I wanted to help out a friend in flex. He is doing a 10 man run, so he asked his leader if I could hop in. The leader refused saying that "it will scale up to 13 players if we invite him". I was just wondering if this is a myth or if it has some ground. Does it really scale on 10, 13, 16 etc? or does it scale per player.
If it does scale in jumps of >1 then its quite a flaw in the system when people don't want to take in an extra friend because it will "make it too hard"
The way I've seen it is that HP scales per person. Number of mechanic things (Norushen Orbs, Sha of Pride Prisons, etc...) scale per 5 ppl. I don't think there is a limit on BRs. I've seen 4 used in a 15 man group before.
Tbh it seem to scale very low, they want you to carry ppl.
Going from 10 to 15 players just made things easier (with 3 fresh lvl90s). Wolfs on shamans had like 12m hp on 10man and 14.7mhp 15man (stats from memory).
Haven't noticed a cap on BRs, iirc we used 3 on 10man.
This is kind of my point of the thread. There is so much conflicting information that it would be nice just to get an exact number on things. How does what work in which situation.
I know it matters little in the big picture, just annoys me slightly when people would turn down an extra guy because of a scaling quirk (That may not even be in place).
As far as I recall it gets easier with more people you have so you won't have to kick players to get the raid to be easier and to encourage bringing more players.
We did it in 10 man and it was 10 times harder than our lower ilvl alts in 18.
I think it's like:
X = amount increased
So at 5 extra players instead of a 500%x you only get 400%x