where I was supposed to go)
Cata: The Stonecore (only in early Cata though, it felt too difficult, probably because lack of gear or nerfs it's not at all that bad nowadays)
MoP: Stormstout Brewery: I don't like the theme of the dungeon and it somehow feels longer than the rest although it probably isn't)