Nope - i like cake
It's the same god damn thing over and over. They just add 1 or 2 new mechanics per boss as difficulty rises.
More evidence that Blizzard is running out of ideas.
Their massive secret feature for MoP. Their awesome NEW feature was Flex raids. Another difficulty of the same raid? I mean come on....
If you really look at the difference between the instances you'll see that there is little difference.
Number values change, colors on loot chages, an extra spell effect for each boss.
This is why players really don't find it worth attempting the harder stuff. You get little in return.
flex and normal are pretty much the same content, but heroic is additional completely different mechanics, usually making the fights and strats very different, and lfr is pretty much no mechanic mindless zergfesting for idiots .... so yeah, they're different.
It's the same content, just modified up or down. Call it a time-saver to develop for.
Remember when there were different gearsets for 10 and 25 man?
"Look around you. We're all liars here, and every one of us is better than you" - PB
I suppose if you're a big fan of the tactical and strategic differences of specific fights you might consider it as additional content. Perhaps.
For everyone else it's a difficulty level that you can choose to use (or not). If one enjoys specific fights then it's perfectly reasonable to try them again at a higher level of difficulty.
Same goes for different roles. As DPS I'd prefer flex or normal to anything else. If I go as a healer, I'll stay with LFR or Flex until I'm certain that I can handle my responsibilities.
If one plays simply to see things then most of the above won't apply and there's nothing wrong with that either. There's no specified correct playstyle for the game, no matter what others say.
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To a degree I would say:
Heroic raiding offers optional bosses
Flex, normal and heroic offers achievenents
I suppose there are mounts that you only get for either going deep into HM by completing "Glory" achieves and mounts that only drop from HM endbosses
And lastly, bosses gain additional abilities in HM and totally lose some in LFR
Still wouldn't technically count it as "unique" sets of content.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
I still think MOP is designed like Diablo 3. Basically we get one large instance every other major patch. That specific instance has six different styles (LFR, FLex, 10N, 10H, 25N, 25H). Thats it. It is not much content.
Dungeons by expansion
Vanilla had 17 five man dungeons
BC had 16 five man dungeons
Wrath had 16 five man dungeons
Cata had 12 five man dungeons
MOP had 6 new five man dungeons and 3 old five mans retuned.
Vanilla, BC and Wrath people had plenty to do and complained about other things. Blizz has gone on and on about people leaving Cata because they got bored or had nothing to do. The fact is Cata had 25% less instanced content developed than the first three versions of the game.
MOP had even less. MOP has only 6 new dungeons and 3 old dungeons retuned. The difference is MOP is insanely gated so no matter how long or effecient you play, you can only really progress at a certain level. Granted the gating is much better now than it was in the beginning of the expansion.
If the new expansion is planned for 9/14 release, which i would be willing to bet it is, that would mean Timeless Isle and SoO are it for a year.
Last edited by Barkloud; 2013-10-04 at 04:12 PM.
I still find TBC the best raiding model for hard core and casual players.
For hard core due to obvious reasons.
For casual players because everyone was able to raid, not the latest raid tier, but nearly anything else with proper pugs. You would have the chance to get an epic which you were going to use till Illidan himself. Now a days you log in, do the whole latest raid and get a bunch of useless epics, there's no satisfaction feeling, it's not rewarding it's just greed.
This sentiment isn't shared by most, sadly. I feel like the awesomeness of content and story telling of a tier is lost when I can afk through whatever boss there is if I so chose. I rememeber back in the day when Illidan was hidden in BT, and I finally stepped foot into BT to experience that content. I didn't get to Illidan before the next expansaion came out (my guild at the time only made it to Mother and didn't want to grind resist gear with the expansion so close), but I wasn't upset. The excitement of knowing that BAMF was there was enough to make BT and every raid leading up to it feel epic and powerful.
Nowadays, looking forward to any boss isn't about the epicness of the boss, but just what he drops.
I'm no necessarily saying the alternative is any better, but having those super powerful bosses locked away, having something to looking forward to and feeling that sense of epic scale upon entering a raid was awesome. While the challenge of HM's is still there to make boss fights fun, that epic feel that is found by a boss that you may or may not ever see is lost when I can afk the boss in LFR and see him.
It's a trade off, but I do miss that feeling, the wonder and the excitement of the TBC raiding model. Working your way up, each boss more exciting than the last.
"Seeing" the content through LFR and the way things are set up today isn't quite the same as "experiencing" how those bosses made the world and the raids feel even if you never got to fight them.
Look how biased you're both of you.
Illidan wasn't the last boss of TBC but Kaelthas+Kill Jaeden.
But for you Illidan was the epicness of TBC.
My point ?
Everybody is different as their taste.
Also, you should read more Blue post.
Blizzard said many times the number in % how many players really did see some bosses and it was sad that not even half of the players were able to see them.
So, LFR was born for everybody to see the end bosses, not just casuals as a lot think.
I wasn't dealing with numbers or percentages, just the epic feeling that came from that raiding model. For me, it's lost. It's a trade off, as I said, and the alternative may be worse, but I still miss that feeling.
As far as Kiljaeden, at the time of his release, I didn't really know much about lore, so him popping up didn't really give me the same feel as I had from knowing Illidan was there and seeing the BT on a daily basis. I did get into Sunwell for the trash runs and first or second boss, not much beyond that.
They dont want you to run more than one version in a given week. It's not meant to be more content. Just the same content for different skill sets.
- - - Updated - - -
Not in a million years.
I really hate this system, and i am a firm believer in that no one is entitled to any content at all unless they are willing to spend the time and effort to get there.
Everything is awesome -sings-
Each difficulty is aimed at a different audience. If you're doing Normal/Heroic chances are you're not going to be clearing LFR/Flex every week. If you're the type of player that just wants to jump on at 3pm and kill a few bosses and log off, you can do LFR. It's not supposed to be unique content, it's supposed to be the same content for different people.
If there was a single player game with four difficulty levels you'd be like "sweet, I get to pick the difficulty that's right for me!", but for some reason because it's WoW people get all upset about it.